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Game App 312200

Chasm

Bit Kid, Inc. · released Jul 31, 2018

Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

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ContactContact developer
Data updated 22h ago · YouTube searched 1d ago
Price
$19.99
US store
Reviews
76%
1,452 · Mostly Positive
Playing now
3
sampled 18h ago
24h peak
3
all-time seen 10
Followers
—
Steam community hub
Owners (est.)
~58.1K
29K – 92.9K
Revenue (est.)
~$639K
gross, lifetime · how
YouTube activity
0
videos · 30 d
21
creators
0
views · 1 y
Twitch activity
0
avg viewers · 30 d
1
hours watched · 30 d
1
streamers · 30 d

Product info

from Steam's PICS · read 1d ago
Change number
40,877,879 · seen 1d ago
Public build
26,620,465 · Nov 12, 2026 (1d ago)
Operating systems
windows, macos, linux
Architecture
64-bit
Install size
2.8 GB · 1.6 GB download
Install folder
Chasm
Controller support
Full
Metacritic
72
Release state
released
Community
hub · stats

Steam Deck

Verified

Tested Feb 9, 2022 on build 8,159,958

  • ✓Default controller config fully functional
  • ✓Controller glyphs match deck device
  • ✓Interface text is legible
  • ✓Default configuration is performant

Branches · 5

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,620,465Nov 12, 2026 · 1d ago
test_branch 26,620,465Nov 12, 2026 · 1d ago Public testing for upcoming releases
default_previous 25,212,078Sep 9, 2026 · 2mo ago Last build before current
final_32bit 20,742,632Dec 3, 2025 · 11mo ago The last 32-bit build
alpha2015 521,285Jul 21, 2018 · 8y ago 2015 Early Access release for KS Backers

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,620,465public Nov 12, 2026 15:201d ago
26,620,465test_branch Nov 12, 2026 15:031d ago
26,418,065test_branch Nov 3, 2026 22:503d ago
25,212,078default_previous Sep 9, 2026 15:381d ago
25,212,078public Sep 9, 2026 15:383d ago
23,782,332default_previous Jun 17, 2026 16:173d ago
20,742,632final_32bit Dec 3, 2025 14:323d ago
521,285alpha2015 Jul 21, 2018 18:093d ago

Depots · 4

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
312201 windows 914 MB525 MB 3207950665648186994
312202 linux 943 MB534 MB 6275593037834395478
312203 macos 946 MB535 MB 1474399972135954895
229006 windows shared from #228980 ——

Launch options · 4

ExecutableOSDescription
Chasm.exe windows Default (Vulkan)
Chasm.app macos Launch
Chasm linux Launch
Chasm.exe
/gldevice:D3D11
windows D3D11 (Use if problems with Vulkan)

Languages · 7

LanguageInterfaceFull audioSubtitles
Spanish - Latin America ✓—✓
French ✓—✓
German ✓—✓
English ✓—✓
Italian ✓—✓
Portuguese - Brazil ✓—✓
Hungarian ✓—✓

Packages · 1

all packages
SubNameBillingPrice
48124Chasm Store or CD key $19.99

Bundles · 1

all bundles

Change numbers

all changes
#40,877,879 · 1d ago#40,877,288 · 1d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 12, 2026 Patch 1.113 Released
Another small update with the latest SDL3 libraries for improved performance and compatibility. 1.113 -------------------- - fixed a stray pixel in the Keep - updated game controller database - updated to FNA 26.11
26,620,465 +332.8 KB
Aug 24, 2026 Patch 1.112 Released
This is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08
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Jun 17, 2026 Patch 1.111 Released
First, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added a
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May 4, 2026 Patch 1.110 Released
This release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05
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Apr 6, 2026 Patch 1.109 Released
A huge thanks goes out to FNA dev extraordinaire Ethan Lee and community members Sugartaru & Sen for helping track down the nefarious crash that has been plaguing players for months. 1.109 ------------------ - fix for recent audio related crashes
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Apr 4, 2026 Patch 1.108 Released
1.108 ------------------ - possible fix for recent audio related crashes
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Apr 3, 2026 Patch 1.107 Released
1.107 ------------------ - fix for Steam Deck audio drop outs
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Apr 1, 2026 Patch 1.106 Released
This is a quick update with the latest SDL3 and FNA libraries. You will also notice a new pop-up when you launch the game on Windows. The long and short of it is that in version 1.094, the game was updated to FNA 25.05, which in turn was upgrading from SDL 2.0 to 3.0. One of the major changes was that Vulkan (the successor to OpenGL) became the new default renderer on both Windows and Linux.Unfort
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Mar 27, 2026 Patch 1.105 Released
1.105 ------------------ - fixed rare race condition on game boot where main menu appears, disappears, and then fades in - updated game controller database - updated to latest SDL3 libraries
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Mar 12, 2026 Patch 1.104 Released
1.104------------------- arcade/race: fixed a bug where the wrong enemies spawn if a new single player game was created just before- arcade: experimental change with a single route instead of multiple- updated game controller database
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Mar 2, 2026 Patch 1.102 Released
A quick library update. 1.102 ------------------ - updated game controller database - updated to FNA 26.03
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Feb 2, 2026 Patch 1.101 Released
This update contains various system compatibility fixes, as well as a fix for more Macbook models to use the native Metal renderer instead of OpenGL, which seems to be having major issues lately.1.101------------------updated game controller databaseupdated to FNA 26.02
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Jan 2, 2026 Patch 1.100 Released
Happy new year! Thanks so much for your continued support and enthusiasm. It really means a lot and helps keep me going! This build has the latest FNA libraries with fixes for some audio compatibility issues, as well as an update to SDL 3.4.1.100------------------updated game controller databaseupdated to FNA 26.01 & SDL 3.4
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Dec 3, 2025 Patch 1.099 Released
Chasm has gone 64-bit! Well, truth be told, the Mac and Linux builds have long been 64-bit, while the Windows version remained 32. However, Steam has recently announced that they are phasing out 32-bit Windows support, and after feeling the memory limitations of 32-bit in my development environment, I decided it's finally time to embrace the future as well and go fully 64-bit.Thanks to the moderni
— —
Nov 5, 2025 Patch 1.098 Released
This is a quick update with latest SDL3 and FNA libraries.1.098------------------- CRT effect tweaks- updated game controller database- updated to FNA 25.11
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Sep 10, 2025 Patch 1.097 Released
This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND. The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopefully t
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Jul 8, 2025 Patch 1.096 Released
After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authentic GBC by fishku. Handheld effects have a similar problem to CRT effects where the grid lines decrease the overall brig
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Jun 13, 2025 Patch 1.095 Released
This is a quick update with the latest libraries to hopefully fix a few compatibility issues introduced with last month's big SDL3 update. 1.095 ------------------ - updated game controller database - updated to FNA 25.06
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May 12, 2025 Patch 1.094 Released
It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it! The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU.
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