Joc
Aplicația 5415540
MESHFALL
Chris Appleby · lansat pe 29 oct. 2026
An RTS where your units only take orders inside your radio network. Build relays to push the signal out and keep them alive, because the enemy goes for them first. Five maps, a hundred waves each.
Preț
6,99 $
magazinul din SUA
Recenzii
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încă nicio recenzie
Jucători acum
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încă nemăsurat
Vârf 24 h
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maxim înregistrat —
Urmăritori
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hubul comunității Steam
Proprietari (estim.)
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din numărul de recenzii
Activitate YouTube
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videoclipuri · 30 z—
creatori—
vizualizări · 1 anActivitate Twitch
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spectatori medii · 30 z—
ore vizionate · 30 z—
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum o zi- Număr de schimbare
- 40.900.634 · văzut acum o zi
- Build public
- 26.635.871 · 13 nov. 2026 (acum o zi)
- Sisteme de operare
- windows
- Arhitectură
- —
- Mărime instalare
- 488 MB · descărcare 216 MB
- Dosar de instalare
Meshfall- Suport controler
- Parțial
- Metacritic
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- Pagină web
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- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
NecunoscutNu există rezultate publicate ale testelor Steam Deck.
Ramuri · 1
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 26.635.871 | 13 nov. 2026 · acum o zi |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 26.635.871 | public | 13 nov. 2026, 04:44 | acum o zi |
| 26.608.780 | public | 12 nov. 2026, 04:19 | acum 2 zile |
| 26.525.089 | public | 8 nov. 2026, 19:16 | acum 4 zile |
Depozite · 1
conținutul ramurii publice| Depozit | Nume | OS | Limbă | DLC / partajat | Dimensiune | Descarcă | Manifest |
|---|---|---|---|---|---|---|---|
| 5415541 | toate | 488 MB | 216 MB | 2156766629778961647 |
Opțiuni de lansare · 1
| Executabil | OS | Descriere |
|---|---|---|
MESHFALL.exe |
windows |
Limbi · 1
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Engleză | ✓ | — | — |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 1869528 | Meshfall | Magazin sau cheie CD | $6.99 |
Bundle-uri · 0
toate bundle-urileNu face parte din niciun bundle cunoscut.
Numere de schimbare
toate schimbările#40.900.634 · acum o zi#40.859.681 · acum 2 zile#40.859.431 · acum 2 zile#40.816.351 · acum 3 zile#40.815.474 · acum 3 zile
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 13 nov. 2026 | Title: Update 3.2.1: drones that hold the line, smoother panning Hi everyone, a small update on top of last night's. Under SALVAGE and ENTRENCH, your drones now hold what you have instead of pushing out. They don't lay new relays, and a lost relay only gets rebuilt inside your coverage. They also won't rebuild a relay right where the enemy just killed one. They wait a minute first, so they stop rebuilding into the same fire. BALANCED and EXPAND work like before |
26.635.871 | +9,2 KB |
| 12 nov. 2026 | MESHFALL 3.2.0: three new maps and an angrier APEX Hi everyone, This post covers the last few updates, and the big one is three new maps: THE SWAMP, LIVING FOREST and THE GLACIER. They're part of the base game, so there are now eight maps in all, each with a hundred waves, its own enemies, its own wave 50 boss and its own citadel. THE SWAMP is a drowned town in green acid, with roads and causeways that light up as your network reaches them. LIVING |
26.608.780 | +355,4 KB |
| 8 nov. 2026 | Update 2.97.0: citadel buff and a fairer wave 50 Update 2.97.0: citadel buff and a fairer wave 50 Hi everyone, a new update is out. Taking down a citadel now pays off for the rest of the run. Once a map's citadel falls, your side deals 20% more damage, and your units, drones and buildings take 20% less. A banner tells you when it happens, a badge in the top bar keeps track of it, and the citadel's card mentions it ahead of time. Wave 50 now coun |
26.525.089 | 464,9 MB în total |
| 8 nov. 2026 | Update 2.96.0: clicks that land, new About, Briefing and Credit pages Clicking a building now always selects it, even with your soldiers or drones standing on it. Before, a unit on top of an extractor or relay would often take the click. To select a unit standing on a building, drag a box around it. RESTART THIS WORLD and NEW WORLD in the pause menu do different things again. RESTART THIS WORLD starts the same world over right away, on the same difficulty. NEW WORLD |
26.525.089 | 464,9 MB în total |
| 8 nov. 2026 | Update 2.95.1: redrawn enemies, tougher maps in order, new music Enemies are redrawn. The wave enemies are now armored war machines, each in its own color with a lit sensor eye and guns that turn to their targets. They move and fight exactly as before. The maps step up in order. Each main map is now harder than the one before it, on every setting: enemies on THE ISLANDS are weaker, and enemies on THE DUNES, THE CITY and THE TIDES are tougher. Two new music trac |
26.525.089 | 464,9 MB în total |
| 6 nov. 2026 | 2.93.0: Tuning The main maps now step up in difficulty in order on every setting. Enemies on THE ISLANDS are weaker, and enemies on THE DUNES, THE CITY and THE TIDES are tougher. Two new music tracks by Vitalezzz, Brute Force and A Flawless Getaway, join the full game's music. |
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| 6 nov. 2026 | Update 2.92.2: a few fixes Hi everyone! A small update to fix a few things. Your soldiers no longer stand on top of a citadel. Attackers stop at its edge, a move order onto it lands beside it, and its defenders come out of its gate. RESUME now drops you onto your post, instead of wherever the camera was when you saved. Building cards' stat bars now grow as you level a building. A level 1 TURRET's damage used to show as maxe |
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| 6 nov. 2026 | 2.92.0: trees weaken signal The Dunes citadel redrawn, softer hit flash on citadels, sound on the start dive |
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| 5 nov. 2026 | MESHFALL 2.90.0: a dive into the map Starting a run now has a short animation. The map on the main menu's table tips flat, fills the screen, and the camera dives down onto your post. It's about two seconds. Any click or keypress skips it, REDUCED MOTION plays a quick fade instead, and if you restart a lot you can turn it off with START ANIMATION in OPTIONS. Thanks for playing! |
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| 3 nov. 2026 | Update 2.86.0: a walkthrough for new players This update adds a guided first level for new players, plus a few fixes to the build menus and to saves. New: a walkthrough. The first time you start MESHFALL, the main screen offers WALKTHROUGH or SKIP. WALKTHROUGH plays your first level on THE FLOODED CITY with a coach that shows you each step as you go: the camera, giving orders, signal and relays, ore and credits, turrets and soldiers, enemy c |
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| 2 nov. 2026 | Update 2.85.0: new build and unit menus - Each menu is now one row of large cards, with bigger pictures so you can find things at a glance. - Every card shows its shortcut key and a bar along the bottom showing how much of its price you can afford right now. - Things you can't afford yet have their price in red. - The build and unit menus open as one wide strip above the bottom bar, so they cover less of the map. Thanks for playing, and |
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| 1 nov. 2026 | Update 2.84.0: a new unit card The unit and building info card has a new look. Health, damage and range are now bars on one scale across every unit, so you can compare them at a glance, and damage is shown per second. |
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| 1 nov. 2026 | Update 2.83.0: shield sounds, clearer end screen, and a batch of fixes Two updates rolled into one here, 2.82.0 and 2.83.0. New - On The Islands, the gatehouse cutscenes now have a sound when the citadel's shield breaks. Each gatehouse cracks it a little harder, and the last one bursts it. - The end screen now shows the map and difficulty you played. - When you unlock a new map, the Map button on the menu shimmers and the map is marked NEW, the same way new units are |
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| 31 oct. 2026 | 2.81.0: save before you close Closing the game window during a run now asks if you want to save first. General bug fixes related to the music. |
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| 30 oct. 2026 | 2.79.0: tougher bosses Bosses are tougher. Every boss has 50% more health on NORMAL, HARD and EXPERT. EASY is unchanged. The wave 100 boss gets the 50% on top of the 30% it gained earlier, and each citadel's CASTELLAN gets it too. |
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