Joc
Aplicația 3828500
Deck & Conn
Funtime Electrics · publicat de MicroProse Software · lansat pe 1 sept. 2026
Take command of a nuclear-powered space corvette in a Cold War-flavored sci-fi campaign. Balance tactics, crew, and limited resources in a dynamic forever-war. Retro pixel art meets deep strategy fifteen minutes into the future of 1989.
Date actualizate acum 2 ore · Căutat pe YouTube acum 2 zile
Preț
14,99 $
magazinul din SUA
Recenzii
77%
131 · În mare parte pozitive
Jucători acum
1
măsurat acum 17 ore
Vârf 24 h
1
maxim înregistrat 2
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~3,9K
2K – 6,3K
Activitate YouTube
1
videoclipuri · 30 z8
creatori46,2K
vizualizări · 1 anActivitate Twitch
—
spectatori medii · 30 z—
ore vizionate · 30 z—
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum o zi- Număr de schimbare
- 40.861.938 · văzut acum o zi
- Build public
- 26.585.274 · 12 nov. 2026 (acum o zi)
- Sisteme de operare
- windows, macos, linux
- Arhitectură
- 64 de biți
- Mărime instalare
- 561 MB · descărcare 386 MB
- Dosar de instalare
DeckAndConn- Suport controler
- —
- Metacritic
- —
- Pagină web
- www.microprose.com/games/deck-conn
- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
JucabilTestat pe 2 sept. 2026, pe buildul 25.072.340
- !Simbolurile butoanelor nu corespund cu Steam Deck
- !Câmpurile de text nu deschid automat tastatura
- !Nu e complet funcțional fără tastatură externă
- ✓Configurația implicită a controlerului e complet funcțională
- ✓Textul interfeței e lizibil
- ✓Configurația implicită are performanțe bune
Ramuri · 2
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 26.585.274 | 12 nov. 2026 · acum o zi | |
| open_testing | 26.585.274 | 11 nov. 2026 · acum 2 zile | Open Testing |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 26.585.274 | public | 12 nov. 2026, 06:33 | acum o zi |
| 26.585.274 | open_testing | 11 nov. 2026, 06:57 | acum 2 zile |
| 26.394.990 | public | 3 nov. 2026, 01:55 | acum 4 zile |
| 26.394.990 | open_testing | 3 nov. 2026, 01:55 | acum 4 zile |
Depozite · 3
conținutul ramurii publiceOpțiuni de lansare · 3
| Executabil | OS | Descriere |
|---|---|---|
deckandconn.exe |
windows | |
deckandconn |
linux | |
Deck and Conn.app |
macos |
Limbi · 1
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Engleză | ✓ | — | — |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 1346421 | Deck & Conn | Magazin sau cheie CD | $14.99 |
Bundle-uri · 7
toate bundle-urile| Bundle | Jocuri | Reducere de bundle | Preț |
|---|---|---|---|
| HighFleet x Deck and Conn | 2 | -10% | $40.48 |
| Deck and Conn x Dungeons of Freeport | 2 | -10% | $20.68 |
| MicroProse Turn Based Bundle | 4 | -10% | $94.46 |
| Deck and Conn X Command HQ | 2 | -10% | $19.78 |
| Deck and Conn x Sword of the Samurai | 2 | -10% | $19.78 |
| Deck and Conn x Rise of Piracy | 2 | -5% | $26.39 |
| Deck + Conn x Death By Scrolling | 2 | -10% | $20.68 |
Numere de schimbare
toate schimbările#40.861.938 · acum o zi#40.823.091 · acum 2 zile#40.822.966 · acum 2 zile#40.814.366 · acum 3 zile
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 12 nov. 2026 | Deck & Conn v1.3.8 is live! Just a quick fix for a bug reported on the forums. VERSION 1.3.8 Fixes: * Fixed crew rotation bug |
26.585.274 | +4,6 KB |
| 3 nov. 2026 | Deck & Conn v.1.3.7 is live! VERSION 1.3.7 Fixes: * Prizes now count correctly during incursion missions * Fixed ghost-ship bug after self-destruction * Fixed General Quarters sticky-crew bug * Docking returns a running reactor to normal output * Fixed officers on watch not being restored correctly * Various typo fixes |
26.394.990 | 535,2 MB în total |
| 5 oct. 2026 | Deck & Conn v1.2.5 is live! Next update on the 1.2 branch is live. This may be the last 1.2.x update unless any critical bugs are reported, I'm now working on the 1.3 "Crew" update for the remainder of the week. As always, I'll post progress updates on the Dev Updates pinned thread on the discussion forums. VERSION 1.2.5 Changes: * Added option (on by default) to center on any ships firing weapons during end of turn animatio |
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| 28 sept. 2026 | Deck & Conn v1.2.4 is live! VERSION 1.2.4 Fixes: * SDL Renderer reset bug fixed * Fixed terminal / computer performance issues which could cause issues on Linux * Fixed detection fog sometimes not clearing after FTL jumps * Fixed issue where certain UTF-8 characters in the last captain's name could forget game settings * Fixed burst transmission state sometimes not clearing after FTL jumps * Stopped the same overzealous Fede |
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| 25 sept. 2026 | Deck & Conn v.1.2.3 is live! VERSION 1.2.3 Changes: * Added some more detailed PAMs for some Federation SOS signals * Splash damage from a nuke or FTL discharge on friendlies or neutrals are now handled uniquely Fixes: * A few fixes which could cause bad ship detection data when repeatedly loading/saving patrols in progress. * Fixed behaviour of reactor power buttons * Fixed target-details-pane lag bug * Fixed enemy ships som |
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| 21 sept. 2026 | Deck & Conn v1.2.2 live! Patch notes: VERSION 1.2.2 Fixes: * Fixed a crash during event management steps at end of turn * Fixed plotted courses moving ships while docking or when the sublight drive was unavailable * Fixed queued FTL decoil orders being impossible to cancel during drive spin-up * Allowing a decoil to be cancelled when the jump drive is mid-spinup VERSION 1.2.1 Fixes: * Added some more hardening precautions |
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| 11 sept. 2026 | Deck & Conn v1.1.4 is live! A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION 1.1.4 Fixes: * Fixed text typos * Fixed death soft lock bug * Fixed a bug where stale SOS reports could persist between patrols |
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| 10 sept. 2026 | Deck & Conn v1.1.3 is live! A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status for repaired-in-space modules * Fixed issue which may cause death cinematics to fail, soft-locking the game * Fixed attacks following you through FTL jumps * Fixe |
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| 9 sept. 2026 | Deck & Conn v1.1.2 is live! Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being neutralised by CIWTs fire * Scuttling enemy ships now triggers a destruction animation * Entering/exiting and spending the a |
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| 7 sept. 2026 | Deck & Conn v1.1.1 is up! Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors * Fixed a Captain-switching bug * Fixed an officer list bug when one of you crew takes a prize * In-space repairs could proceed beyond 100% * Fixed launch lock when |
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| 3 sept. 2026 | Deck & Conn v1.0.2 live Version 1.0.2 is available now.Changes:AI: Improved friendly NPC ships dealing with enemy vessels surrenderingFixes:Fixed bug which could cause player captains lost with ship not being respected properlyFixed font issue with the PAM terminalFixed glitch where detected ships was not being incremented correctly in dynamic campaignsStopped crew suggesting mags turned on when the system is already onA |
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| 2 sept. 2026 | Deck & Conn 1.0.1 is up! Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported.Over the next week, we will then work towards versio |
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