SteamRadar
RO
Joc Acces anticipat Aplicația 4813880 Are demo

Uptime: A Cloud Provider Sim

RubyRack Games · lansat pe 17 iul. 2026

Build a cloud provider from a garage to a hyperscaler - rack the hardware, run every cable, route the traffic, keep customers online. A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP do real work, not flavour text. Readable for newcomers, honest for engineers.

MagazinMagazinul Steam
Promovează

Uptime: A Cloud Provider Sim

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 6 ore · Căutat pe YouTube acum 2 zile
Preț
9,99 $
magazinul din SUA
Recenzii
92%
78 · Foarte pozitive
Jucători acum
5
măsurat acum 20 de ore
Vârf 24 h
5
maxim înregistrat 13
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~2,3K
1,2K – 3,7K
Venituri (estim.)
~12,9K $
brut, total · cum se calculează
Activitate YouTube
4
videoclipuri · 30 z
6
creatori
10,8K
vizualizări · 1 an
Activitate Twitch
0
spectatori medii · 30 z
4
ore vizionate · 30 z
1
streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum o zi
Număr de schimbare
40.891.756 · văzut acum o zi
Build public
26.621.453 · 12 nov. 2026 (acum o zi)
Sisteme de operare
windows, macos, linux
Arhitectură
64 de biți
Mărime instalare
6,8 GB · descărcare 5,2 GB
Dosar de instalare
Uptime
Suport controler
Complet
Metacritic
—
Pagină web
playuptime.com
Stare lansare
lansat
Comunitate
hub · Workshop · statistici

Steam Deck

Neacceptat

Testat pe 21 sept. 2026, pe buildul 25.207.755

  • ✕SteamOS nu acceptă acest titlu

Ramuri · 1

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.621.45312 nov. 2026 · acum o zi

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.621.453public 12 nov. 2026, 16:12acum o zi
26.619.214public 12 nov. 2026, 14:50acum o zi
26.566.407public 10 nov. 2026, 15:58acum 3 zile
26.523.901public 8 nov. 2026, 19:27acum 4 zile

Depozite · 3

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
4813881 windows 2,2 GB1,7 GB 2337499499095063227
4813882 macos 2,5 GB1,7 GB 6860806012766852353
4813883 linux 2,1 GB1,7 GB 3318510211402553032

Opțiuni de lansare · 3

ExecutabilOSDescriere
Uptime.exe windows
Uptime.app macos
Uptime.x86_64 linux

Limbi · 15

LimbăInterfațăAudio completSubtitrări
Cehă ✓—✓
Olandeză ✓—✓
Daneză ✓—✓
Franceză ✓—✓
Germană ✓—✓
Poloneză ✓—✓
Engleză ✓✓✓
Finlandeză ✓—✓
Italiană ✓—✓
Coreeană ✓—✓
Rusă ✓—✓
Spaniolă ✓—✓
Suedeză ✓—✓
Portugheză - Brazilia ✓—✓
Norvegiană ✓—✓

Pachete · 1

toate pachetele
SubNumeFacturarePreț
1672815Uptime Magazin sau cheie CD -25%$7.49

Bundle-uri · 0

toate bundle-urile
Nu face parte din niciun bundle cunoscut.

Numere de schimbare

toate schimbările
#40.891.756 · acum o zi#40.879.797 · acum o zi#40.878.774 · acum o zi#40.876.785 · acum o zi#40.875.307 · acum o zi#40.800.037 · acum 3 zile#40.794.508 · acum 3 zile#40.790.871 · acum 3 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
12 nov. 2026 Patch Notes · v0.1.83 (Early Access)
This patch adds a Locate light, location-based server names and F5 quick-save. Object storage now moves by copy in every case, and internet handoffs with no line stop looking faulty. Added Locate a server or switch. Locate on the Hosts page or the switch console blinks its front light and a rear-panel marker blue for every player, and the rack panel tags it Locating. Name your fleet your way. A Na
26.621.453 +8,6 MB
10 nov. 2026 Patch Notes · v0.1.82 (Early Access)
This patch lets you reserve whole racks to a private network, checks tray bends as you route, and counts zone room at a typical customer's size. Multiplayer guests stop missing updates, and reloading keeps your world exactly. Added Reserve a whole rack to a private network. Servers racked there later join it, a server you pull out is open again, and Release on the rack panel or segment card opens
26.566.407 +0 B
8 nov. 2026 Patch Notes · v0.1.81 (Early Access)
This patch adds Approve all and Refuse all for customer requests, a per-zone capacity view and quieter notifications. Consoles now show real figures for memory, storage, IOPS and cash, and plain mode explains refused actions. Added Approve all and Refuse all on the Requests page. Approve all grants only growth asks and surges that fit. Poach threats, discount and compliance asks wait for you, and
26.523.901 6,3 GB în total
6 nov. 2026 Patch Notes · v0.1.80 (Early Access)
This patch names your servers, switches and racks in messages instead of by number. You can order servers with their network cards already fitted, and cards now wear out like any other part. Changed Messages say where your gear is. Toasts, incidents, the event feed and #ops name a racked device with its rack and U, like "server 3 (Rack 30 U3)". A workload move shows one toast. You can order server
— —
2 nov. 2026 Patch Notes · v0.1.79 (Early Access)
This patch fixes 30 reported bugs across racks, cabling, movement and customers. New zones stay closed to customers until you open them, and customers settle down after an outage. Added Each availability zone has an Open to customers switch on the Relocate page. A zone you buy starts closed, so customers do not expect a share of it until you open it. Changed Cosmetic mods join a save you already s
— —
27 oct. 2026 Patch Notes · v0.1.78 (Early Access)
This patch brings back the top-of-rack uplinks that v0.1.77 blocked as loops. Workshop mods now start downloading when you open the Mods panel. Fixed Uplinks from a layer 2 top-of-rack pair to layer 3 switches stay up. v0.1.77 joined every rack on one layer 3 switch into a single network and blocked their uplinks as loops. Subscribed Workshop mods start downloading when you open Mods. Before, they
— —
27 oct. 2026 Patch Notes · v0.1.77 (Early Access)
Uptime now supports mods: content packs that add hardware with its own 3D models, and sandboxed script mods that show toasts, HUD cards and their own keys. The Steam Workshop and a mod SDK ship too. Added Content packs Content packs add hardware and scenarios. Hardware brings its own models and icons to the shop. Packs can also add tuning and translations, and replace built-in items. Scenarios joi
— —
15 oct. 2026 Patch Notes · v0.1.75 (Early Access)
Start repair now brings a failed server back within minutes. This release also fixes more than twenty problems with capacity, customers, traffic and the console. Fixed Repairs and failures Start repair brings a failed server back. It returns minutes after the work order ends, unless a dead part, a tripped breaker or a zone outage holds it down, and #ops says which. A repaired server no longer wait
— —
13 oct. 2026 Patch Notes · v0.1.74 (Early Access)
Failures now hurt only the traffic and servers they touch, and big dedicated servers no longer stutter when one fails. Lamps, spread advice and placement reasons read the same on every screen. Fixed Network and failures A busy switch only fails traffic that crosses it. A saturated or storming spine no longer drops requests routed through a different spine, and MAC flap losses follow the path each
— —
12 oct. 2026 Patch Notes · v0.1.73 (Early Access)
Host pools and the capacity chart now agree with where work can really run, and load balancer requests add load balancers. Ports, cable colours, CDN load and rack power all read true. Fixed Customers and capacity An Everyone pool leaves VRF tenants on their own servers. Adding a server to it, or switching back to Everyone, no longer fails on capacity or moves a VRF's workloads off its dedicated se
— —
12 oct. 2026 Patch Notes · v0.1.72 (Early Access)
Quotes now match the bill, a server with two network cards runs active and standby, and moving site keeps what you paid for. Joining a friend no longer freezes the loading screen. Changed Four customer types now want a SIEM before they sign. Enterprise pilots, government contracts, fintech and healthtech startups need a powered, cabled SIEM on your network. Certification demands stay off until you
— —
3 oct. 2026 Patch Notes · v0.1.71 (Early Access)
Large sites no longer freeze for about a second when the game moves a workload, you change a cable, or you rename a device. A Kubernetes cluster short of a node now gets it once a server has room. Fixed Performance Workload moves no longer freeze large sites. Draining a server now runs without the game stalling every few seconds. Cable changes no longer freeze large sites. Laying, pulling or re-se
— —
26 sept. 2026 Patch Notes · v0.1.70 (Early Access)
Re-cabled and new network links now carry traffic without a reload, and servers no longer fill up with room nothing uses after loading a save. On Hard, the shop shows what you actually pay. Fixed Networking Restored or new cabling carries traffic straight away. Pulling one of two redundant links and putting it back left all traffic on the other until a reload, congesting it into SLA breaches. Work
— —
24 sept. 2026 Patch Notes · v0.1.69 (Early Access)
You can now buy flood protection from your carrier, so a DDoS is scrubbed before it reaches your lines. Multi-AZ customers also stop running two copies of every VM. Added Flood protection A new Flood protection page is listed under Internet. It shows the capacity you are protecting, what is being scrubbed right now, what still reaches your lines, and the plans your site can buy. Garages and baseme
— —
23 sept. 2026 Patch Notes · v0.1.68 (Early Access)
Losing a machine now costs you capacity instead of your customers' demand, and the survivors carry the extra. Traffic has priorities, big datacentres run about three times faster, and a customer's p99 clears within minutes of recovering. Changed Failure and recovery Losing a machine costs you capacity, not your customers' demand. The workloads that survive pick up the requests the dead one was ser
— —
20 sept. 2026 Patch Notes · v0.1.67 (Early Access)
Workload moves now run over time through one queue you can watch and control. Network and billing figures are corrected throughout: bonds, dead internet lines and unit conversions all read wrong before. Added Moving workloads Moves happen over time, and you can watch them. A move copies storage to the new server and then switches over, and shows each step as waiting, copying or landing. Every move
— —
15 sept. 2026 Patch Notes · v0.1.66 (Early Access)
Traffic between buildings now crosses a trunk per pair and raises an incident when a link fills. Customers grow their traffic over their life, and your dashboards can read the whole site. Added Between buildings A full link between buildings raises an incident. Each direction of each trunk is its own alarm, with guidance and the customers crossing it, and it clears when the link has room again. Th
— —
11 sept. 2026 Patch Notes · v0.1.65 (Early Access)
The ops console and the wall displays are rebuilt, and big sites run smoother. Every page is one laptop screen from the same parts, lists stay short at a thousand hosts, and opening a chat no longer freezes the game. Added Ops console The ops console is rebuilt. Every page is one laptop screen from the same parts: a status badge on each row, meters, a sentence saying what needs you, and the number
— —
9 sept. 2026 Patch Notes · v0.1.64 (Early Access)
Server memory now means something. The compute line carries the memory a compute box should, new customers arrive who need real memory hardware, and the crash v0.1.63 closed on alt-tab is closed everywhere else. Added Three customers who want memory, not cores. A scale-out database, a cache fleet whose nodes hold no disk, and an analytics tenant whose database needs more memory than any ordinary s
— —
7 sept. 2026 Patch Notes · v0.1.63 (Early Access)
A crash on alt-tab is closed, and cable-management pricing reads right again. Fixed Alt-tabbing back into the game no longer crashes. Menus left a text-repaint hook behind when they closed, and the next language or engineer-mode change could run it against a menu that no longer existed. J-hooks, risers and rack-top managers are priced per piece. The v0.1.61 shop stamped "per metre" on every cable-
— —
7 sept. 2026 Patch Notes · v0.1.62 (Early Access)
Hotfix for v0.1.61: you can move again. Every load and every new game on v0.1.61 left the cursor free and the player frozen in place. Fixed You can walk and look again after loading in. v0.1.61 counted a hidden debug overlay as an open menu on every shipped build, so the cursor was never captured and movement stayed frozen. Notes Your saves load. v0.1.61 saves come across unchanged. v0.1.61 and v0
— —