Joc
Aplicația 5066530
Nekomancer
Company Named · lansat pe 16 oct. 2026
Play as a heavily armed cat and unleash a storm of bullets on enemy hordes in a bullet-heaven roguelite. Explore countless combinations of weapons, perks and passive abilities to build something new each run. Fight bosses across procedurally generated maps.
Date actualizate acum 22 de ore
Preț
5,99 $
magazinul din SUA
Recenzii
100%
11 · Pozitive
Jucători acum
—
încă nemăsurat
Vârf 24 h
—
maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~330
165 – 528
Activitate YouTube
—
videoclipuri · 30 z—
creatori—
vizualizări · 1 anActivitate Twitch
—
spectatori medii · 30 z—
ore vizionate · 30 z—
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum 5 ore- Număr de schimbare
- 40.921.640 · văzut acum 5 ore
- Build public
- 26.649.943 · 13 nov. 2026 (acum 5 ore)
- Sisteme de operare
- windows
- Arhitectură
- 64 de biți
- Mărime instalare
- 656 MB · descărcare 365 MB
- Dosar de instalare
Nekomancer- Suport controler
- Complet
- Metacritic
- —
- Pagină web
- —
- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
NecunoscutNu există rezultate publicate ale testelor Steam Deck.
Ramuri · 1
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 26.649.943 | 13 nov. 2026 · acum 5 ore |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 26.649.943 | public | 13 nov. 2026, 16:48 | acum 5 ore |
| 26.625.863 | public | 12 nov. 2026, 19:17 | acum o zi |
| 26.595.661 | public | 11 nov. 2026, 16:05 | acum 2 zile |
| 26.520.731 | public | 8 nov. 2026, 13:24 | acum 3 zile |
Depozite · 1
conținutul ramurii publice| Depozit | Nume | OS | Limbă | DLC / partajat | Dimensiune | Descarcă | Manifest |
|---|---|---|---|---|---|---|---|
| 5066531 | toate | 656 MB | 365 MB | 8309105542528655896 |
Opțiuni de lansare · 1
| Executabil | OS | Descriere |
|---|---|---|
Nekomancer.exe |
windows 64 de biți |
Limbi · 17
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Thailandeză | ✓ | — | — |
| Spaniolă - America Latină | ✓ | — | — |
| Franceză | ✓ | — | — |
| Germană | ✓ | — | — |
| Poloneză | ✓ | — | — |
| Engleză | ✓ | — | — |
| Italiană | ✓ | — | — |
| Coreeană | ✓ | — | — |
| Rusă | ✓ | — | — |
| Spaniolă | ✓ | — | — |
| Turcă | ✓ | — | — |
| Japoneză | ✓ | — | — |
| Chineză simplificată | ✓ | — | — |
| Chineză tradițională | ✓ | — | — |
| Portugheză - Brazilia | ✓ | — | — |
| Ucraineană | ✓ | — | — |
| Portugheză | ✓ | — | — |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 1756086 | Nekomancer | Magazin sau cheie CD | $5.99 |
Bundle-uri · 0
toate bundle-urileNu face parte din niciun bundle cunoscut.
Numere de schimbare
toate schimbările#40.921.640 · acum 5 ore#40.886.235 · acum o zi#40.839.469 · acum 2 zile
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 13 nov. 2026 | Invisible Projectiles & Enemies Fixed Fixes Missing projectiles in big fights: you could see the muzzle flash and the hit, but no projectile or trail in between, and some popped in mid-flight. Every projectile now shows from the moment it's fired. Late or invisible enemies in big fights: new enemies could take a second or two to appear, and when the horde grew, many could stay invisible for a while. They now appear right away. Invisib |
26.649.943 | +501 B |
| 12 nov. 2026 | A New Look: Colour Grading & Health Drain New colour grade The game has a new colour grade, replacing the old ACES look. Greys now read as true grey, and the deepest shadows have a cold blue tint. HDR displays get their own version of the grade. Health Low health drains the colour. Below 40% health the world starts losing its colour, and at 5% it is fully grey. Heal and the colour comes back. Death turns the screen grey. When you fall, th |
26.649.943 | +501 B |
| 11 nov. 2026 | Smoother Frames & Faster Unlocks Performance Fixed periodic stutters during play. Frame-time spikes are greatly reduced, especially in big fights. Difficulty The next difficulty now unlocks when you clear map 6 (the second boss), down from map 15. Co-op: guests now unlock difficulties too when their host clears one. Difficulties you have already unlocked stay unlocked. Balance Map timer shortened: 105 s on the first map, +3 s per |
26.595.661 | +27,1 KB |
| 8 nov. 2026 | Passive Picker & Perk Fixes Changes Party silhouettes now only appear when you or a teammate are hidden behind scenery (trees, rocks, shrines, portals). Shots and enemies passing over you no longer trigger them. Passive picker: cards are now packed into tidy columns, with no more gaps between them. Fate screen: each perk's total now includes your class's perk leaning. Perks your class leans toward are marked with *. Hover th |
26.520.731 | 623,9 MB în total |
| 7 nov. 2026 | See-Through Silhouettes & Bonus Map Buff Visibility Your cat and its weapons now show as a striped silhouette whenever anything covers them, scenery or enemies. This replaces the old ring. Co-op: partners get the same silhouette, fainter, at the campfire and in maps. Power-ups behind scenery now show their outline through it. Bonus Map Lasts 45 seconds (was 30). Gilded Strays give double XP and coins. Pause Menu Weapons tab: more room fo |
26.520.731 | 623,9 MB în total |
| 6 nov. 2026 | Clear Danger Warnings Enemy attack warnings All enemy attack warnings are now the same red, whatever the attack's element. Red means "move". Area attacks now show a fill that grows until the attack lands, and flashes just before the hit. Charge attacks show their lane with a fill that runs from the enemy to where the charge stops. Co-op When a guest leaves, their seat frees up right away instead of after 30 seconds. Jo |
— | — |
| 6 nov. 2026 | Steam presence integration Enabling "Invite to Game" and "Join Game" from steam friends list. |
— | — |
| 6 nov. 2026 | Updated co-op server infrastructure Better co-location of peers |
— | — |
| 5 nov. 2026 | Better co-op information Co-op When the game pauses for a partner, it now tells you who and why: choosing a card, reading the map summary, shopping, or loading. Each waiting partner gets their own line on screen, and a mark on their nameplate and in the party panel. The party now waits for a slow partner's map to finish loading. A partner's character no longer stands idle while the map has already started. All players nee |
— | — |
| 5 nov. 2026 | Patch: Discard & Preview New Discard weapons: Pause menu → Weapons → Discard (press twice to confirm). The weapon drops at your feet, and any party member can stand in its ring to pick it up. It disappears when the map ends. Your starting weapon can't be discarded. Perk preview: Next to the perk cards you now see exactly what the selected card changes in your own stats, e.g. Crit chance 8% → 25%. Elemental stats shown: Bu |
— | — |
| 4 nov. 2026 | Fullscreen & Co-op Fixes New Fullscreen toggle at the top of Settings → Graphics. F11 toggles fullscreen again. The game remembers fullscreen and opens the way you left it. Run reports now show what your class ability actually did: uses, healing, buff uptime and how well you kept it on cooldown, not just damage. Co-op Fixed guests freezing or stuttering on crowded maps when the host's PC is under load. Fixed the party lev |
— | — |
| 3 nov. 2026 | Ghosts, Guide Trails & Co-op Fixes New Ground enemies have a new model: they are now ghosts. Guide motes leave a faint trail of glowing beads in their colour. Two new secret achievements. Changes Shop: each card you buy now raises later shop prices by 5% (was 2%). Grade-5 XP orbs are now hot pink, so they no longer look like dice. Higher-grade XP orbs are slightly smaller, so late-run piles don't cover the ground. Enemy death effec |
— | — |
| 2 nov. 2026 | Patch: Dust to Dust New Slain enemies now fall apart into motes of their own colour. Enemies removed without being killed fade paler and drift upward instead. The game now always uses the language you set for it in Steam. The language option has been removed from Settings. To change it, go to Steam → Properties → Language. Co-op Players on slow or unstable connections receive game updates at a rate their connection c |
— | — |
| 31 oct. 2026 | Knockback Rework & Fate Search Co-op players must all be on this version to play together. Knockback Enemies pushed by a level-up, your ability or an extra life now fly back and slide to a stop, instead of jumping straight to where they land. Walls and the map edge stop them. A big push can no longer throw enemies through walls. Enemies flying back knock into the enemies they hit. A knocked-back enemy can't move, attack or star |
— | — |
| 31 oct. 2026 | New Interface Font, Shrine Weapons Changes The six compass weapons (Northfrost Dirge, Southgrave Carronade, Westfire Stiletto, Eastbone Knell, Meridian Arc, Broadside Harrow) are now found at unlock shrines instead of being available from the start. They fire in fixed directions and take practice, so they no longer show up in a new player's first runs. Any class can find them. This applies to existing saves too. Menus and the HUD n |
— | — |
| 30 oct. 2026 | Update: Segmented Health Bars, Party Lamps & Smoother Co-op HUD New layout: you and your party are in the top-left, your weapons in the bottom-left. Your character's name now shows above your health bar. Your level is on the portrait's bottom-left corner. Health bars are segmented: small notches every 25 HP and bigger ones every 100, 500 and 1000. Damage you take trails behind as a fading ghost. Ammo shows as individual rounds, and a reload refills them ro |
— | — |
| 29 oct. 2026 | Co-op Party Update Co-op Each partner now has a small panel on your HUD with their name, class portrait and health. It shows when they're downed, away, or still choosing a reward. Partners' names over their characters are shown in their player colour. Arrows on the ground at your feet point to each partner. When a partner is off-screen, a dot in their colour marks their direction on the edge of the screen. The party |
— | — |
| 29 oct. 2026 | Orb Ledger, Steam Names & Smoother Hordes Orb Ledger, Steam Names & Smoother Hordes New Orb Store now shows a ledger: orbs spent, upgrade points bought (dice included), and your progress toward the next Fate point. Your player name now comes from your Steam account. No more name prompt. In co-op, your partners' shots and trails are drawn dimmer than yours, so your own fire stands out in a crowded screen. Performance Big hordes are cheaper |
— | — |
| 28 oct. 2026 | Co-op Game Over Fix & Campfire Improvements Bug Fixes Fixed a sporadic crash on Map 11. The cause was in the engine, and it has been fixed there. Co-op: a run no longer gets stuck after a player leaves. If a guest left the game and the host later went down, the host could lie there forever waiting for a revive that would never come, and Game Over never appeared. A player who has left is now properly removed from the party, so the run ends a |
— | — |
| 27 oct. 2026 | Patch: Co-op improvements Co-op: Unlock Shrines now hold a prize for every player Until now, an Unlock Shrine in co-op held one prize for the whole party: the host's pick. If you already owned that unlock, you channelled the shrine for nothing. Each player now gets their own prize from the same shrine: If the host's pick is something your own shrine could offer you, you get that. Otherwise you get something else from your |
— | — |
| 27 oct. 2026 | Co-op Update: Shared Boss Fights, Revive Markers and Party Replays Co-op Guests now see what the host sees. The boss health bar, badge and glow, enemy attack warnings and spell effects all show up for every player. Flying enemies (like the Phalanx) look right on a guest's screen. Enemy projectiles wiped out by the portal now disappear for guests too. Downed players are now visible. A fallen character lies where they fell, with a revive ring that lights up while s |
— | — |
| 24 oct. 2026 | Hotfix: Map 2 Freeze Fixed, Smoother Co-op Campfire Fixed The game no longer freezes when you arrive on map 2 or any later map. Sorry about that one! Co-op: a guest's portal speed surge now lasts exactly as long as the breathing room, even when it gets extended. It also switches off at the same moment for everyone. Co-op: reward amounts shown to guests now match the host's after an hourglass is picked up. Co-op campfire The Ready button is gone. If |
— | — |