SteamRadar
RO
Joc Acces anticipat Aplicația 5025310

OKTORAID

GeekZoneCouch · lansat pe 30 oct. 2026

Survive the AI robot uprising, solo or with a friend on one couch. Scavenge scrap, build a turret fortress, then auto-blast endless hordes in a roguelite siege, while the live power cable that ties you together fries every robot that crosses it.

MagazinMagazinul Steam
Promovează

OKTORAID

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 7 ore
Preț
2,99 $
magazinul din SUA
Recenzii
100%
9 · 9 recenzii de la utilizatori
Jucători acum
—
încă nemăsurat
Vârf 24 h
—
maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~270
135 – 432
Venituri (estim.)
~444 $
brut, total · cum se calculează
Activitate YouTube
—
videoclipuri · 30 z
—
creatori
—
vizualizări · 1 an
Activitate Twitch
—
spectatori medii · 30 z
—
ore vizionate · 30 z
—
streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum 3 zile
Număr de schimbare
40.821.665 · văzut acum 3 zile
Build public
26.584.355 · 11 nov. 2026 (acum 3 zile)
Sisteme de operare
windows
Arhitectură
—
Mărime instalare
121 MB · descărcare 43 MB
Dosar de instalare
OKTORAID
Suport controler
Complet
Metacritic
—
Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Necunoscut

Nu există rezultate publicate ale testelor Steam Deck.

Ramuri · 1

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.584.35511 nov. 2026 · acum 3 zile

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.584.355public 11 nov. 2026, 05:49acum 3 zile
26.583.587public 11 nov. 2026, 05:02acum 3 zile
26.546.105public 9 nov. 2026, 18:16acum 4 zile

Depozite · 1

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
5025311 toate 121 MB43 MB 1086304410575308613

Opțiuni de lansare · 1

ExecutabilOSDescriere
OKTORAID.exe windows

Limbi · 15

LimbăInterfațăAudio completSubtitrări
Cehă ✓—✓
Franceză ✓—✓
Germană ✓—✓
Poloneză ✓—✓
Engleză ✓—✓
Italiană ✓—✓
Coreeană ✓—✓
Rusă ✓—✓
Spaniolă ✓—✓
Turcă ✓—✓
Japoneză ✓—✓
Chineză simplificată ✓—✓
Chineză tradițională ✓—✓
Portugheză - Brazilia ✓—✓
Ucraineană ✓—✓

Pachete · 1

toate pachetele
SubNumeFacturarePreț
1742696OKTORAID Magazin sau cheie CD -20%$2.39

Bundle-uri · 1

toate bundle-urile
BundleJocuriReducere de bundlePreț
Split Screen Set - GeekZoneCouch2 -15%$4.74

Numere de schimbare

toate schimbările
#40.821.665 · acum 3 zile#40.820.756 · acum 3 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
11 nov. 2026 Patch 1.8.1: getting hit hurts again
A quick balance patch after 1.8. Thanks for the feedback! In the first 10 waves robots now deal their full damage to operators. Standing inside a swarm is no longer free. Your core and buildings take exactly the same damage as before. A crowd hits a little faster than a single robot (shorter invulnerability after a hit). — GeekZoneCouch
26.584.355 +1,6 KB
11 nov. 2026 BIG UPDATE 1.8: Endless never ends, guns evolve
Our biggest update since the Early Access launch. Here is what's new: ENDLESS: it never ends now ENDLESS plays the 30-wave siege with OKTO at wave 30, and then it simply keeps going. Beat INVASION? Press GO ENDLESS on the victory screen and carry on with the same base and the same guns. From wave 31, OKTO ships a new OKTO PATCH every 3 waves. Each one changes how you have to fight, not just how to
26.584.355 +1,6 KB
9 nov. 2026 Update 1.7.1: bullet fix + weapon balance
Thanks for playing 1.7! While balancing we found a bug that had shaped every fight so far. This patch fixes it and retunes the game around it. Bug fix A bullet could hit every machine it touched in the same frame: one shot into a packed horde hit several machines at once. Now each bullet hits one machine, plus one more for every point of pierce. Weapons Most weapons hit harder, especially the guns
26.546.105 115,0 MB în total
9 nov. 2026 Update 1.7: your base grows with you, longer runs, 44 quests
Building has always been the heart of OKTORAID: every run starts at the WORKBENCH. Update 1.7 makes your base grow with you for the whole run, and gives you many more reasons to start the next one. Your structures are part of your build Every different structure you build counts as one piece of its set family: COIL TURRET is SHOCK, TORCH TURRET and MORTAR TURRET are FIRE, FREEZER is ICE, NAILER TU
26.546.105 115,0 MB în total
4 nov. 2026 Update 1.6: the biggest update yet — 25-min runs, evolving guns, daily ranking
This is the biggest update since launch, with one goal: play like the best games in this genre, and do what they don't. Couch co-op on one power cable, building between waves, and now a daily race against everyone. You also told me the first minutes were slow and confusing, and a full run took too long to reach the ending. Update 1.6 fixes both. A run is about 25 minutes now INVASION is 24 waves i
— —
2 nov. 2026 Update 1.5: OKTO has a story now, plus new machines, a boss and maps
Some of you told me the second half of a run felt the same, and that OKTO was just a face with random jokes. Fair. Update 1.5 fixes both. OKTO has a story now A run is a product life cycle: Onboarding, Retention, Optimization, End of Life. OKTO starts polite, turns passive-aggressive, then the mask slips. It reacts to what you do: your Core taking hits, the cable frying robots, a partner going dow
— —
27 oct. 2026 Update 1.4: mouse support, new music, a sound for every weapon
Some of you told me the game had no mouse controls, started too slowly and sounded harsh. Fair points, so this update fixes all three before Early Access. Mouse in every menu Point and click through the main menu, operator select, level-up cards, the market, the pause menu and the end screen. In the market, left-click buys a card and right-click locks it. The wheel scrolls, and right-click backs o
— —
25 sept. 2026 Patch Notes: Controls
A quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key: F, per
— —