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Joc Aplicația 3828500

Deck & Conn

Funtime Electrics · publicat de MicroProse Software · lansat pe 1 sept. 2026

Take command of a nuclear-powered space corvette in a Cold War-flavored sci-fi campaign. Balance tactics, crew, and limited resources in a dynamic forever-war. Retro pixel art meets deep strategy fifteen minutes into the future of 1989.

MagazinMagazinul Steam
Promovează

Deck & Conn

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 2 ore · Căutat pe YouTube acum 2 zile
Preț
14,99 $
magazinul din SUA
Recenzii
77%
131 · În mare parte pozitive
Jucători acum
1
măsurat acum 17 ore
Vârf 24 h
1
maxim înregistrat 2
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~3,9K
2K – 6,3K
Venituri (estim.)
~32,4K $
brut, total · cum se calculează
Activitate YouTube
1
videoclipuri · 30 z
8
creatori
46,2K
vizualizări · 1 an
Activitate Twitch
—
spectatori medii · 30 z
—
ore vizionate · 30 z
—
streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum o zi
Număr de schimbare
40.861.938 · văzut acum o zi
Build public
26.585.274 · 12 nov. 2026 (acum o zi)
Sisteme de operare
windows, macos, linux
Arhitectură
64 de biți
Mărime instalare
561 MB · descărcare 386 MB
Dosar de instalare
DeckAndConn
Suport controler
—
Metacritic
—
Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Jucabil

Testat pe 2 sept. 2026, pe buildul 25.072.340

  • !Simbolurile butoanelor nu corespund cu Steam Deck
  • !Câmpurile de text nu deschid automat tastatura
  • !Nu e complet funcțional fără tastatură externă
  • ✓Configurația implicită a controlerului e complet funcțională
  • ✓Textul interfeței e lizibil
  • ✓Configurația implicită are performanțe bune

Ramuri · 2

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.585.27412 nov. 2026 · acum o zi
open_testing 26.585.27411 nov. 2026 · acum 2 zile Open Testing

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.585.274public 12 nov. 2026, 06:33acum o zi
26.585.274open_testing 11 nov. 2026, 06:57acum 2 zile
26.394.990public 3 nov. 2026, 01:55acum 4 zile
26.394.990open_testing 3 nov. 2026, 01:55acum 4 zile

Depozite · 3

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
3828501 windows 180 MB127 MB 5881758295149709059
3828502 linux 183 MB128 MB 3724955032894414920
3828503 macos 198 MB131 MB 7916464498592775067

Opțiuni de lansare · 3

ExecutabilOSDescriere
deckandconn.exe windows
deckandconn linux
Deck and Conn.app macos

Limbi · 1

LimbăInterfațăAudio completSubtitrări
Engleză ✓——

Pachete · 1

toate pachetele
SubNumeFacturarePreț
1346421Deck & Conn Magazin sau cheie CD $14.99

Bundle-uri · 7

toate bundle-urile

Numere de schimbare

toate schimbările
#40.861.938 · acum o zi#40.823.091 · acum 2 zile#40.822.966 · acum 2 zile#40.814.366 · acum 3 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
12 nov. 2026 Deck & Conn v1.3.8 is live!
Just a quick fix for a bug reported on the forums. VERSION 1.3.8 Fixes: * Fixed crew rotation bug
26.585.274 +4,6 KB
3 nov. 2026 Deck & Conn v.1.3.7 is live!
VERSION 1.3.7 Fixes: * Prizes now count correctly during incursion missions * Fixed ghost-ship bug after self-destruction * Fixed General Quarters sticky-crew bug * Docking returns a running reactor to normal output * Fixed officers on watch not being restored correctly * Various typo fixes
26.394.990 535,2 MB în total
5 oct. 2026 Deck & Conn v1.2.5 is live!
Next update on the 1.2 branch is live. This may be the last 1.2.x update unless any critical bugs are reported, I'm now working on the 1.3 "Crew" update for the remainder of the week. As always, I'll post progress updates on the Dev Updates pinned thread on the discussion forums. VERSION 1.2.5 Changes: * Added option (on by default) to center on any ships firing weapons during end of turn animatio
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28 sept. 2026 Deck & Conn v1.2.4 is live!
VERSION 1.2.4 Fixes: * SDL Renderer reset bug fixed * Fixed terminal / computer performance issues which could cause issues on Linux * Fixed detection fog sometimes not clearing after FTL jumps * Fixed issue where certain UTF-8 characters in the last captain's name could forget game settings * Fixed burst transmission state sometimes not clearing after FTL jumps * Stopped the same overzealous Fede
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25 sept. 2026 Deck & Conn v.1.2.3 is live!
VERSION 1.2.3 Changes: * Added some more detailed PAMs for some Federation SOS signals * Splash damage from a nuke or FTL discharge on friendlies or neutrals are now handled uniquely Fixes: * A few fixes which could cause bad ship detection data when repeatedly loading/saving patrols in progress. * Fixed behaviour of reactor power buttons * Fixed target-details-pane lag bug * Fixed enemy ships som
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21 sept. 2026 Deck & Conn v1.2.2 live!
Patch notes: VERSION 1.2.2 Fixes: * Fixed a crash during event management steps at end of turn * Fixed plotted courses moving ships while docking or when the sublight drive was unavailable * Fixed queued FTL decoil orders being impossible to cancel during drive spin-up * Allowing a decoil to be cancelled when the jump drive is mid-spinup VERSION 1.2.1 Fixes: * Added some more hardening precautions
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11 sept. 2026 Deck & Conn v1.1.4 is live!
A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION 1.1.4 Fixes: * Fixed text typos * Fixed death soft lock bug * Fixed a bug where stale SOS reports could persist between patrols
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10 sept. 2026 Deck & Conn v1.1.3 is live!
A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status for repaired-in-space modules * Fixed issue which may cause death cinematics to fail, soft-locking the game * Fixed attacks following you through FTL jumps * Fixe
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9 sept. 2026 Deck & Conn v1.1.2 is live!
Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being neutralised by CIWTs fire * Scuttling enemy ships now triggers a destruction animation * Entering/exiting and spending the a
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7 sept. 2026 Deck & Conn v1.1.1 is up!
Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors * Fixed a Captain-switching bug * Fixed an officer list bug when one of you crew takes a prize * In-space repairs could proceed beyond 100% * Fixed launch lock when
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3 sept. 2026 Deck & Conn v1.0.2 live
Version 1.0.2 is available now.Changes:AI: Improved friendly NPC ships dealing with enemy vessels surrenderingFixes:Fixed bug which could cause player captains lost with ship not being respected properlyFixed font issue with the PAM terminalFixed glitch where detected ships was not being incremented correctly in dynamic campaignsStopped crew suggesting mags turned on when the system is already onA
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2 sept. 2026 Deck & Conn 1.0.1 is up!
Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported.Over the next week, we will then work towards versio
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