Game
Early Access App 5025310
OKTORAID
GeekZoneCouch · released Oct 30, 2026
Survive the AI robot uprising, solo or with a friend on one couch. Scavenge scrap, build a turret fortress, then auto-blast endless hordes in a roguelite siege, while the live power cable that ties you together fries every robot that crosses it.
Price
$2.99
US store
Reviews
100%
9 · 9 user reviews
Playing now
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not sampled yet
24h peak
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all-time seen —
Followers
—
Steam community hub
Owners (est.)
~270
135 – 432
YouTube activity
—
videos · 30 d—
creators—
views · 1 yTwitch activity
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avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 3d ago- Change number
- 40,821,665 · seen 3d ago
- Public build
- 26,584,355 · Nov 11, 2026 (3d ago)
- Operating systems
- windows
- Architecture
- —
- Install size
- 121 MB · 43 MB download
- Install folder
OKTORAID- Controller support
- Full
- Metacritic
- —
- Homepage
- geekzonecouch.com
- Release state
- released
- Community
- hub · stats
Steam Deck
UnknownNo Deck test results published.
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,584,355 | Nov 11, 2026 · 3d ago |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,584,355 | public | Nov 11, 2026 05:49 | 3d ago |
| 26,583,587 | public | Nov 11, 2026 05:02 | 3d ago |
| 26,546,105 | public | Nov 9, 2026 18:16 | 4d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 5025311 | all | 121 MB | 43 MB | 1086304410575308613 |
Launch options · 1
| Executable | OS | Description |
|---|---|---|
OKTORAID.exe |
windows |
Languages · 15
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Czech | ✓ | — | ✓ |
| French | ✓ | — | ✓ |
| German | ✓ | — | ✓ |
| Polish | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Italian | ✓ | — | ✓ |
| Korean | ✓ | — | ✓ |
| Russian | ✓ | — | ✓ |
| Spanish | ✓ | — | ✓ |
| Turkish | ✓ | — | ✓ |
| Japanese | ✓ | — | ✓ |
| Simplified Chinese | ✓ | — | ✓ |
| Traditional Chinese | ✓ | — | ✓ |
| Portuguese - Brazil | ✓ | — | ✓ |
| Ukrainian | ✓ | — | ✓ |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 1742696 | OKTORAID | Store or CD key | -20%$2.39 |
Bundles · 1
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Split Screen Set - GeekZoneCouch | 2 | -15% | $4.74 |
Change numbers
all changes#40,821,665 · 3d ago#40,820,756 · 3d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 11, 2026 | Patch 1.8.1: getting hit hurts again A quick balance patch after 1.8. Thanks for the feedback! In the first 10 waves robots now deal their full damage to operators. Standing inside a swarm is no longer free. Your core and buildings take exactly the same damage as before. A crowd hits a little faster than a single robot (shorter invulnerability after a hit). — GeekZoneCouch |
26,584,355 | +1.6 KB |
| Nov 11, 2026 | BIG UPDATE 1.8: Endless never ends, guns evolve Our biggest update since the Early Access launch. Here is what's new: ENDLESS: it never ends now ENDLESS plays the 30-wave siege with OKTO at wave 30, and then it simply keeps going. Beat INVASION? Press GO ENDLESS on the victory screen and carry on with the same base and the same guns. From wave 31, OKTO ships a new OKTO PATCH every 3 waves. Each one changes how you have to fight, not just how to |
26,584,355 | +1.6 KB |
| Nov 9, 2026 | Update 1.7.1: bullet fix + weapon balance Thanks for playing 1.7! While balancing we found a bug that had shaped every fight so far. This patch fixes it and retunes the game around it. Bug fix A bullet could hit every machine it touched in the same frame: one shot into a packed horde hit several machines at once. Now each bullet hits one machine, plus one more for every point of pierce. Weapons Most weapons hit harder, especially the guns |
26,546,105 | 115.0 MB total |
| Nov 9, 2026 | Update 1.7: your base grows with you, longer runs, 44 quests Building has always been the heart of OKTORAID: every run starts at the WORKBENCH. Update 1.7 makes your base grow with you for the whole run, and gives you many more reasons to start the next one. Your structures are part of your build Every different structure you build counts as one piece of its set family: COIL TURRET is SHOCK, TORCH TURRET and MORTAR TURRET are FIRE, FREEZER is ICE, NAILER TU |
26,546,105 | 115.0 MB total |
| Nov 4, 2026 | Update 1.6: the biggest update yet — 25-min runs, evolving guns, daily ranking This is the biggest update since launch, with one goal: play like the best games in this genre, and do what they don't. Couch co-op on one power cable, building between waves, and now a daily race against everyone. You also told me the first minutes were slow and confusing, and a full run took too long to reach the ending. Update 1.6 fixes both. A run is about 25 minutes now INVASION is 24 waves i |
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| Nov 2, 2026 | Update 1.5: OKTO has a story now, plus new machines, a boss and maps Some of you told me the second half of a run felt the same, and that OKTO was just a face with random jokes. Fair. Update 1.5 fixes both. OKTO has a story now A run is a product life cycle: Onboarding, Retention, Optimization, End of Life. OKTO starts polite, turns passive-aggressive, then the mask slips. It reacts to what you do: your Core taking hits, the cable frying robots, a partner going dow |
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| Oct 27, 2026 | Update 1.4: mouse support, new music, a sound for every weapon Some of you told me the game had no mouse controls, started too slowly and sounded harsh. Fair points, so this update fixes all three before Early Access. Mouse in every menu Point and click through the main menu, operator select, level-up cards, the market, the pause menu and the end screen. In the market, left-click buys a card and right-click locks it. The wheel scrolls, and right-click backs o |
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| Sep 25, 2026 | Patch Notes: Controls A quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key: F, per |
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