SteamRadar
RO
Joc Aplicația 5066530

Nekomancer

Company Named · lansat pe 16 oct. 2026

Play as a heavily armed cat and unleash a storm of bullets on enemy hordes in a bullet-heaven roguelite. Explore countless combinations of weapons, perks and passive abilities to build something new each run. Fight bosses across procedurally generated maps.

MagazinMagazinul Steam
Promovează

Nekomancer

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 22 de ore
Preț
5,99 $
magazinul din SUA
Recenzii
100%
11 · Pozitive
Jucători acum
—
încă nemăsurat
Vârf 24 h
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maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~330
165 – 528
Venituri (estim.)
~1,1K $
brut, total · cum se calculează
Activitate YouTube
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videoclipuri · 30 z
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creatori
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vizualizări · 1 an
Activitate Twitch
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spectatori medii · 30 z
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ore vizionate · 30 z
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streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum 5 ore
Număr de schimbare
40.921.640 · văzut acum 5 ore
Build public
26.649.943 · 13 nov. 2026 (acum 5 ore)
Sisteme de operare
windows
Arhitectură
64 de biți
Mărime instalare
656 MB · descărcare 365 MB
Dosar de instalare
Nekomancer
Suport controler
Complet
Metacritic
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Pagină web
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Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Necunoscut

Nu există rezultate publicate ale testelor Steam Deck.

Ramuri · 1

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.649.94313 nov. 2026 · acum 5 ore

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.649.943public 13 nov. 2026, 16:48acum 5 ore
26.625.863public 12 nov. 2026, 19:17acum o zi
26.595.661public 11 nov. 2026, 16:05acum 2 zile
26.520.731public 8 nov. 2026, 13:24acum 3 zile

Depozite · 1

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
5066531 toate 656 MB365 MB 8309105542528655896

Opțiuni de lansare · 1

ExecutabilOSDescriere
Nekomancer.exe windows 64 de biți

Limbi · 17

LimbăInterfațăAudio completSubtitrări
Thailandeză ✓——
Spaniolă - America Latină ✓——
Franceză ✓——
Germană ✓——
Poloneză ✓——
Engleză ✓——
Italiană ✓——
Coreeană ✓——
Rusă ✓——
Spaniolă ✓——
Turcă ✓——
Japoneză ✓——
Chineză simplificată ✓——
Chineză tradițională ✓——
Portugheză - Brazilia ✓——
Ucraineană ✓——
Portugheză ✓——

Pachete · 1

toate pachetele
SubNumeFacturarePreț
1756086Nekomancer Magazin sau cheie CD $5.99

Bundle-uri · 0

toate bundle-urile
Nu face parte din niciun bundle cunoscut.

Numere de schimbare

toate schimbările
#40.921.640 · acum 5 ore#40.886.235 · acum o zi#40.839.469 · acum 2 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
13 nov. 2026 Invisible Projectiles & Enemies Fixed
Fixes Missing projectiles in big fights: you could see the muzzle flash and the hit, but no projectile or trail in between, and some popped in mid-flight. Every projectile now shows from the moment it's fired. Late or invisible enemies in big fights: new enemies could take a second or two to appear, and when the horde grew, many could stay invisible for a while. They now appear right away. Invisib
26.649.943 +501 B
12 nov. 2026 A New Look: Colour Grading & Health Drain
New colour grade The game has a new colour grade, replacing the old ACES look. Greys now read as true grey, and the deepest shadows have a cold blue tint. HDR displays get their own version of the grade. Health Low health drains the colour. Below 40% health the world starts losing its colour, and at 5% it is fully grey. Heal and the colour comes back. Death turns the screen grey. When you fall, th
26.649.943 +501 B
11 nov. 2026 Smoother Frames & Faster Unlocks
Performance Fixed periodic stutters during play. Frame-time spikes are greatly reduced, especially in big fights. Difficulty The next difficulty now unlocks when you clear map 6 (the second boss), down from map 15. Co-op: guests now unlock difficulties too when their host clears one. Difficulties you have already unlocked stay unlocked. Balance Map timer shortened: 105 s on the first map, +3 s per
26.595.661 +27,1 KB
8 nov. 2026 Passive Picker & Perk Fixes
Changes Party silhouettes now only appear when you or a teammate are hidden behind scenery (trees, rocks, shrines, portals). Shots and enemies passing over you no longer trigger them. Passive picker: cards are now packed into tidy columns, with no more gaps between them. Fate screen: each perk's total now includes your class's perk leaning. Perks your class leans toward are marked with *. Hover th
26.520.731 623,9 MB în total
7 nov. 2026 See-Through Silhouettes & Bonus Map Buff
Visibility Your cat and its weapons now show as a striped silhouette whenever anything covers them, scenery or enemies. This replaces the old ring. Co-op: partners get the same silhouette, fainter, at the campfire and in maps. Power-ups behind scenery now show their outline through it. Bonus Map Lasts 45 seconds (was 30). Gilded Strays give double XP and coins. Pause Menu Weapons tab: more room fo
26.520.731 623,9 MB în total
6 nov. 2026 Clear Danger Warnings
Enemy attack warnings All enemy attack warnings are now the same red, whatever the attack's element. Red means "move". Area attacks now show a fill that grows until the attack lands, and flashes just before the hit. Charge attacks show their lane with a fill that runs from the enemy to where the charge stops. Co-op When a guest leaves, their seat frees up right away instead of after 30 seconds. Jo
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6 nov. 2026 Steam presence integration
Enabling "Invite to Game" and "Join Game" from steam friends list.
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6 nov. 2026 Updated co-op server infrastructure
Better co-location of peers
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5 nov. 2026 Better co-op information
Co-op When the game pauses for a partner, it now tells you who and why: choosing a card, reading the map summary, shopping, or loading. Each waiting partner gets their own line on screen, and a mark on their nameplate and in the party panel. The party now waits for a slow partner's map to finish loading. A partner's character no longer stands idle while the map has already started. All players nee
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5 nov. 2026 Patch: Discard & Preview
New Discard weapons: Pause menu → Weapons → Discard (press twice to confirm). The weapon drops at your feet, and any party member can stand in its ring to pick it up. It disappears when the map ends. Your starting weapon can't be discarded. Perk preview: Next to the perk cards you now see exactly what the selected card changes in your own stats, e.g. Crit chance 8% → 25%. Elemental stats shown: Bu
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4 nov. 2026 Fullscreen & Co-op Fixes
New Fullscreen toggle at the top of Settings → Graphics. F11 toggles fullscreen again. The game remembers fullscreen and opens the way you left it. Run reports now show what your class ability actually did: uses, healing, buff uptime and how well you kept it on cooldown, not just damage. Co-op Fixed guests freezing or stuttering on crowded maps when the host's PC is under load. Fixed the party lev
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3 nov. 2026 Ghosts, Guide Trails & Co-op Fixes
New Ground enemies have a new model: they are now ghosts. Guide motes leave a faint trail of glowing beads in their colour. Two new secret achievements. Changes Shop: each card you buy now raises later shop prices by 5% (was 2%). Grade-5 XP orbs are now hot pink, so they no longer look like dice. Higher-grade XP orbs are slightly smaller, so late-run piles don't cover the ground. Enemy death effec
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2 nov. 2026 Patch: Dust to Dust
New Slain enemies now fall apart into motes of their own colour. Enemies removed without being killed fade paler and drift upward instead. The game now always uses the language you set for it in Steam. The language option has been removed from Settings. To change it, go to Steam → Properties → Language. Co-op Players on slow or unstable connections receive game updates at a rate their connection c
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31 oct. 2026 Knockback Rework & Fate Search
Co-op players must all be on this version to play together. Knockback Enemies pushed by a level-up, your ability or an extra life now fly back and slide to a stop, instead of jumping straight to where they land. Walls and the map edge stop them. A big push can no longer throw enemies through walls. Enemies flying back knock into the enemies they hit. A knocked-back enemy can't move, attack or star
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31 oct. 2026 New Interface Font, Shrine Weapons
Changes The six compass weapons (Northfrost Dirge, Southgrave Carronade, Westfire Stiletto, Eastbone Knell, Meridian Arc, Broadside Harrow) are now found at unlock shrines instead of being available from the start. They fire in fixed directions and take practice, so they no longer show up in a new player's first runs. Any class can find them. This applies to existing saves too. Menus and the HUD n
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30 oct. 2026 Update: Segmented Health Bars, Party Lamps & Smoother Co-op
HUD New layout: you and your party are in the top-left, your weapons in the bottom-left. Your character's name now shows above your health bar. Your level is on the portrait's bottom-left corner. Health bars are segmented: small notches every 25 HP and bigger ones every 100, 500 and 1000. Damage you take trails behind as a fading ghost. Ammo shows as individual rounds, and a reload refills them ro
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29 oct. 2026 Co-op Party Update
Co-op Each partner now has a small panel on your HUD with their name, class portrait and health. It shows when they're downed, away, or still choosing a reward. Partners' names over their characters are shown in their player colour. Arrows on the ground at your feet point to each partner. When a partner is off-screen, a dot in their colour marks their direction on the edge of the screen. The party
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29 oct. 2026 Orb Ledger, Steam Names & Smoother Hordes
Orb Ledger, Steam Names & Smoother Hordes New Orb Store now shows a ledger: orbs spent, upgrade points bought (dice included), and your progress toward the next Fate point. Your player name now comes from your Steam account. No more name prompt. In co-op, your partners' shots and trails are drawn dimmer than yours, so your own fire stands out in a crowded screen. Performance Big hordes are cheaper
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28 oct. 2026 Co-op Game Over Fix & Campfire Improvements
Bug Fixes Fixed a sporadic crash on Map 11. The cause was in the engine, and it has been fixed there. Co-op: a run no longer gets stuck after a player leaves. If a guest left the game and the host later went down, the host could lie there forever waiting for a revive that would never come, and Game Over never appeared. A player who has left is now properly removed from the party, so the run ends a
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27 oct. 2026 Patch: Co-op improvements
Co-op: Unlock Shrines now hold a prize for every player Until now, an Unlock Shrine in co-op held one prize for the whole party: the host's pick. If you already owned that unlock, you channelled the shrine for nothing. Each player now gets their own prize from the same shrine: If the host's pick is something your own shrine could offer you, you get that. Otherwise you get something else from your
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27 oct. 2026 Co-op Update: Shared Boss Fights, Revive Markers and Party Replays
Co-op Guests now see what the host sees. The boss health bar, badge and glow, enemy attack warnings and spell effects all show up for every player. Flying enemies (like the Phalanx) look right on a guest's screen. Enemy projectiles wiped out by the portal now disappear for guests too. Downed players are now visible. A fallen character lies where they fell, with a revive ring that lights up while s
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24 oct. 2026 Hotfix: Map 2 Freeze Fixed, Smoother Co-op Campfire
Fixed The game no longer freezes when you arrive on map 2 or any later map. Sorry about that one! Co-op: a guest's portal speed surge now lasts exactly as long as the breathing room, even when it gets extended. It also switches off at the same moment for everyone. Co-op: reward amounts shown to guests now match the host's after an hourglass is picked up. Co-op campfire The Ready button is gone. If
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