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Game App 2706020 Has a demo

ALL WILL FALL

All Parts Connected · published by tinyBuild · released Apr 3, 2026

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

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ALL WILL FALL

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ContactContact developer
Data updated 21h ago · YouTube searched 2d ago
Price
-25%$22.49
$29.99
Reviews
77%
1,317 · Mostly Positive
Playing now
110
sampled 13h ago
24h peak
110
all-time seen 110
Followers
41,939
2h ago
Owners (est.)
~39.5K
19.8K – 63.2K
Revenue (est.)
~$652K
gross, lifetime · how
YouTube activity
0
videos · 30 d
39
creators
857K
views · 1 y
Twitch activity 1 watching · 1 live
1
avg viewers · 30 d
90
hours watched · 30 d
6
streamers · 30 d

Product info

from Steam's PICS · read 1d ago
Change number
40,885,905 · seen 1d ago
Public build
26,625,304 · Nov 12, 2026 (1d ago)
Operating systems
windows
Architecture
64-bit
Install size
4.3 GB · 1.9 GB download
Install folder
All Will Fall
Controller support
—
Metacritic
—
Release state
released
Community
hub · Workshop · stats

Steam Deck

Playable

Tested Mar 26, 2026 on build 22,374,703

  • !Default controller config not fully functional
  • !Controller glyphs do not match deck device
  • !Text input does not automatically invokes keyboard
  • !Interface text is not legible
  • ✓Default configuration is performant

Branches · 4

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,625,304Nov 12, 2026 · 1d ago
staging 26,625,304Nov 12, 2026 · 1d ago Prerelease branch
version-1.4 25,506,427Sep 24, 2026 · 1mo ago For old save compatibility
version-1.4.0 25,326,970Sep 15, 2026 · 1mo ago For old save compatibility

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,625,304public Nov 12, 2026 18:591d ago
26,625,304staging Nov 12, 2026 18:491d ago
26,586,796public Nov 11, 2026 09:272d ago
26,586,796staging2 Nov 11, 2026 09:042d ago
26,586,796staging Nov 11, 2026 08:442d ago
26,100,303public Oct 21, 2026 08:043d ago
26,100,303staging Oct 21, 2026 08:013d ago
25,506,427version-1.4 Sep 24, 2026 14:283d ago
25,326,970version-1.4.0 Sep 15, 2026 16:323d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
2706021 all 4.3 GB1.9 GB 4204984699186899423

Launch options · 1

ExecutableOSDescription
All Will Fall.exe windows 64-bit

Languages · 13

LanguageInterfaceFull audioSubtitles
Thai ✓—✓
French ✓—✓
German ✓—✓
Polish ✓—✓
English ✓✓✓
Korean ✓—✓
Russian ✓—✓
Spanish ✓—✓
Japanese ✓—✓
Simplified Chinese ✓—✓
Portuguese - Brazil ✓—✓
Ukrainian ✓—✓
Lithuanian ✓—✓

Packages · 1

all packages
SubNameBillingPrice
968836All Will Fall: Physics-Based Survival City Builder Store or CD key -25%$22.49

Bundles · 9

all bundles

Change numbers

all changes
#40,885,905 · 1d ago#40,885,647 · 1d ago#40,885,346 · 1d ago#40,884,681 · 1d ago#40,846,285 · 2d ago#40,846,263 · 2d ago#40,846,103 · 2d ago#40,841,949 · 2d ago#40,827,198 · 2d ago#40,827,170 · 2d ago#40,826,521 · 2d ago#40,826,307 · 2d ago#40,825,809 · 2d ago#40,825,697 · 2d ago#40,798,908 · 3d ago#40,798,804 · 3d ago#40,798,185 · 3d ago#40,796,323 · 3d ago#40,796,223 · 3d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 12, 2026 Patch 1.5.5f1 | All Will Fall Is 25% Off
Greetings, Survivors,All Will Fall is 25% off until November 16th! Also, a new patch with bug fixes and improvements is live. Here are the details:Optimize procedural resource building removal - reduces stutter in large cities when despawning floating resourcesFix socket visibility not being updated correctly when toggling itGather task does not fail catastrophically if gathering hut has no connec
26,625,304 +3.5 MB
Oct 9, 2026 Patch 1.5.3 - Fixes and Improvements
Hello Survivors,Another patch is here with bug fixes, UI changes, optimization, and small gameplay tweaks:Correctly despawn construction effects when clearing them all - fixes construction effects remaining visible after save loadDeconstructors unassign themselves from deconstruction when they pick up resources - this allows multiple people to deconstruct single building more quicklyOptimize Citiz
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Oct 6, 2026 Patch 1.5.2 - More Overview Fixes
Hey Survivors,We're got another patch following the overview update, take a look at the changelogs:Silenced the whistleblowerMade Tools Production hammering sound quieterFixed all scenario water heights being broken in scenario and advanced modeFixed automation upgrade automatically gathering environmentAsking leaders for help or to change someone to another group will not close the event windowFi
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Oct 2, 2026 Patch 1.5.1 - Overview hotfixes
Greetings Survivors,Hope you have all been enjoying the comfy overview update so far! We have a small patch today with some fixes:Fixed unused deco being shown in researchNew hanging decorations can be built on smaller grid and take up less spaceChanged main menu starting hours for nicer viewFixed thumbnail preview rotation and some decoration collidersMade some Decorations properly paintablePlaye
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Oct 1, 2026 Patch 1.5.0 - The Comfy Overview Update & 25% Off Sale
Greetings Survivors,All Will Fall is now 25% off on Steam with a new Overview Update! Citizen VoicesCitizens now have different distinct voices while Leisuring, Walking and Sitting Around.Overview PanelMoved Citizen and Storage windows into a new common "Overview" panel. Added new lists of valuable importation:Workplaces - you can assign employees directly from the list, toggle Night ShiftHouses -
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Sep 25, 2026 Patch 1.4.2 - Improvements Aplenty!
Hello Survivors,We recently had two patches come in with a variety of improvements and fixes. Take a look at the changelog below: Water receivers now invoke on TickZero instead of initialize - some systems were not yet initialized and were causing issues when loading gamesAdded buildings no longer have duplicate IDs - Help avoid corruption of saves that already have bad dataGroup Fight event no lo
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Aug 20, 2026 Patch 1.3.4 - QoL & Fixes
Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal Hut policy applying unintended buff to all workplacesImproved Expedition experience by requiring to assign citizensFixed Chart Screen breaking on non-100% Windows
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Aug 11, 2026 Patch 1.3.3
Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rocketsAdd reverse path node connections where entrances are - fixes entrances becoming one-way in rare casesAllow Building any blueprint i
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Aug 8, 2026 Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update
Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respect C
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Jul 6, 2026 Patch 1.2.4 - Bundle of Fixes
Hello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed Social Group Leader interactionsImproved how Window decorations look and feelFixed Concrete Triangle building not having worker capacity to be gatheredOptimized
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Jun 27, 2026 Patch Version 1.2.1 - Hotfix
Hey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs on loadCanceled remaining support calculations early - this may fix some physics crashesTrader now has a proper timerNo longer select reposition tools through UI
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Jun 25, 2026 Update 1.2.0 and 25% Summer Sale Discount!
Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some more l
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Jun 15, 2026 Patch 1.1.4 - Small Update and Fixes
Hello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths savedFixed Building Event empty tooltipModern Apartment Debris is now gatherableHe
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May 27, 2026 Patch 1.1.3 - More Fixes
Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completionsFixed Oilrig map sometimes not spawning crashed boatFix Advanced Boat crane animationMake Scaffolding paintableAdd Pusher animationsRemoved Fireplaces that were audible in main menuFix Resource labels displaying incorrect average valuesFix Tree b
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May 24, 2026 Patch 1.1.2 - Hotfix
A little Sunday hotfix has arrived:1.1.2 patch notes: Increase allowed Camera distance outside of mapFix progress check for Crumbling City scenario - it will no longer be blocked after constructing required FoundationsFix Group Fight event not firing due to delay never allowing it to passPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCOR
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May 20, 2026 Patch 1.1.1 - Tweaks, Fixes and Improvements
Hey, everyone! A little of everything for you today.1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on themTweaked some sound volumesAdded new weather ambient soundsThe game now streams music files instead of preloading themCitizens no longer get stuck in a Sleeper role after sleepingRank shown Workshop items by trend, not by rating in the game menuThe game will for
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May 19, 2026 Patch 1.1.0 - Major Procedural Generation Update
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.1.1.0 patch notes: Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized. Stability updates and bug fixes took some time as wellAdded more buffing bui
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May 12, 2026 Patch 1.0.19 - Stability is what we need
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Docks)Fixed Building list Bubbles not showing tooltips correctlyBoat List also has Bubbles nowFixed Flame shader sometimes producing visual artifacts due to negative color valuesOptimize
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Apr 29, 2026 Patch 1.0.18 - Massive Polishing and UI improvements
Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we didn
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