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Game Early Access App 3064810

Strategos

Strategos Games · published by MicroProse Software · released Jan 20, 2026

Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.

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ContactContact developer
Data updated 23h ago · YouTube searched 2d ago
Price
$24.99
US store
Reviews
85%
243 · Very Positive
Playing now
0
sampled 15h ago
24h peak
0
all-time seen 2
Followers
—
Steam community hub
Owners (est.)
~7.3K
3.6K – 11.7K
Revenue (est.)
~$100K
gross, lifetime · how
YouTube activity
3
videos · 30 d
21
creators
115K
views · 1 y
Twitch activity
—
avg viewers · 30 d
—
hours watched · 30 d
—
streamers · 30 d

Product info

from Steam's PICS · read 1h ago
Change number
40,932,588 · seen 1h ago
Public build
26,645,560 · Nov 13, 2026 (1h ago)
Operating systems
windows
Architecture
64-bit
Install size
17 GB · 3.1 GB download
Install folder
Strategos
Controller support
—
Metacritic
—
Homepage
—
Release state
released
Community
hub · stats

Steam Deck

Playable

Tested Oct 2, 2026 on build 25,515,816

  • !Launcher interaction issues
  • !Controller glyphs do not match deck device
  • !Text input does not automatically invokes keyboard
  • !Interface text is not legible
  • !Default configuration is not performant
  • ✓Default controller config fully functional

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,645,560Nov 13, 2026 · 1h ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,645,560public Nov 13, 2026 22:571h ago
26,579,221public Nov 11, 2026 01:222d ago
26,549,900public Nov 9, 2026 21:183d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
3064811 all 17 GB3.1 GB 8748949360120679834

Launch options · 1

ExecutableOSDescription
Strategos.exe windows 64-bit

Languages · 7

LanguageInterfaceFull audioSubtitles
Spanish - Latin America ✓——
French ✓——
German ✓——
English ✓——
Russian ✓——
Spanish ✓——
Simplified Chinese ✓——

Packages · 1

all packages
SubNameBillingPrice
1089147Strategos Store or CD key $24.99

Bundles · 2

all bundles
BundleGamesBundle discountPrice
Hold the Line2 -10%$36.88
Strategos x TFC22 -10%$35.44

Change numbers

all changes
#40,932,588 · 1h ago#40,914,915 · 10h ago#40,910,787 · 12h ago#40,904,534 · 16h ago#40,895,736 · 22h ago#40,887,406 · 1d ago#40,875,963 · 1d ago#40,862,846 · 1d ago#40,815,908 · 2d ago#40,815,902 · 2d ago#40,814,347 · 2d ago#40,801,377 · 3d ago#40,800,532 · 3d ago#40,800,110 · 3d ago#40,794,164 · 3d ago#40,782,154 · 3d ago#40,780,133 · 3d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 13, 2026 Optimizations, minor fixes
Optimizationimprovements to shadow frustum culling and visibility based on camera distance and angleoptimized long list of least performant units, including all Gallic and Germanic units, some Dacian, Galatian and Brythonic units, Ligurian warriors, Thracians, Daunians, Indian spearmen, and a few others, helping performance (especially in battles with lots of warband). Soundfixed issues with some
26,645,560 -21.4 MB
Nov 11, 2026 Various fixes
Map Campaignminor text changes for clarity, especially around destroyed armiesfix to campaign AI sometimes running diplomacy rolls in rapid successionsub-faction armies move back to their own, rather than any friendly, territory on season endfix to Belgae and Germanic sprite symbols in textvarious fixes to reinforcement code that was letting sub-faction armies get too large and adding too many rei
26,579,221 +7.2 GB
Nov 9, 2026 Minor Map Campaign updates and bug fixes
Map Campaignadded player checklist to map campaign hover window objectivessome rebalancing including more starting light foot on certain armiesmore map variety in some parts of Gallic Wars campaignwinning armies don't disband even if smallimproved AI sub faction defense of their regional capitalarmies can reinforce lost generals up to starting numbershow names of extra army leaders in battlesupdat
26,549,900 8.4 GB total
Nov 4, 2026 Minor Fixes
Pursuitfixes to some pursuit to charge bugsimprove AI behavior after being goadedfixes to left in receiving charge bug when charged by pursuerMap Campaignscroll back to zero position on start battle UI on opening itdo more rational and consistent allied unit type callsvarious campaign summary text fixessmall balance changes to gallic wars campaignupdated sub faction bannersMiscfixes to new tutoria
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Nov 2, 2026 Reduced Install Size, Bug fixes, various other changes
File Size Changesoptimized and compressed terrain height maps and textures, greatly decreasing total build size (from nearly 30 GB to less than 9 GB)Map Campaignsdistinguished Germanic and Roman flags in Gallic Wars campaign betteradded achievement for Gallic Wars campaignadded some more battle maps to Gallic Wars campaignupdated allied unit call numberBugsfixed bug on Zama map that made it unplay
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Oct 21, 2026 Minor Map Campaign UI Fixes
Minor change to appearance of victory screenFix bug with draggable windows affecting new campaign screenReset draggable window position after closeMinor fixes to recent translation and text updates
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Oct 21, 2026 Hotfix Diplomacy infinite reroll
small hotfix to infinite reroll on diplomacy with conspirator trait
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Oct 21, 2026 Further Translations and language selection prompt
More translations of Map-Campaign UIAdded main menu page language prompt with flag buttons that pops up on main menu
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Oct 19, 2026 Map Campaign Translations and AI Aggression
Map CampaignsAdded many more translations to map campaign, including translation of rulesBetter AI calculation of relative advantage in map campaigns for deciding when to garrison, sally, attack, retreat etc...including weighing context of recent defeats and supply Randomsmall edit to Armenian list to fit better with difficulty swaps
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Oct 18, 2026 Map Campaign fixes
Map Campaigns:minor edits to army generationfix to issues with move again on to enemy who garrisons/to move away from garrisoned enemyfix bugs with AI reroll diplomacy and march rollsfixes to code for withdrawing armies to friendly territory on season endfix to fleet landed status on picking up army for fleet move and putting back downfix to erroneous road connection on 2nd Macedonian war mapRando
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Oct 16, 2026 Some Map Campaign fixes etc...
Map CampaignsFixes to army generation to take take into account most recent army list updatesZoomed in Greco-Persian War map a bitMade victory/planning etc window draggableImproved AI march move pathing to defend capitalFixes to erroneous roll table horn sound playingRandom:Changed Levantine type civ (eg Nabataean) infantry and cavalry general visualsFixed battle sim text issue with unit panel des
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Oct 12, 2026 Terrain Optimization
Terrain foliage and materials optimized, and materials settings dynamically updated with camera distance. This should improve performance more or less depending on how much foliage is on the map. Update also includes minor changes to the small army size final option on the Galatian and Carthage (Late) lists.
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Oct 12, 2026 Hotfix to campaign army generation
fix to campaign army generation for light units that could freeze on AI army creation
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Oct 11, 2026 Hot Fix to Scythed Chariots
Quick fix to spawning of scythed chariot visuals, which were broken by recent code change.
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Oct 9, 2026 Historical Overview of Army Lists
This update involved a comprehensive review of the historical accuracy of army lists with many minor, and some major, updates to existing lists, along with corresponding updates to allied lists, updating lists with new or different units and options. Highlights include significant overhauls of the Galatian, Ptolemaic, Pyrrhic, Lysimachid, Syracusan, Bosporan, Illyrian, Carthaginian, and Greco-Bact
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Oct 5, 2026 Minor Campaign Fixes
Map Campaigns added many more battle maps to map campaigns improved selection of battle maps algorithm for map campaigns fix some issues with AI diplomacy prioritization fixed bug with army placement UI
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Sep 6, 2026 New Maps, Optimizations, Misc
Optimizations: moderate CPU optimizations for lower end machines for unit calculations and soldier elevation detection improved load times Campaigns: adjustment to some roll table menus for text size New Maps: Broken Terrain Nile Crossing Rolling Mountain Forests Forest Defile Misc: edited Indian elephant description fix janky banner movement fixed name translations for a few maps
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Aug 21, 2026 Campaign Balance fixes
Map Campaigns: added debuff to unit survive rolls based on number of battles lost in a row fixed issues with displaying results of dead general death if unit also destroyed improvements to AI placement of reinforcement armies fixes to armies and allies on allies call roll display text exclude allies, in addition to existing exclusion of armies, reinforcing a battle from adjacent points if they are
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