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Game App 3256790 Has a demo

Satelital

Miguel Dorta · published by Spectral Orbit · released Nov 13, 2026

A rule-discovery puzzle game where you place alien symbols on a grid. Uncover their logic as you journey through an atmospheric solar system.

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Satelital

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ContactContact developer
Data updated 4h ago
Price
-15%$15.30
$18.00
Reviews
100%
10 · Positive
Playing now
—
not sampled yet
24h peak
—
all-time seen —
Followers
—
Steam community hub
Owners (est.)
~300
150 – 480
Revenue (est.)
~$3K
gross, lifetime · how
YouTube activity
6
videos · 30 d
18
creators
2K
views · 1 y
Twitch activity 72 watching · 3 live
6
avg viewers · 30 d
593
hours watched · 30 d
13
streamers · 30 d

Product info

from Steam's PICS · read 7h ago
Change number
40,930,198 · seen 7h ago
Public build
26,587,358 · Nov 11, 2026 (2d ago)
Operating systems
windows, macos
Architecture
64-bit
Install size
1.5 GB · 1.2 GB download
Install folder
Satelital
Controller support
Full
Metacritic
—
Release state
released
Community
hub · stats

Steam Deck

Unknown

No Deck test results published.

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,587,358Nov 11, 2026 · 2d ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,587,358public Nov 11, 2026 09:121d ago

Depots · 2

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
3256791 windows 64-bit 717 MB613 MB 1550106823985741848
3256792 macos 64-bit 734 MB618 MB 2232246045939718062

Launch options · 2

ExecutableOSDescription
Satelital.exe windows 64-bit
Satelital.app macos

Languages · 23

LanguageInterfaceFull audioSubtitles
Czech ✓——
Dutch ✓——
Spanish - Latin America ✓——
Basque ✓——
French ✓——
German ✓——
Polish ✓——
Slovak ✓——
Catalan ✓——
English ✓——
Italian ✓——
Korean ✓——
Russian ✓——
Spanish ✓——
Swedish ✓——
Turkish ✓——
Galician ✓——
Japanese ✓——
Simplified Chinese ✓——
Traditional Chinese ✓——
Portuguese - Brazil ✓——
Ukrainian ✓——
Portuguese ✓——

Packages · 1

all packages
SubNameBillingPrice
1154172— Store or CD key —

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,930,198 · 7h ago#40,895,262 · 1d ago#40,894,104 · 1d ago#40,826,703 · 2d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 11, 2026 1.0.0
The final day is approaching and 1.0.0 is ready. It feels a bit strange to be in front of that symbolic number. I've never felt like that before. After waiting so long for this day I didn't expect that having to wait a little bit longer was going to be so hard. This last update is small but very meaningfull to me, I just can't find anything else to do for this game. Which means it's done. Anyway,
26,587,358 1.4 GB total
Nov 8, 2026 Final improvements before release
A few final improvements before release! This update expands GPU compatibility, adds more framerate limit options and fixes a handful of issues across Windows and macOS. Changelog:Increase GPU compatibilityOffer more options for framerate limitsFix achievements not getting triggered in some special casesAdd macOS Monterey supportFix macOS Steam overlay breaking in some cases
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Nov 4, 2026 Small update before the final release
I've been spending the last few days going through Satelital and fixing the remaining issues I've been able to find. It's been a long journey getting the game to this point, so it's really exciting to be so close to the final release now. I'm happy to share one more small update before launch!Small UX and art style fixesTweaked tonemapping for SDR and HDRFixed cursor highlight color in HDRFixed a
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Oct 25, 2026 Getting ready for launch
Thank you to everyone who has played the demo so far! Next Fest has brought more attention to Satelital than I expected, and I'm really excited to finally release the full game on November 13 so you can explore the other planets. I've been watching people play the demo on stream and noticed a few UX issues and puzzles that needed some adjustments, so I've put together this update to address them.
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Oct 21, 2026 Next Fest and performance improvements
Well, I'm still trying to squeeze as much performance as possible before adding a new mode to reduce certain graphic effects for low powered devices. I hope this update make a difference for you if you where running the game on a laptop that struggled to maintain a stable framerate. Also Satelital is in the Steam Next Fest right now. If you haven't tried the demo yet, this is a good time to give i
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Oct 19, 2026 Better graphics performance
I've been working on improving performance and fixing a few graphics issues, especially for players having trouble running Satelital on laptops with integrated GPUs. This update might not be enough to make the game run well for everyone, but it should help. For example, the game can now run at a stable 90 FPS on the Steam Deck OLED. Here is the full list of changes in this build:Fixed a Windows GP
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Oct 14, 2026 HDR improvements and fixes
This update is mostly about HDR. I received a few reports of HDR not looking right on some displays, so I've spent the last few days refactoring and tweaking the tonemapping to make the colors really pop. HDR should now look much better and work correctly on a much wider range of displays.Here's what's new:Fixed HDR tonemapping for most displays. Previously, it only worked correctly on a limited n
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Oct 9, 2026 Fixed frame pacing issues
Everytime I think I fixed every issue then I find a new one 😅 So here is a few more stuff that got cleaned, most importantly a frame pacing issue that improves performance by 20% (on my laptop) Fixed the cursor light appearing in the wrong position.Fixed the cursor displaying the wrong state in some cases.Fixed lighting on some SDFs caused by incorrectly oriented normals.Improved performance by pr
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Oct 8, 2026 Getting ready for Steam Next Fest!
Next Fest is coming up, so I spent the last few weeks polishing Satelital and fixing some of the rough edges. Here's what's new:UX and bug fixesAdded Dutch language supportNew gamepad mapping to be more intuitive and easier to remember (You can check the new controls in the menu)Separate the button for launching and landing planets to avoid triggering an unwanted behaviorIncreased zoom limitPuzzle
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Sep 29, 2026 2000+ Players and a new update!
Over 2000 people have played the demo already! Thanks for all the latest feedback! I’ve just pushed a small update with a few fixes and improvements:Fixed gamepad left stick cancelling zoom in some casesTweaked puzzle zooming UX based on feedbackFaster initial loading timeFixed a few bugs when switching from gamepad to keyboardChanged the VSync presentation mode to avoid frame pacing issues on som
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Sep 21, 2026 Smoother performance, UX and more
Just pushed a new update addressing some of the most common feedback from the demo. Thanks everyone who took the time to play and share their thoughts!Improved cursor lag and frame pacingBetter scroll accelerationMusic now starts playing before the game finishes loading, so you get some feedback on older hardware while the game is still starting upTweaked edit timeouts to avoid unwanted editsFixed
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