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Game Early Access App 4766300 Has a demo

Neverwood

BellaInTheGame · released Jun 22, 2026

You journey through the haunted forest of Neverwood in board game orchestrated by a dark and mysterious game master named Bella. The game blends grid based combat with deckbuilding roguelike mechanics in a dreary yet somewhat cozy Halloween themed atmosphere.

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Neverwood

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ContactContact developer
Data updated 23h ago · YouTube searched 1d ago
Price
$14.99
US store
Reviews
100%
13 · Positive
Playing now
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not sampled yet
24h peak
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all-time seen —
Followers
—
Steam community hub
Owners (est.)
~390
195 – 624
Revenue (est.)
~$3.2K
gross, lifetime · how
YouTube activity
1
videos · 30 d
8
creators
668
views · 1 y
Twitch activity
0
avg viewers · 30 d
2
hours watched · 30 d
1
streamers · 30 d

Product info

from Steam's PICS · read 4h ago
Change number
40,926,457 · seen 4h ago
Public build
26,652,880 · Nov 13, 2026 (4h ago)
Operating systems
windows
Architecture
64-bit
Install size
84 MB · 60 MB download
Install folder
Neverwood
Controller support
—
Metacritic
—
Release state
released
Community
hub

Steam Deck

Unknown

No Deck test results published.

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,652,880Nov 13, 2026 · 4h ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,652,880public Nov 13, 2026 19:084h ago
26,652,295public Nov 13, 2026 18:355h ago
26,496,788public Nov 6, 2026 23:033d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
4766301 all 84 MB60 MB 6778434707021145972

Launch options · 1

ExecutableOSDescription
Neverwood.exe windows 64-bit

Languages · 1

LanguageInterfaceFull audioSubtitles
English ✓—✓

Packages · 1

all packages
SubNameBillingPrice
1657411Neverwood Store or CD key $14.99

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,926,457 · 4h ago#40,925,554 · 5h ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 13, 2026 Monsters and... more monsters
- Added chromatic aberration to Bella. - Fixed a bug so now all input latency is reduced by 1 frame. - Made the hand on the character select screen darker. - Added visual weapons and attack animations. - Pieces now turn to face where they're moving or attacking. - Attack ranges are now orange, purple, or green depending on physical damage, magic damage, or utility. (the same color as the card fram
26,652,880 -645 B
Nov 6, 2026 Minor Polish Update
- Changed hover tooltip time from 60f to 15f to be closer to industry standard. - Updated Bella's mouth. - Added new expression for laugh animation. - Hearts now have shading. - Updated card art for Ripcord - Updated card art for Mulligan - Changed file format for combat layouts. This shouldn't change anything for you. - Renamed "Increase Strength" encounter to "Knight". - Renamed "Increase Mana"
26,496,788 79.5 MB total
Nov 2, 2026 Tooltip Update
- Bella now changes costumes as you hover over the buttons on the character select screen. - Added hover tooltips to (almost) every menu button, the rest are coming soon. - Added hover tooltips to Bella's boobs. - Added hover tooltips to mana crystals and depleted mana crystals. - Added hover tooltips to the map screen and made their title visual style more coherent. - Updated hover tooltips on bo
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Oct 20, 2026 Incredibly minor tiny teeny tiny patch
- Added 3 more enemies to every combat encounter. This is to increase early game difficulty. - The amount of damage dealt by Gambler's Fallacy is now pre-determined when it's drawn. - Status Effects now show up in the info card when hovering over a unit. - Fixed bug where status effects weren't applying correctly. This includes the following cards: ----- Double Strike ----- Ripcord ----- Poison --
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Oct 20, 2026 Minor patch
- Fixed mistake where Dash card would be removed after use - Added better styling to card hover info box - Card hover box now appears in a more reasonable position, and doesn't end up closer or further from the card depending on the length of the text. - Added gradient to UI buttons - Added physical and magic resistance (orange or purple hearts that protect against physical and magic damage) - Car
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Oct 17, 2026 Mid October Update
# Balance and Gameplay - Added right click shortcut to undo - Different characters now have different speaking sounds - Added back in knowledge and greater knowledge which let you draw cards - Vampire's Bite now costs 2 bones - Character starting decks have changed to prioritize making them feel more different # Visual Flair - Changed camera position while in extras menu - Added new card frames (t
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Sep 1, 2026 Monsters and Crosses Update
New Features - Characters now have to be unlocked one by one - Added Extras menu - Added "Cards" mode in extras menu where you can view every card in the game - Added church enemy faction - Crusader - Priest - Bishop - Nun - Peasant - Added trees to boss encounter Balance Changes - Default health is now 5 (instead of 3) - Default damage is now 2 (instead of 1) - Health for zombie and nurse is now
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Jul 11, 2026 The Hypnotist Update
Patch NotesAdded new witch encounter.The encounter increases your starting mana each round by 1.Added hypnotist. Going to the hypnotist will improve the effects of the next encounter.The shopkeeper will give cards away for freeThe knight will increase strength by 2The nurse will increase max health by 2The new witch encounter will increase starting mana by 2The Zombie cannot be hypnotizedChange bo
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Jul 1, 2026 Quality of Life update
Changelog Enemy attack phase and movement phase are now indicated separately Enemies now fade to black after attack phase Enemies now appear highlighted during attack phase Enemy attack ranges are now shown during attack phase Enemies now appear black after being hit to indicate they will not be able to attack You now draw a brand new hand of 4 cards at the start of each turn Your draw pile is now
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Jun 29, 2026 (Update) Mostly just new combat music
Changes: - Character now disappears for a second before NPC encounters to make outfit changes less jarring - Changed boon of undead encounter to be zombie instead of vampire - Separated level up into 2 separate encounter types: Nurse, and "Increase Strength" (knight) - Added popup explanation for boon of undead, increased strength, and max health gain - Added 2 new combat songs - Added rulebook th
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Jun 22, 2026 Steam Launch Update
What's New? Vampire encounter. The vampire can give you the ability to heal upon killing an enemy. If you already have this ability, the encounter will do nothing for you.
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