Satelital
Miguel Dorta · published by Spectral Orbit · released Nov 13, 2026
A rule-discovery puzzle game where you place alien symbols on a grid. Uncover their logic as you journey through an atmospheric solar system.
Price
-15%$15.30
$18.00
Reviews
100%
10 · Positive
Playing now
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not sampled yet
24h peak
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all-time seen —
Followers
—
Steam community hub
Owners (est.)
~300
150 – 480
YouTube activity
6
videos · 30 d18
creators2K
views · 1 yTwitch activity 72 watching · 3 live
6
avg viewers · 30 d593
hours watched · 30 d13
streamers · 30 dProduct info
from Steam's PICS · read 7h ago- Change number
- 40,930,198 · seen 7h ago
- Public build
- 26,587,358 · Nov 11, 2026 (2d ago)
- Operating systems
- windows, macos
- Architecture
- 64-bit
- Install size
- 1.5 GB · 1.2 GB download
- Install folder
Satelital- Controller support
- Full
- Metacritic
- —
- Homepage
- spectralorbit.com/satelital
- Release state
- released
- Community
- hub · stats
Steam Deck
UnknownNo Deck test results published.
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,587,358 | Nov 11, 2026 · 2d ago |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,587,358 | public | Nov 11, 2026 09:12 | 1d ago |
Depots · 2
content of the public branchLaunch options · 2
| Executable | OS | Description |
|---|---|---|
Satelital.exe |
windows 64-bit | |
Satelital.app |
macos |
Languages · 23
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Czech | ✓ | — | — |
| Dutch | ✓ | — | — |
| Spanish - Latin America | ✓ | — | — |
| Basque | ✓ | — | — |
| French | ✓ | — | — |
| German | ✓ | — | — |
| Polish | ✓ | — | — |
| Slovak | ✓ | — | — |
| Catalan | ✓ | — | — |
| English | ✓ | — | — |
| Italian | ✓ | — | — |
| Korean | ✓ | — | — |
| Russian | ✓ | — | — |
| Spanish | ✓ | — | — |
| Swedish | ✓ | — | — |
| Turkish | ✓ | — | — |
| Galician | ✓ | — | — |
| Japanese | ✓ | — | — |
| Simplified Chinese | ✓ | — | — |
| Traditional Chinese | ✓ | — | — |
| Portuguese - Brazil | ✓ | — | — |
| Ukrainian | ✓ | — | — |
| Portuguese | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 1154172 | — | Store or CD key | — |
Bundles · 0
all bundlesNot part of any bundle we know.
Change numbers
all changes#40,930,198 · 7h ago#40,895,262 · 1d ago#40,894,104 · 1d ago#40,826,703 · 2d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 11, 2026 | 1.0.0 The final day is approaching and 1.0.0 is ready. It feels a bit strange to be in front of that symbolic number. I've never felt like that before. After waiting so long for this day I didn't expect that having to wait a little bit longer was going to be so hard. This last update is small but very meaningfull to me, I just can't find anything else to do for this game. Which means it's done. Anyway, |
26,587,358 | 1.4 GB total |
| Nov 8, 2026 | Final improvements before release A few final improvements before release! This update expands GPU compatibility, adds more framerate limit options and fixes a handful of issues across Windows and macOS. Changelog:Increase GPU compatibilityOffer more options for framerate limitsFix achievements not getting triggered in some special casesAdd macOS Monterey supportFix macOS Steam overlay breaking in some cases |
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| Nov 4, 2026 | Small update before the final release I've been spending the last few days going through Satelital and fixing the remaining issues I've been able to find. It's been a long journey getting the game to this point, so it's really exciting to be so close to the final release now. I'm happy to share one more small update before launch!Small UX and art style fixesTweaked tonemapping for SDR and HDRFixed cursor highlight color in HDRFixed a |
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| Oct 25, 2026 | Getting ready for launch Thank you to everyone who has played the demo so far! Next Fest has brought more attention to Satelital than I expected, and I'm really excited to finally release the full game on November 13 so you can explore the other planets. I've been watching people play the demo on stream and noticed a few UX issues and puzzles that needed some adjustments, so I've put together this update to address them. |
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| Oct 21, 2026 | Next Fest and performance improvements Well, I'm still trying to squeeze as much performance as possible before adding a new mode to reduce certain graphic effects for low powered devices. I hope this update make a difference for you if you where running the game on a laptop that struggled to maintain a stable framerate. Also Satelital is in the Steam Next Fest right now. If you haven't tried the demo yet, this is a good time to give i |
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| Oct 19, 2026 | Better graphics performance I've been working on improving performance and fixing a few graphics issues, especially for players having trouble running Satelital on laptops with integrated GPUs. This update might not be enough to make the game run well for everyone, but it should help. For example, the game can now run at a stable 90 FPS on the Steam Deck OLED. Here is the full list of changes in this build:Fixed a Windows GP |
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| Oct 14, 2026 | HDR improvements and fixes This update is mostly about HDR. I received a few reports of HDR not looking right on some displays, so I've spent the last few days refactoring and tweaking the tonemapping to make the colors really pop. HDR should now look much better and work correctly on a much wider range of displays.Here's what's new:Fixed HDR tonemapping for most displays. Previously, it only worked correctly on a limited n |
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| Oct 9, 2026 | Fixed frame pacing issues Everytime I think I fixed every issue then I find a new one 😅 So here is a few more stuff that got cleaned, most importantly a frame pacing issue that improves performance by 20% (on my laptop) Fixed the cursor light appearing in the wrong position.Fixed the cursor displaying the wrong state in some cases.Fixed lighting on some SDFs caused by incorrectly oriented normals.Improved performance by pr |
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| Oct 8, 2026 | Getting ready for Steam Next Fest! Next Fest is coming up, so I spent the last few weeks polishing Satelital and fixing some of the rough edges. Here's what's new:UX and bug fixesAdded Dutch language supportNew gamepad mapping to be more intuitive and easier to remember (You can check the new controls in the menu)Separate the button for launching and landing planets to avoid triggering an unwanted behaviorIncreased zoom limitPuzzle |
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| Sep 29, 2026 | 2000+ Players and a new update! Over 2000 people have played the demo already! Thanks for all the latest feedback! I’ve just pushed a small update with a few fixes and improvements:Fixed gamepad left stick cancelling zoom in some casesTweaked puzzle zooming UX based on feedbackFaster initial loading timeFixed a few bugs when switching from gamepad to keyboardChanged the VSync presentation mode to avoid frame pacing issues on som |
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| Sep 21, 2026 | Smoother performance, UX and more Just pushed a new update addressing some of the most common feedback from the demo. Thanks everyone who took the time to play and share their thoughts!Improved cursor lag and frame pacingBetter scroll accelerationMusic now starts playing before the game finishes loading, so you get some feedback on older hardware while the game is still starting upTweaked edit timeouts to avoid unwanted editsFixed |
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