Joc
Aplicația 290180
Gnomancer
ProjectorGames · lansat pe 7 apr. 2021
DjArcas' Twin Stick Shooter for up to 4 players - Pikmin meets Gauntlet. Advance your character, get epic loot, raise a gnome army!
Preț
11,99 $
magazinul din SUA
Recenzii
62%
16 · Mixte
Jucători acum
—
încă nemăsurat
Vârf 24 h
—
maxim înregistrat —
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~640
320 – 1K
Activitate YouTube
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videoclipuri · 30 z—
creatori—
vizualizări · 1 anActivitate Twitch
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spectatori medii · 30 z—
ore vizionate · 30 z—
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum 4 zile- Număr de schimbare
- 39.323.160
- Build public
- 20.547.502 · 26 oct. 2025 (acum un an)
- Sisteme de operare
- windows
- Arhitectură
- —
- Mărime instalare
- 2,7 GB · descărcare 1,2 GB
- Dosar de instalare
Gnomancer- Suport controler
- Complet
- Metacritic
- —
- Pagină web
- www.projectorgames.net
- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
JucabilTestat pe 26 apr. 2024, pe buildul 5.220.495
- !Probleme de interacțiune cu launcherul
- !Simbolurile butoanelor nu corespund cu Steam Deck
- !Textul interfeței nu e lizibil
- ✓Configurația implicită a controlerului e complet funcțională
- ✓Configurația implicită are performanțe bune
Ramuri · 2
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 20.547.502 | 26 oct. 2025 · acum un an | |
| bleeding_edge | 20.547.502 | 26 oct. 2025 · acum un an | bleeding edge |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 20.547.502 | public | 26 oct. 2025, 12:43 | acum 4 zile |
| 20.547.502 | bleeding_edge | 26 oct. 2025, 11:59 | acum 4 zile |
Depozite · 1
conținutul ramurii publice| Depozit | Nume | OS | Limbă | DLC / partajat | Dimensiune | Descarcă | Manifest |
|---|---|---|---|---|---|---|---|
| 290181 | toate | 2,7 GB | 1,2 GB | 6095595266146943162 |
Opțiuni de lansare · 2
| Executabil | OS | Descriere |
|---|---|---|
Gnomancer.exe |
toate | |
Gnomancer.exe-show-screen-selector |
toate |
Limbi · 1
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Engleză | ✓ | — | — |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 40664 | Gnomancer | Magazin sau cheie CD | $11.99 |
Bundle-uri · 0
toate bundle-urileNu face parte din niciun bundle cunoscut.
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 26 mai 2024 | V1.01 Live! Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements. V1.01 -Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed i |
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| 15 iun. 2020 | Final stretch Fixed achievement for killing Voldarr Fixed issue where too many points in Gnome Speed made things go... odd. Fixed issue where dead players continued to stand. Fixed issue where multiple players in shared screen would have odd-facing damage and healing text Quitting the game will no longer show -2147483647 damage We're *hoping* to leave Early Access this week - next week at the latest! |
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| 3 iun. 2020 | Another day, another patch Fixed a number of issues where some players were dead and some were alive. All bosses now drop Loot Upgrade Tokens. Loot Upgrade Tokens apply equally to all players. Primary Stats for Characters now cost 10% less to upgrade Secondary Stats for Characters now cost 5% less to upgrade Fixed an issue where pressing A on the settings screen could upgrade a random stat. Fixed a bug where ONLY THE FIRST |
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| 21 apr. 2020 | Progress continues! We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated! On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae. The only major things missing now are spit and polish, some |
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| 1 feb. 2020 | Progress continues! As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better. I'll continue to ma |
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| 27 nov. 2019 | Polish and Speed and Balance - oh my Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game. Added indicators when Healers are ready to heal Added indicators when Mages are ready to Rejuv Mages will now Rejuv other players if their owner is full on mana. Hooked up a new sh |
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| 25 nov. 2019 | Spit and polish Food weighs a lot less, so players shouldn't get trapped by it If you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted! Implemented a collision force pre-map to allow much much faster Gnome and Pet simulation. Fixed an issue where progression of multiple slots was added together Pets should no longer Leak Pets should die if you die. Added saving spinner. |
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| 23 nov. 2019 | New levels, performance boosts and map polish. After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat. On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours pla |
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| 21 nov. 2019 | Polish takes such a long time. Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know! Changed upload timing of stats. Changed the Limited performance option to better approach 30fps. This should only affect people on high-refresh rate monitors, where the divisor became really quite random. Again; this option is only designed for people who are trying to do Steam |
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| 20 nov. 2019 | Week 2, Patch 1 Fixed some errors when Gnomes shoot at debris Added Health Bars. Disable Damage Numbers under settings if they displease you. Added achievements to track how far through the game's completion they are. |
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| 16 nov. 2019 | Another day another patch! I'll be summing up each week's patch notes in a larger post, so if you aren't interested in the daily updates, just wait for the big one! Fixed an issue with depth of field on Medium difficulty Fixed alignment and tidy up in a lot of menus Levels that are unlocked but not completed are now marked clearly on the map. Tanks will no longer attempt to block insta-kill damage Rogues will no longer atte |
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| 15 nov. 2019 | Another day I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems. XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else! Rune Rocks have got a V |
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| 13 nov. 2019 | Polish Streaming the game? Let me know! A ton more polish and detail on the first level Blanked out the game camera when watching cutscenes in resolutions other than 16:9 Added army size achievements. Tweaked the lookahead based on Army Offset for Shared camera games, affecting 2-4 player games. Tweaked the point at which bosses trigger cutscenes. |
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| 13 nov. 2019 | Achievements Locked away the skin menu. It's not done! Stop looking at it! Added achievement for meeting (and rescuing) the King Added achievement for defeating the Fire Golem, the first proper boss. Cat-in-a-box doesn't count. Hooked up achievement correctly for freeing the Village Made sure Gnomes can't ever get in your way. Added 2/3/4 player achievements. Removed the ability to hax in extra players with ke |
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