SteamRadar
EN
Game Early Access App 3010280 Has a demo

Powerplay

Frantic · released Jul 29, 2026

Powerplay is an RTS with a focus on resources and industry. Create supply chains, transport, and explore in this thrilling base builder. Grow into a powerful industrial nation, but don't spread too thin! Resources are finite and "the others" can reclaim what is theirs at any time.

Steam store
Promote

Powerplay

Shown at the top of the developers list with a yellow Promoted badge — up to 5 promoted games at a time, in a rotating order. Clicks go straight to its Steam store page.

Period

No account needed — the receipt and the confirmation go here. With a free account on this address you can also watch views and clicks live.

Secure payment by Stripe. The promotion starts as soon as the payment clears and a slot is free.

Contact developer Follow Data updated 19h ago · YouTube searched 2d ago
Price
$18.99
US store
Reviews
83%
54 · Very Positive
Playing now
2
sampled 10h ago
24h peak
2
all-time seen 4
Followers
—
Steam community hub
Owners (est.)
~1.6K
810 – 2.6K
Revenue (est.)
~$16.9K
gross, lifetime · how
YouTube activity
5
videos · 30 d
31
creators
55.1K
views · 1 y
Twitch activity
—
avg viewers · 30 d
—
hours watched · 30 d
—
streamers · 30 d

Product info

from Steam's PICS · read 19h ago
Change number
40,894,233 · seen 19h ago
Public build
26,631,416 · Nov 13, 2026 (19h ago)
Operating systems
windows, macos
Architecture
64-bit
Install size
3.9 GB · 1.4 GB download
Install folder
Powerplay
Controller support
—
Metacritic
—
Release state
released
Community
hub · Workshop

Steam Deck

Playable

Tested Aug 13, 2026 on build 24,485,093

  • !Controller glyphs do not match deck device
  • ✓Default controller config fully functional
  • ✓Interface text is legible
  • ✓Default configuration is performant

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,631,416Nov 13, 2026 · 19h ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,631,416public Nov 13, 2026 00:1219h ago
26,563,805public Nov 10, 2026 11:063d ago
26,530,505public Nov 9, 2026 02:263d ago

Depots · 4

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
3010281 windows 1.8 GB685 MB 5566802184314605166
3010282 macos 2.1 GB737 MB 6005368407057891003
228989 windows shared from #228980 ——
228990 windows shared from #228980 ——

Launch options · 2

ExecutableOSDescription
powerplay.exe windows
powerplay.app macos

Languages · 9

LanguageInterfaceFull audioSubtitles
Spanish - Latin America ✓——
French ✓——
German ✓——
English ✓✓—
Korean ✓——
Russian ✓——
Japanese ✓——
Simplified Chinese ✓——
Portuguese - Brazil ✓——

Packages · 1

all packages
SubNameBillingPrice
1070751Powerplay Store or CD key -20%$15.19

Bundles · 3

all bundles
BundleGamesBundle discountPrice
Goo & Powerplay2 -10%$20.68
Powerplay and Here Comes The Swarm2 -10%$27.16
Powerplay & Soundtrack1 -10%$18.25

Change numbers

all changes
#40,894,233 · 19h ago#40,885,608 · 1d ago#40,855,551 · 1d ago#40,790,493 · 3d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 13, 2026 Version 0.3.14
* new: shift + right click on enemies queues attack orders, which can be mixed with queued move orders and are shown on screen * multiplayer: new Resign button in the escape menu * manual: unit cards now show each weapon's damage, penetration, reload, armor and structure multipliers, targets and splash * manual: new Hotkeys tab that opens the hotkey settings * balance: the construction center's bu
26,631,416 +18.7 KB
Nov 10, 2026 Version 0.3.13
* major skirmish AI improvements: smarter resource and fuel management, retreats of low-health attacks, better scouting and research, no more stalemates on drained maps, and rushers keep rushing * gameplay: buildings no longer have a margin around them, so paths can now be blocked with buildings * skirmish: polish frozen river map * fix some units sinking into the ground after spawning * fix pine
26,563,805 +0 B
Nov 9, 2026 Version 0.3.12
* major terrain polish: new trees and ground decor including palms, pines, rocks, grass and bushes * new: sky with clouds, visible in perspective camera only * improve shadow quality * balance: units are now slightly smaller relative to buildings * AI: enemy aircraft now make decisions faster, with no more long idle times * fix units skating when pushed by other moving units nearby * fix terrain d
26,530,505 3.6 GB total
Nov 7, 2026 Version 0.3.11
* improved unit pathfinding: navigation is now more up to date and vehicles no longer obstruct each other's motion * major AI improvements: fixed late game inactivity caused by insufficient fuel for BEV, fixed units moving erratically due to duplicate move orders, and the AI now expands to the resources it needs most * fix buildings not being buildable on the edge of the construction area
— —
Nov 7, 2026 Version 0.3.10
* QOL: when multiple unit buildings are selected, all units being trained are now shown in the UI * QOL: the correct build radius is now shown when placing buildings * QOL: foundry saturated status is no longer shown * balance: artillery is now slightly smaller * fix buildings under construction not being linked to a base * fix buildings under construction showing the damage material * fix shadows
— —
Nov 5, 2026 Version 0.3.9
* improved unit pathfinding, including for submarines * fix vehicle trails becoming too thin * multiple bug and crash fixes
— —
Nov 5, 2026 Version 0.3.8
* new: buildings can now be placed directly on the map, without the global queue * new: units and research no longer use a global queue, progress is now shown on the buildings * game balancing pass: faster industry * "common ore" is now called "iron" * removed the hotkeys for salvage and self-destruct, they were too easy to confuse with push to talk * multiple bug and crash fixes
— —
Nov 4, 2026 Version 0.3.7
* fix campaign intro crash
— —
Nov 4, 2026 Version 0.3.6
* new: multiplayer push to talk voice chat (press V to talk) * multiplayer: added quick match and more game info in the lobby browser * multiplayer: map pings now play a sound * multiplayer: enable in the demo * campaign mission 1: polish and bug fixes (thanks Slash) * buildings that require the expansion hub can now also be built with a construction center * BEV build time increased * buildings c
— —
Nov 2, 2026 Version 0.3.5
* new: units can now be unloaded individually from transports (thanks Slash) * new: scroll the map by dragging with the middle mouse button * new: input setting to confirm targeted actions with right click instead of left click * skirmish: easy AI now makes human-like mistakes and reacts with delays * units no longer become unresponsive due to unclear line of sight, and pathfinding around building
— —
Oct 30, 2026 Version 0.3.4
* new: campaign saving is back, and all missions now support saves * new: territorial attrition can now be toggled in the game editor * nuclear explosions now have a larger damage radius * airplanes now fly much better and break off mid-air less often * fix grounded airplanes not accepting attack commands in scripted situations * multiple bug and crash fixes
— —
Oct 29, 2026 Version 0.3.3
* new: base defense game mode against enemy waves, and rebel raids in the learn to play missions * new: units are now line of sight aware and no longer shoot through walls or buildings * new: deploy move command for transport units (thanks to Slash) * new: captured resource fields now show player-branded banners * new: cycle through the last attacked units and buildings with BACKSPACE (thanks Mr.X
— —
Oct 27, 2026 Version 0.3.2
* new: multiplayer map pinging with ALT+LEFT CLICK * new: units now heal in friendly territory, at half the rate of enemy territory attrition * manual: added a healing and repair section and an explanation of how damage works * multiplayer: you can now build on ally resource fields * walls, gates and bridges no longer influence territory or cause attrition * units now unboard faster from transport
— —
Oct 26, 2026 Version 0.3.1
* new: multiplayer support with PvP and co-op vs AI * new: localization support for many languages, including German, Chinese and French * new: in-game manual * units must now be stopped at a resource field to start capturing it * QOL: icons in the global queue and research panel now use your player color * QOL: production warning icons no longer show on top of the minimap * major improvements to
— —
Oct 24, 2026 Version 0.3.0
* new: resource capture mechanic, resource fields must be captured before they can be extracted (optional in skirmish setup) * new: territorial attrition, buildings influence territory and units in enemy territory take attrition damage (optional in skirmish setup) * new: skirmish option to disable super weapons * new: engineers can repair damaged airplanes parked in the airfield * new: buttons to
— —
Oct 20, 2026 Version 0.2.78
* skirmish AI no longer gets a resource boost * new: outro cutscene after completing campaign mission 10 * campaign mission 10: construction center is now unlocked * AA towers are now more competitive * artillery rockets are no longer homing * fix soft lock in campaign mission 3 if your LRV dies before the scouting objective is done * fix campaign mission 10 not ending after enemy structures are d
— —
Oct 17, 2026 Version 0.2.77
* new: unit stances: agressive, defensive, stand ground, and passive (aoe model) * after combat, units return to their assigned position after a peacetime delay * skirmish AI no longer builds mines outside its bases until a remote base is established * QOL: campaign missions 6, 8 and 10 now show the objective target on the map only, with no offscreen indicator * fix research progression breaking w
— —
Oct 17, 2026 Version 0.2.76
* new: sci-fi UI theme for menus, skirmish setup, research panel, settings and mission result screens * new: grass and rocks decor on maps * QOL: campaign mission selection now happens inside the briefing room * QOL: briefing intro sequence is now only shown once * fix units staying visible or hidden incorrectly in fog of war, including in campaign mission 7 * multiple bug and crash fixes
— —
Oct 16, 2026 Version 0.2.75
* new: skirmish AI V3 * AI can now use all features including research, air power, and nukes * UI revamp in progress (new mainmenu)
— —