Powerplay
Frantic · released Jul 29, 2026
Powerplay is an RTS with a focus on resources and industry. Create supply chains, transport, and explore in this thrilling base builder. Grow into a powerful industrial nation, but don't spread too thin! Resources are finite and "the others" can reclaim what is theirs at any time.
Price
$18.99
US store
Reviews
83%
54 · Very Positive
Playing now
2
sampled 10h ago
24h peak
2
all-time seen 4
Followers
—
Steam community hub
Owners (est.)
~1.6K
810 – 2.6K
YouTube activity
5
videos · 30 d31
creators55.1K
views · 1 yTwitch activity
—
avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 19h ago- Change number
- 40,894,233 · seen 19h ago
- Public build
- 26,631,416 · Nov 13, 2026 (19h ago)
- Operating systems
- windows, macos
- Architecture
- 64-bit
- Install size
- 3.9 GB · 1.4 GB download
- Install folder
Powerplay- Controller support
- —
- Metacritic
- —
- Homepage
- powerplayrts.com
- Release state
- released
- Community
- hub · Workshop
Steam Deck
PlayableTested Aug 13, 2026 on build 24,485,093
- !Controller glyphs do not match deck device
- ✓Default controller config fully functional
- ✓Interface text is legible
- ✓Default configuration is performant
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,631,416 | Nov 13, 2026 · 19h ago |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,631,416 | public | Nov 13, 2026 00:12 | 19h ago |
| 26,563,805 | public | Nov 10, 2026 11:06 | 3d ago |
| 26,530,505 | public | Nov 9, 2026 02:26 | 3d ago |
Depots · 4
content of the public branchLaunch options · 2
| Executable | OS | Description |
|---|---|---|
powerplay.exe |
windows | |
powerplay.app |
macos |
Languages · 9
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Spanish - Latin America | ✓ | — | — |
| French | ✓ | — | — |
| German | ✓ | — | — |
| English | ✓ | ✓ | — |
| Korean | ✓ | — | — |
| Russian | ✓ | — | — |
| Japanese | ✓ | — | — |
| Simplified Chinese | ✓ | — | — |
| Portuguese - Brazil | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 1070751 | Powerplay | Store or CD key | -20%$15.19 |
Bundles · 3
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Goo & Powerplay | 2 | -10% | $20.68 |
| Powerplay and Here Comes The Swarm | 2 | -10% | $27.16 |
| Powerplay & Soundtrack | 1 | -10% | $18.25 |
Change numbers
all changes#40,894,233 · 19h ago#40,885,608 · 1d ago#40,855,551 · 1d ago#40,790,493 · 3d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 13, 2026 | Version 0.3.14 * new: shift + right click on enemies queues attack orders, which can be mixed with queued move orders and are shown on screen * multiplayer: new Resign button in the escape menu * manual: unit cards now show each weapon's damage, penetration, reload, armor and structure multipliers, targets and splash * manual: new Hotkeys tab that opens the hotkey settings * balance: the construction center's bu |
26,631,416 | +18.7 KB |
| Nov 10, 2026 | Version 0.3.13 * major skirmish AI improvements: smarter resource and fuel management, retreats of low-health attacks, better scouting and research, no more stalemates on drained maps, and rushers keep rushing * gameplay: buildings no longer have a margin around them, so paths can now be blocked with buildings * skirmish: polish frozen river map * fix some units sinking into the ground after spawning * fix pine |
26,563,805 | +0 B |
| Nov 9, 2026 | Version 0.3.12 * major terrain polish: new trees and ground decor including palms, pines, rocks, grass and bushes * new: sky with clouds, visible in perspective camera only * improve shadow quality * balance: units are now slightly smaller relative to buildings * AI: enemy aircraft now make decisions faster, with no more long idle times * fix units skating when pushed by other moving units nearby * fix terrain d |
26,530,505 | 3.6 GB total |
| Nov 7, 2026 | Version 0.3.11 * improved unit pathfinding: navigation is now more up to date and vehicles no longer obstruct each other's motion * major AI improvements: fixed late game inactivity caused by insufficient fuel for BEV, fixed units moving erratically due to duplicate move orders, and the AI now expands to the resources it needs most * fix buildings not being buildable on the edge of the construction area |
— | — |
| Nov 7, 2026 | Version 0.3.10 * QOL: when multiple unit buildings are selected, all units being trained are now shown in the UI * QOL: the correct build radius is now shown when placing buildings * QOL: foundry saturated status is no longer shown * balance: artillery is now slightly smaller * fix buildings under construction not being linked to a base * fix buildings under construction showing the damage material * fix shadows |
— | — |
| Nov 5, 2026 | Version 0.3.9 * improved unit pathfinding, including for submarines * fix vehicle trails becoming too thin * multiple bug and crash fixes |
— | — |
| Nov 5, 2026 | Version 0.3.8 * new: buildings can now be placed directly on the map, without the global queue * new: units and research no longer use a global queue, progress is now shown on the buildings * game balancing pass: faster industry * "common ore" is now called "iron" * removed the hotkeys for salvage and self-destruct, they were too easy to confuse with push to talk * multiple bug and crash fixes |
— | — |
| Nov 4, 2026 | Version 0.3.7 * fix campaign intro crash |
— | — |
| Nov 4, 2026 | Version 0.3.6 * new: multiplayer push to talk voice chat (press V to talk) * multiplayer: added quick match and more game info in the lobby browser * multiplayer: map pings now play a sound * multiplayer: enable in the demo * campaign mission 1: polish and bug fixes (thanks Slash) * buildings that require the expansion hub can now also be built with a construction center * BEV build time increased * buildings c |
— | — |
| Nov 2, 2026 | Version 0.3.5 * new: units can now be unloaded individually from transports (thanks Slash) * new: scroll the map by dragging with the middle mouse button * new: input setting to confirm targeted actions with right click instead of left click * skirmish: easy AI now makes human-like mistakes and reacts with delays * units no longer become unresponsive due to unclear line of sight, and pathfinding around building |
— | — |
| Oct 30, 2026 | Version 0.3.4 * new: campaign saving is back, and all missions now support saves * new: territorial attrition can now be toggled in the game editor * nuclear explosions now have a larger damage radius * airplanes now fly much better and break off mid-air less often * fix grounded airplanes not accepting attack commands in scripted situations * multiple bug and crash fixes |
— | — |
| Oct 29, 2026 | Version 0.3.3 * new: base defense game mode against enemy waves, and rebel raids in the learn to play missions * new: units are now line of sight aware and no longer shoot through walls or buildings * new: deploy move command for transport units (thanks to Slash) * new: captured resource fields now show player-branded banners * new: cycle through the last attacked units and buildings with BACKSPACE (thanks Mr.X |
— | — |
| Oct 27, 2026 | Version 0.3.2 * new: multiplayer map pinging with ALT+LEFT CLICK * new: units now heal in friendly territory, at half the rate of enemy territory attrition * manual: added a healing and repair section and an explanation of how damage works * multiplayer: you can now build on ally resource fields * walls, gates and bridges no longer influence territory or cause attrition * units now unboard faster from transport |
— | — |
| Oct 26, 2026 | Version 0.3.1 * new: multiplayer support with PvP and co-op vs AI * new: localization support for many languages, including German, Chinese and French * new: in-game manual * units must now be stopped at a resource field to start capturing it * QOL: icons in the global queue and research panel now use your player color * QOL: production warning icons no longer show on top of the minimap * major improvements to |
— | — |
| Oct 24, 2026 | Version 0.3.0 * new: resource capture mechanic, resource fields must be captured before they can be extracted (optional in skirmish setup) * new: territorial attrition, buildings influence territory and units in enemy territory take attrition damage (optional in skirmish setup) * new: skirmish option to disable super weapons * new: engineers can repair damaged airplanes parked in the airfield * new: buttons to |
— | — |
| Oct 20, 2026 | Version 0.2.78 * skirmish AI no longer gets a resource boost * new: outro cutscene after completing campaign mission 10 * campaign mission 10: construction center is now unlocked * AA towers are now more competitive * artillery rockets are no longer homing * fix soft lock in campaign mission 3 if your LRV dies before the scouting objective is done * fix campaign mission 10 not ending after enemy structures are d |
— | — |
| Oct 17, 2026 | Version 0.2.77 * new: unit stances: agressive, defensive, stand ground, and passive (aoe model) * after combat, units return to their assigned position after a peacetime delay * skirmish AI no longer builds mines outside its bases until a remote base is established * QOL: campaign missions 6, 8 and 10 now show the objective target on the map only, with no offscreen indicator * fix research progression breaking w |
— | — |
| Oct 17, 2026 | Version 0.2.76 * new: sci-fi UI theme for menus, skirmish setup, research panel, settings and mission result screens * new: grass and rocks decor on maps * QOL: campaign mission selection now happens inside the briefing room * QOL: briefing intro sequence is now only shown once * fix units staying visible or hidden incorrectly in fog of war, including in campaign mission 7 * multiple bug and crash fixes |
— | — |
| Oct 16, 2026 | Version 0.2.75 * new: skirmish AI V3 * AI can now use all features including research, air power, and nukes * UI revamp in progress (new mainmenu) |
— | — |