Supreme Commander 2
Gas Powered Games · published by Square Enix · released Mar 2, 2010
Includes 47 Steam achievements, leaderboards, and stats!
Price
$12.99
US store
Reviews
87%
8,384 · Very Positive
Playing now
129
sampled 15h ago
24h peak
129
all-time seen 168
Followers
—
Steam community hub
Owners (est.)
~503K
252K – 805K
YouTube activity
2
videos · 30 d35
creators29.7K
views · 1 yTwitch activity
0
avg viewers · 30 d2
hours watched · 30 d1
streamers · 30 dProduct info
from Steam's PICS · read 3d ago- Change number
- 39,323,160
- Public build
- 51,776 · — (—)
- Operating systems
- windows
- Architecture
- —
- Install size
- 17 GB
- Install folder
Supreme Commander 2- Controller support
- —
- Metacritic
- 77
- Homepage
- www.supremecommander.com/
- Release state
- —
- Community
- hub · stats
Steam Deck
PlayableTested Dec 3, 2022 on build 51,776
- !Default controller config not fully functional
- !Controller glyphs do not match deck device
- !Text input does not automatically invokes keyboard
- !Interface text is not legible
- !Native resolution not default
- ✓Default configuration is performant
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 51,776 | — |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 51,776 | public | — | 3d ago |
Depots · 25
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 40102 | windows | 4.2 GB | — | 6837166773117956055 | |||
| 40103 | windows | german | 484 MB | — | 7952773441616592975 | ||
| 40104 | windows | english | 496 MB | — | 8869103314862160713 | ||
| 40105 | windows | 20 MB | — | 5487300326421005652 | |||
| 40106 | windows | spanish | 496 MB | — | 3802992832338790892 | ||
| 40107 | windows | french | 496 MB | — | 2495878925994096961 | ||
| 40108 | windows | italian | 496 MB | — | 6296527737500493825 | ||
| 40109 | windows | russian | 496 MB | — | 2581849596967972355 | ||
| 40110 | windows | polish | 496 MB | — | 9038396051894775378 | ||
| 40111 | windows | japanese | 918 MB | — | 5816632766286700096 | ||
| 40118 | macos | 4.1 GB | — | 1554711550139748373 | |||
| 40119 | macos | english | 496 MB | — | 179168133810720892 | ||
| 40125 | macos | DLC #40125 | 566 MB | — | 1796759405306181218 | ||
| 40135 | windows | DLC Supreme Commander 2: Infinite War Battle Pack | 566 MB | — | 8224952170817617201 | ||
| 40136 | windows | DLC #40136 | 152 MB | — | 8203982101555388982 | ||
| 40223 | macos | french | 496 MB | — | 6305685915067275143 | ||
| 40224 | macos | german | 484 MB | — | 2616501900226810993 | ||
| 40225 | macos | polish | 496 MB | — | 3682631205539923166 | ||
| 40226 | macos | italian | 496 MB | — | 5043233795337890659 | ||
| 40227 | macos | spanish | 496 MB | — | 200455259740968849 | ||
| 40228 | macos | russian | 496 MB | — | 1575821613096468073 | ||
| 40229 | macos | 30 MB | — | 30577503959354945 | |||
| 228981 | windows | shared from #228980 | — | — | |||
| 228982 | windows | shared from #228980 | — | — | |||
| 228990 | windows | shared from #228980 | — | — |
Launch options · 2
| Executable | OS | Description |
|---|---|---|
bin\SupremeCommander2.exe |
windows | |
Supreme Commander 2.app |
macos |
Languages · 5
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| French | ✓ | — | — |
| German | ✓ | — | — |
| English | ✓ | — | — |
| Italian | ✓ | — | — |
| Spanish | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 3052 | Supreme Commander 2 | Store | $12.99 |
Bundles · 1
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Supreme Commander Collection | 3 | -30% | $30.76 |
DLC in product info · 9
includes DLC not sold separatelyUpdates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Mar 15, 2013 | Patch 1.26 Pt.1 Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have ha |
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| Mar 15, 2013 | Patch 1.26 Pt.1 <b>Fixes and Improvements: </b> Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories |
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| Mar 15, 2013 | Patch 1.26 Pt.2 Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health i |
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| Mar 15, 2013 | Patch 1.26 Pt.2 <b>Balance Improvements: </b> Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. <b>Cybran</b> Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intel |
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| Dec 9, 2010 | Hotfix 1.25 + Removed a resource generation exploit. + Updated Mac version compatibility. |
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| Dec 9, 2010 | Hotfix 1.25 + Removed a resource generation exploit. + Updated Mac version compatibility. |
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| Nov 16, 2010 | Patch 1.24 Fixes and Improvements: + Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games. + Save Game Load fixes. Rare broken save games from v1.23 should load correctly now. + Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weapon, and |
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| Nov 16, 2010 | Patch 1.24 <b>Fixes and Improvements:</b> + Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games. + Save Game Load fixes. Rare broken save games from v1.23 should load correctly now. + Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weap |
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| Oct 7, 2010 | Patch 1.23 New Features: + The Infinite Build Queue (See supplemental announcement for details) Fixes: + You can no longer see friend ranked lobbies in the Friends tab. + Fix for Illuminate air units not settling back into a formation after teleporting. + Factory addons no longer have a collision volume, to fix the issue where you cannot damage a factory because the projectiles are colliding with the addon, |
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| Oct 7, 2010 | Patch 1.23 New Features: + The Infinite Build Queue (See supplemental announcement for details) Fixes: + You can no longer see friend ranked lobbies in the Friends tab. + Fix for Illuminate air units not settling back into a formation after teleporting. + Factory addons no longer have a collision volume, to fix the issue where you cannot damage a factory because the projectiles are colliding with the addon, |
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| Oct 7, 2010 | Patch 1.23 Infinite Build Queue Specifics New Features: + The Infinite Build Queue In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued. With this patch, you pay for units when construction starts. While it may sound like a simple change, it changes the way you play the game and manage your economy. It allows you to pre-plan your bases and unit queues beyond what you can afford with your |
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| Oct 7, 2010 | Patch 1.23 Infinite Build Queue Specifics New Features: + The Infinite Build Queue In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued. With this patch, you pay for units when construction starts. While it may sound like a simple change, it changes the way you play the game and manage your economy. It allows you to pre-plan your bases and unit queues beyond what you can afford with your |
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| Sep 22, 2010 | Patch 1.22 Features: + Greatly Improved AI handling of NoRush games. + Full fix for jumping/teleporting formations of units and only half of them getting the order. + Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while travel |
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| Sep 22, 2010 | Patch 1.22 <b>Features:</b> + Greatly Improved AI handling of NoRush games. + Full fix for jumping/teleporting formations of units and only half of them getting the order. + Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while |
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| Sep 16, 2010 | Patch 1.21 New Features: • Build mode can now be accessed while holding shift. • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads. • Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl- |
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| Sep 16, 2010 | Patch 1.21 <b>New Features:</b> • Build mode can now be accessed while holding shift. • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads. • Added build mode hotkey for Cybran Mass Convertor. Remove |
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| Aug 31, 2010 | Patch 1.20 Pt. 1 New Features: - Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference. - The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players. - Added a Cybran Mass Convertor structure, unlocked via the research tree. - |
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| Aug 31, 2010 | Patch 1.20 Pt. 1 <b>New Features:</b> - Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference. - The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players. - Added a Cybran Mass Convertor structure, unlocked via the research t |
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| Aug 31, 2010 | Patch 1.20 Pt. 2 Fixes (continued): - Fix for Platoon position being on unpathable terrain and screwing everything up for the AI. - Fix for units being teleported when dropped from a transport over invalid terrain. - Fix for the wrong leader being selected for Air units. - Fix for GPNav group leader selection. Agents are eligible to be the group leader only if they are close enough. - Fix for units that have queue |
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