SteamRadar
RO
Joc Aplicația 290180

Gnomancer

ProjectorGames · lansat pe 7 apr. 2021

DjArcas' Twin Stick Shooter for up to 4 players - Pikmin meets Gauntlet. Advance your character, get epic loot, raise a gnome army!

MagazinMagazinul Steam
Promovează

Gnomancer

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

Date actualizate acum 3 ore
Preț
11,99 $
magazinul din SUA
Recenzii
62%
16 · Mixte
Jucători acum
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încă nemăsurat
Vârf 24 h
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maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~640
320 – 1K
Venituri (estim.)
~4,2K $
brut, total · cum se calculează
Activitate YouTube
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videoclipuri · 30 z
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creatori
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vizualizări · 1 an
Activitate Twitch
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spectatori medii · 30 z
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ore vizionate · 30 z
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streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum 4 zile
Număr de schimbare
39.323.160
Build public
20.547.502 · 26 oct. 2025 (acum un an)
Sisteme de operare
windows
Arhitectură
—
Mărime instalare
2,7 GB · descărcare 1,2 GB
Dosar de instalare
Gnomancer
Suport controler
Complet
Metacritic
—
Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Jucabil

Testat pe 26 apr. 2024, pe buildul 5.220.495

  • !Probleme de interacțiune cu launcherul
  • !Simbolurile butoanelor nu corespund cu Steam Deck
  • !Textul interfeței nu e lizibil
  • ✓Configurația implicită a controlerului e complet funcțională
  • ✓Configurația implicită are performanțe bune

Ramuri · 2

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 20.547.50226 oct. 2025 · acum un an
bleeding_edge 20.547.50226 oct. 2025 · acum un an bleeding edge

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
20.547.502public 26 oct. 2025, 12:43acum 4 zile
20.547.502bleeding_edge 26 oct. 2025, 11:59acum 4 zile

Depozite · 1

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
290181 toate 2,7 GB1,2 GB 6095595266146943162

Opțiuni de lansare · 2

ExecutabilOSDescriere
Gnomancer.exe toate
Gnomancer.exe
-show-screen-selector
toate

Limbi · 1

LimbăInterfațăAudio completSubtitrări
Engleză ✓——

Pachete · 1

toate pachetele
SubNumeFacturarePreț
40664Gnomancer Magazin sau cheie CD $11.99

Bundle-uri · 0

toate bundle-urile
Nu face parte din niciun bundle cunoscut.

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
26 mai 2024 V1.01 Live!
Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements. V1.01 -Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed i
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15 iun. 2020 Final stretch
Fixed achievement for killing Voldarr Fixed issue where too many points in Gnome Speed made things go... odd. Fixed issue where dead players continued to stand. Fixed issue where multiple players in shared screen would have odd-facing damage and healing text Quitting the game will no longer show -2147483647 damage We're *hoping* to leave Early Access this week - next week at the latest!
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3 iun. 2020 Another day, another patch
Fixed a number of issues where some players were dead and some were alive. All bosses now drop Loot Upgrade Tokens. Loot Upgrade Tokens apply equally to all players. Primary Stats for Characters now cost 10% less to upgrade Secondary Stats for Characters now cost 5% less to upgrade Fixed an issue where pressing A on the settings screen could upgrade a random stat. Fixed a bug where ONLY THE FIRST
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21 apr. 2020 Progress continues!
We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated! On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae. The only major things missing now are spit and polish, some
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1 feb. 2020 Progress continues!
As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better. I'll continue to ma
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27 nov. 2019 Polish and Speed and Balance - oh my
Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game. Added indicators when Healers are ready to heal Added indicators when Mages are ready to Rejuv Mages will now Rejuv other players if their owner is full on mana. Hooked up a new sh
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25 nov. 2019 Spit and polish
Food weighs a lot less, so players shouldn't get trapped by it If you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted! Implemented a collision force pre-map to allow much much faster Gnome and Pet simulation. Fixed an issue where progression of multiple slots was added together Pets should no longer Leak Pets should die if you die. Added saving spinner.
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23 nov. 2019 New levels, performance boosts and map polish.
After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat. On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours pla
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21 nov. 2019 Polish takes such a long time.
Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know! Changed upload timing of stats. Changed the Limited performance option to better approach 30fps. This should only affect people on high-refresh rate monitors, where the divisor became really quite random. Again; this option is only designed for people who are trying to do Steam
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20 nov. 2019 Week 2, Patch 1
Fixed some errors when Gnomes shoot at debris Added Health Bars. Disable Damage Numbers under settings if they displease you. Added achievements to track how far through the game's completion they are.
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16 nov. 2019 Another day another patch!
I'll be summing up each week's patch notes in a larger post, so if you aren't interested in the daily updates, just wait for the big one! Fixed an issue with depth of field on Medium difficulty Fixed alignment and tidy up in a lot of menus Levels that are unlocked but not completed are now marked clearly on the map. Tanks will no longer attempt to block insta-kill damage Rogues will no longer atte
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15 nov. 2019 Another day
I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems. XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else! Rune Rocks have got a V
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13 nov. 2019 Polish
Streaming the game? Let me know! A ton more polish and detail on the first level Blanked out the game camera when watching cutscenes in resolutions other than 16:9 Added army size achievements. Tweaked the lookahead based on Army Offset for Shared camera games, affecting 2-4 player games. Tweaked the point at which bosses trigger cutscenes.
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13 nov. 2019 Achievements
Locked away the skin menu. It's not done! Stop looking at it! Added achievement for meeting (and rescuing) the King Added achievement for defeating the Fire Golem, the first proper boss. Cat-in-a-box doesn't count. Hooked up achievement correctly for freeing the Village Made sure Gnomes can't ever get in your way. Added 2/3/4 player achievements. Removed the ability to hax in extra players with ke
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