Game
App 312200
Chasm
Bit Kid, Inc. · released Jul 31, 2018
Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
Price
$19.99
US store
Reviews
76%
1,452 · Mostly Positive
Playing now
3
sampled 18h ago
24h peak
3
all-time seen 10
Followers
—
Steam community hub
Owners (est.)
~58.1K
29K – 92.9K
YouTube activity
0
videos · 30 d21
creators0
views · 1 yTwitch activity
0
avg viewers · 30 d1
hours watched · 30 d1
streamers · 30 dProduct info
from Steam's PICS · read 1d ago- Change number
- 40,877,879 · seen 1d ago
- Public build
- 26,620,465 · Nov 12, 2026 (1d ago)
- Operating systems
- windows, macos, linux
- Architecture
- 64-bit
- Install size
- 2.8 GB · 1.6 GB download
- Install folder
Chasm- Controller support
- Full
- Metacritic
- 72
- Homepage
- www.chasmgame.com
- Release state
- released
- Community
- hub · stats
Steam Deck
VerifiedTested Feb 9, 2022 on build 8,159,958
- ✓Default controller config fully functional
- ✓Controller glyphs match deck device
- ✓Interface text is legible
- ✓Default configuration is performant
Branches · 5
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,620,465 | Nov 12, 2026 · 1d ago | |
| test_branch | 26,620,465 | Nov 12, 2026 · 1d ago | Public testing for upcoming releases |
| default_previous | 25,212,078 | Sep 9, 2026 · 2mo ago | Last build before current |
| final_32bit | 20,742,632 | Dec 3, 2025 · 11mo ago | The last 32-bit build |
| alpha2015 | 521,285 | Jul 21, 2018 · 8y ago | 2015 Early Access release for KS Backers |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,620,465 | public | Nov 12, 2026 15:20 | 1d ago |
| 26,620,465 | test_branch | Nov 12, 2026 15:03 | 1d ago |
| 26,418,065 | test_branch | Nov 3, 2026 22:50 | 3d ago |
| 25,212,078 | default_previous | Sep 9, 2026 15:38 | 1d ago |
| 25,212,078 | public | Sep 9, 2026 15:38 | 3d ago |
| 23,782,332 | default_previous | Jun 17, 2026 16:17 | 3d ago |
| 20,742,632 | final_32bit | Dec 3, 2025 14:32 | 3d ago |
| 521,285 | alpha2015 | Jul 21, 2018 18:09 | 3d ago |
Depots · 4
content of the public branchLaunch options · 4
| Executable | OS | Description |
|---|---|---|
Chasm.exe |
windows | Default (Vulkan) |
Chasm.app |
macos | Launch |
Chasm |
linux | Launch |
Chasm.exe/gldevice:D3D11 |
windows | D3D11 (Use if problems with Vulkan) |
Languages · 7
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Spanish - Latin America | ✓ | — | ✓ |
| French | ✓ | — | ✓ |
| German | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Italian | ✓ | — | ✓ |
| Portuguese - Brazil | ✓ | — | ✓ |
| Hungarian | ✓ | — | ✓ |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 48124 | Chasm | Store or CD key | $19.99 |
Bundles · 1
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Roguevania Set: An Amazing Wizard x Aura of Worlds X Ants Took My Eyeball x Chasm x Dunjungle x Katanaut | 6 | -10% | $74.73 |
Change numbers
all changes#40,877,879 · 1d ago#40,877,288 · 1d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 12, 2026 | Patch 1.113 Released Another small update with the latest SDL3 libraries for improved performance and compatibility. 1.113 -------------------- - fixed a stray pixel in the Keep - updated game controller database - updated to FNA 26.11 |
26,620,465 | +332.8 KB |
| Aug 24, 2026 | Patch 1.112 Released This is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08 |
— | — |
| Jun 17, 2026 | Patch 1.111 Released First, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added a |
— | — |
| May 4, 2026 | Patch 1.110 Released This release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05 |
— | — |
| Apr 6, 2026 | Patch 1.109 Released A huge thanks goes out to FNA dev extraordinaire Ethan Lee and community members Sugartaru & Sen for helping track down the nefarious crash that has been plaguing players for months. 1.109 ------------------ - fix for recent audio related crashes |
— | — |
| Apr 4, 2026 | Patch 1.108 Released 1.108 ------------------ - possible fix for recent audio related crashes |
— | — |
| Apr 3, 2026 | Patch 1.107 Released 1.107 ------------------ - fix for Steam Deck audio drop outs |
— | — |
| Apr 1, 2026 | Patch 1.106 Released This is a quick update with the latest SDL3 and FNA libraries. You will also notice a new pop-up when you launch the game on Windows. The long and short of it is that in version 1.094, the game was updated to FNA 25.05, which in turn was upgrading from SDL 2.0 to 3.0. One of the major changes was that Vulkan (the successor to OpenGL) became the new default renderer on both Windows and Linux.Unfort |
— | — |
| Mar 27, 2026 | Patch 1.105 Released 1.105 ------------------ - fixed rare race condition on game boot where main menu appears, disappears, and then fades in - updated game controller database - updated to latest SDL3 libraries |
— | — |
| Mar 12, 2026 | Patch 1.104 Released 1.104------------------- arcade/race: fixed a bug where the wrong enemies spawn if a new single player game was created just before- arcade: experimental change with a single route instead of multiple- updated game controller database |
— | — |
| Mar 2, 2026 | Patch 1.102 Released A quick library update. 1.102 ------------------ - updated game controller database - updated to FNA 26.03 |
— | — |
| Feb 2, 2026 | Patch 1.101 Released This update contains various system compatibility fixes, as well as a fix for more Macbook models to use the native Metal renderer instead of OpenGL, which seems to be having major issues lately.1.101------------------updated game controller databaseupdated to FNA 26.02 |
— | — |
| Jan 2, 2026 | Patch 1.100 Released Happy new year! Thanks so much for your continued support and enthusiasm. It really means a lot and helps keep me going! This build has the latest FNA libraries with fixes for some audio compatibility issues, as well as an update to SDL 3.4.1.100------------------updated game controller databaseupdated to FNA 26.01 & SDL 3.4 |
— | — |
| Dec 3, 2025 | Patch 1.099 Released Chasm has gone 64-bit! Well, truth be told, the Mac and Linux builds have long been 64-bit, while the Windows version remained 32. However, Steam has recently announced that they are phasing out 32-bit Windows support, and after feeling the memory limitations of 32-bit in my development environment, I decided it's finally time to embrace the future as well and go fully 64-bit.Thanks to the moderni |
— | — |
| Nov 5, 2025 | Patch 1.098 Released This is a quick update with latest SDL3 and FNA libraries.1.098------------------- CRT effect tweaks- updated game controller database- updated to FNA 25.11 |
— | — |
| Sep 10, 2025 | Patch 1.097 Released This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND. The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopefully t |
— | — |
| Jul 8, 2025 | Patch 1.096 Released After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authentic GBC by fishku. Handheld effects have a similar problem to CRT effects where the grid lines decrease the overall brig |
— | — |
| Jun 13, 2025 | Patch 1.095 Released This is a quick update with the latest libraries to hopefully fix a few compatibility issues introduced with last month's big SDL3 update. 1.095 ------------------ - updated game controller database - updated to FNA 25.06 |
— | — |
| May 12, 2025 | Patch 1.094 Released It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it! The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU. |
— | — |