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Joc Aplicația 5415540

MESHFALL

Chris Appleby · lansat pe 29 oct. 2026

An RTS where your units only take orders inside your radio network. Build relays to push the signal out and keep them alive, because the enemy goes for them first. Five maps, a hundred waves each.

MagazinMagazinul Steam
Promovează

MESHFALL

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 9 ore
Preț
6,99 $
magazinul din SUA
Recenzii
—
încă nicio recenzie
Jucători acum
—
încă nemăsurat
Vârf 24 h
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maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
—
din numărul de recenzii
Venituri (estim.)
—
brut, total · cum se calculează
Activitate YouTube
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videoclipuri · 30 z
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creatori
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vizualizări · 1 an
Activitate Twitch
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spectatori medii · 30 z
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ore vizionate · 30 z
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streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum o zi
Număr de schimbare
40.900.634 · văzut acum o zi
Build public
26.635.871 · 13 nov. 2026 (acum o zi)
Sisteme de operare
windows
Arhitectură
—
Mărime instalare
488 MB · descărcare 216 MB
Dosar de instalare
Meshfall
Suport controler
Parțial
Metacritic
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Pagină web
—
Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Necunoscut

Nu există rezultate publicate ale testelor Steam Deck.

Ramuri · 1

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.635.87113 nov. 2026 · acum o zi

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.635.871public 13 nov. 2026, 04:44acum o zi
26.608.780public 12 nov. 2026, 04:19acum 2 zile
26.525.089public 8 nov. 2026, 19:16acum 4 zile

Depozite · 1

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
5415541 toate 488 MB216 MB 2156766629778961647

Opțiuni de lansare · 1

ExecutabilOSDescriere
MESHFALL.exe windows

Limbi · 1

LimbăInterfațăAudio completSubtitrări
Engleză ✓——

Pachete · 1

toate pachetele
SubNumeFacturarePreț
1869528Meshfall Magazin sau cheie CD $6.99

Bundle-uri · 0

toate bundle-urile
Nu face parte din niciun bundle cunoscut.

Numere de schimbare

toate schimbările
#40.900.634 · acum o zi#40.859.681 · acum 2 zile#40.859.431 · acum 2 zile#40.816.351 · acum 3 zile#40.815.474 · acum 3 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
13 nov. 2026 Title: Update 3.2.1: drones that hold the line, smoother panning
Hi everyone, a small update on top of last night's. Under SALVAGE and ENTRENCH, your drones now hold what you have instead of pushing out. They don't lay new relays, and a lost relay only gets rebuilt inside your coverage. They also won't rebuild a relay right where the enemy just killed one. They wait a minute first, so they stop rebuilding into the same fire. BALANCED and EXPAND work like before
26.635.871 +9,2 KB
12 nov. 2026 MESHFALL 3.2.0: three new maps and an angrier APEX
Hi everyone, This post covers the last few updates, and the big one is three new maps: THE SWAMP, LIVING FOREST and THE GLACIER. They're part of the base game, so there are now eight maps in all, each with a hundred waves, its own enemies, its own wave 50 boss and its own citadel. THE SWAMP is a drowned town in green acid, with roads and causeways that light up as your network reaches them. LIVING
26.608.780 +355,4 KB
8 nov. 2026 Update 2.97.0: citadel buff and a fairer wave 50
Update 2.97.0: citadel buff and a fairer wave 50 Hi everyone, a new update is out. Taking down a citadel now pays off for the rest of the run. Once a map's citadel falls, your side deals 20% more damage, and your units, drones and buildings take 20% less. A banner tells you when it happens, a badge in the top bar keeps track of it, and the citadel's card mentions it ahead of time. Wave 50 now coun
26.525.089 464,9 MB în total
8 nov. 2026 Update 2.96.0: clicks that land, new About, Briefing and Credit pages
Clicking a building now always selects it, even with your soldiers or drones standing on it. Before, a unit on top of an extractor or relay would often take the click. To select a unit standing on a building, drag a box around it. RESTART THIS WORLD and NEW WORLD in the pause menu do different things again. RESTART THIS WORLD starts the same world over right away, on the same difficulty. NEW WORLD
26.525.089 464,9 MB în total
8 nov. 2026 Update 2.95.1: redrawn enemies, tougher maps in order, new music
Enemies are redrawn. The wave enemies are now armored war machines, each in its own color with a lit sensor eye and guns that turn to their targets. They move and fight exactly as before. The maps step up in order. Each main map is now harder than the one before it, on every setting: enemies on THE ISLANDS are weaker, and enemies on THE DUNES, THE CITY and THE TIDES are tougher. Two new music trac
26.525.089 464,9 MB în total
6 nov. 2026 2.93.0: Tuning
The main maps now step up in difficulty in order on every setting. Enemies on THE ISLANDS are weaker, and enemies on THE DUNES, THE CITY and THE TIDES are tougher. Two new music tracks by Vitalezzz, Brute Force and A Flawless Getaway, join the full game's music.
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6 nov. 2026 Update 2.92.2: a few fixes
Hi everyone! A small update to fix a few things. Your soldiers no longer stand on top of a citadel. Attackers stop at its edge, a move order onto it lands beside it, and its defenders come out of its gate. RESUME now drops you onto your post, instead of wherever the camera was when you saved. Building cards' stat bars now grow as you level a building. A level 1 TURRET's damage used to show as maxe
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6 nov. 2026 2.92.0: trees weaken signal
The Dunes citadel redrawn, softer hit flash on citadels, sound on the start dive
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5 nov. 2026 MESHFALL 2.90.0: a dive into the map
Starting a run now has a short animation. The map on the main menu's table tips flat, fills the screen, and the camera dives down onto your post. It's about two seconds. Any click or keypress skips it, REDUCED MOTION plays a quick fade instead, and if you restart a lot you can turn it off with START ANIMATION in OPTIONS. Thanks for playing!
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3 nov. 2026 Update 2.86.0: a walkthrough for new players
This update adds a guided first level for new players, plus a few fixes to the build menus and to saves. New: a walkthrough. The first time you start MESHFALL, the main screen offers WALKTHROUGH or SKIP. WALKTHROUGH plays your first level on THE FLOODED CITY with a coach that shows you each step as you go: the camera, giving orders, signal and relays, ore and credits, turrets and soldiers, enemy c
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2 nov. 2026 Update 2.85.0: new build and unit menus
- Each menu is now one row of large cards, with bigger pictures so you can find things at a glance. - Every card shows its shortcut key and a bar along the bottom showing how much of its price you can afford right now. - Things you can't afford yet have their price in red. - The build and unit menus open as one wide strip above the bottom bar, so they cover less of the map. Thanks for playing, and
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1 nov. 2026 Update 2.84.0: a new unit card
The unit and building info card has a new look. Health, damage and range are now bars on one scale across every unit, so you can compare them at a glance, and damage is shown per second.
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1 nov. 2026 Update 2.83.0: shield sounds, clearer end screen, and a batch of fixes
Two updates rolled into one here, 2.82.0 and 2.83.0. New - On The Islands, the gatehouse cutscenes now have a sound when the citadel's shield breaks. Each gatehouse cracks it a little harder, and the last one bursts it. - The end screen now shows the map and difficulty you played. - When you unlock a new map, the Map button on the menu shimmers and the map is marked NEW, the same way new units are
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31 oct. 2026 2.81.0: save before you close
Closing the game window during a run now asks if you want to save first. General bug fixes related to the music.
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30 oct. 2026 2.79.0: tougher bosses
Bosses are tougher. Every boss has 50% more health on NORMAL, HARD and EXPERT. EASY is unchanged. The wave 100 boss gets the 50% on top of the 30% it gained earlier, and each citadel's CASTELLAN gets it too.
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