ALL WILL FALL
All Parts Connected · published by tinyBuild · released Apr 3, 2026
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
Price
-25%$22.49
$29.99
Reviews
77%
1,317 · Mostly Positive
Playing now
110
sampled 13h ago
24h peak
110
all-time seen 110
Followers
41,939
2h ago
Owners (est.)
~39.5K
19.8K – 63.2K
YouTube activity
0
videos · 30 d39
creators857K
views · 1 yTwitch activity 1 watching · 1 live
1
avg viewers · 30 d90
hours watched · 30 d6
streamers · 30 dProduct info
from Steam's PICS · read 1d ago- Change number
- 40,885,905 · seen 1d ago
- Public build
- 26,625,304 · Nov 12, 2026 (1d ago)
- Operating systems
- windows
- Architecture
- 64-bit
- Install size
- 4.3 GB · 1.9 GB download
- Install folder
All Will Fall- Controller support
- —
- Metacritic
- —
- Homepage
- allwillfallgame.com
- Release state
- released
- Community
- hub · Workshop · stats
Steam Deck
PlayableTested Mar 26, 2026 on build 22,374,703
- !Default controller config not fully functional
- !Controller glyphs do not match deck device
- !Text input does not automatically invokes keyboard
- !Interface text is not legible
- ✓Default configuration is performant
Branches · 4
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,625,304 | Nov 12, 2026 · 1d ago | |
| staging | 26,625,304 | Nov 12, 2026 · 1d ago | Prerelease branch |
| version-1.4 | 25,506,427 | Sep 24, 2026 · 1mo ago | For old save compatibility |
| version-1.4.0 | 25,326,970 | Sep 15, 2026 · 1mo ago | For old save compatibility |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,625,304 | public | Nov 12, 2026 18:59 | 1d ago |
| 26,625,304 | staging | Nov 12, 2026 18:49 | 1d ago |
| 26,586,796 | public | Nov 11, 2026 09:27 | 2d ago |
| 26,586,796 | staging2 | Nov 11, 2026 09:04 | 2d ago |
| 26,586,796 | staging | Nov 11, 2026 08:44 | 2d ago |
| 26,100,303 | public | Oct 21, 2026 08:04 | 3d ago |
| 26,100,303 | staging | Oct 21, 2026 08:01 | 3d ago |
| 25,506,427 | version-1.4 | Sep 24, 2026 14:28 | 3d ago |
| 25,326,970 | version-1.4.0 | Sep 15, 2026 16:32 | 3d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 2706021 | all | 4.3 GB | 1.9 GB | 4204984699186899423 |
Launch options · 1
| Executable | OS | Description |
|---|---|---|
All Will Fall.exe |
windows 64-bit |
Languages · 13
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Thai | ✓ | — | ✓ |
| French | ✓ | — | ✓ |
| German | ✓ | — | ✓ |
| Polish | ✓ | — | ✓ |
| English | ✓ | ✓ | ✓ |
| Korean | ✓ | — | ✓ |
| Russian | ✓ | — | ✓ |
| Spanish | ✓ | — | ✓ |
| Japanese | ✓ | — | ✓ |
| Simplified Chinese | ✓ | — | ✓ |
| Portuguese - Brazil | ✓ | — | ✓ |
| Ukrainian | ✓ | — | ✓ |
| Lithuanian | ✓ | — | ✓ |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 968836 | All Will Fall: Physics-Based Survival City Builder | Store or CD key | -25%$22.49 |
Bundles · 9
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Frostpunk x All Will Fall | 2 | -10% | $22.93 |
| The Wandering Village x All Will Fall | 2 | -12% | $46.18 |
| Flotsam x All Will Fall | 2 | -12% | $41.78 |
| The King is Watching x All Will Fall | 2 | -10% | $33.73 |
| Hozy x All Will Fall | 2 | -10% | $29.68 |
| Sipho x All Will Fall | 2 | -10% | $36.43 |
| Endzone x All Will Fall | 2 | -12% | $41.78 |
| All Will Fall - Supporter Edition | 1 | -10% | $23.61 |
| I Am Future x All Will Fall | 2 | -12% | $26.82 |
Change numbers
all changes#40,885,905 · 1d ago#40,885,647 · 1d ago#40,885,346 · 1d ago#40,884,681 · 1d ago#40,846,285 · 2d ago#40,846,263 · 2d ago#40,846,103 · 2d ago#40,841,949 · 2d ago#40,827,198 · 2d ago#40,827,170 · 2d ago#40,826,521 · 2d ago#40,826,307 · 2d ago#40,825,809 · 2d ago#40,825,697 · 2d ago#40,798,908 · 3d ago#40,798,804 · 3d ago#40,798,185 · 3d ago#40,796,323 · 3d ago#40,796,223 · 3d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 12, 2026 | Patch 1.5.5f1 | All Will Fall Is 25% Off Greetings, Survivors,All Will Fall is 25% off until November 16th! Also, a new patch with bug fixes and improvements is live. Here are the details:Optimize procedural resource building removal - reduces stutter in large cities when despawning floating resourcesFix socket visibility not being updated correctly when toggling itGather task does not fail catastrophically if gathering hut has no connec |
26,625,304 | +3.5 MB |
| Oct 9, 2026 | Patch 1.5.3 - Fixes and Improvements Hello Survivors,Another patch is here with bug fixes, UI changes, optimization, and small gameplay tweaks:Correctly despawn construction effects when clearing them all - fixes construction effects remaining visible after save loadDeconstructors unassign themselves from deconstruction when they pick up resources - this allows multiple people to deconstruct single building more quicklyOptimize Citiz |
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| Oct 6, 2026 | Patch 1.5.2 - More Overview Fixes Hey Survivors,We're got another patch following the overview update, take a look at the changelogs:Silenced the whistleblowerMade Tools Production hammering sound quieterFixed all scenario water heights being broken in scenario and advanced modeFixed automation upgrade automatically gathering environmentAsking leaders for help or to change someone to another group will not close the event windowFi |
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| Oct 2, 2026 | Patch 1.5.1 - Overview hotfixes Greetings Survivors,Hope you have all been enjoying the comfy overview update so far! We have a small patch today with some fixes:Fixed unused deco being shown in researchNew hanging decorations can be built on smaller grid and take up less spaceChanged main menu starting hours for nicer viewFixed thumbnail preview rotation and some decoration collidersMade some Decorations properly paintablePlaye |
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| Oct 1, 2026 | Patch 1.5.0 - The Comfy Overview Update & 25% Off Sale Greetings Survivors,All Will Fall is now 25% off on Steam with a new Overview Update! Citizen VoicesCitizens now have different distinct voices while Leisuring, Walking and Sitting Around.Overview PanelMoved Citizen and Storage windows into a new common "Overview" panel. Added new lists of valuable importation:Workplaces - you can assign employees directly from the list, toggle Night ShiftHouses - |
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| Sep 25, 2026 | Patch 1.4.2 - Improvements Aplenty! Hello Survivors,We recently had two patches come in with a variety of improvements and fixes. Take a look at the changelog below: Water receivers now invoke on TickZero instead of initialize - some systems were not yet initialized and were causing issues when loading gamesAdded buildings no longer have duplicate IDs - Help avoid corruption of saves that already have bad dataGroup Fight event no lo |
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| Aug 20, 2026 | Patch 1.3.4 - QoL & Fixes Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal Hut policy applying unintended buff to all workplacesImproved Expedition experience by requiring to assign citizensFixed Chart Screen breaking on non-100% Windows |
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| Aug 11, 2026 | Patch 1.3.3 Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rocketsAdd reverse path node connections where entrances are - fixes entrances becoming one-way in rare casesAllow Building any blueprint i |
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| Aug 8, 2026 | Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respect C |
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| Jul 6, 2026 | Patch 1.2.4 - Bundle of Fixes Hello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed Social Group Leader interactionsImproved how Window decorations look and feelFixed Concrete Triangle building not having worker capacity to be gatheredOptimized |
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| Jun 27, 2026 | Patch Version 1.2.1 - Hotfix Hey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs on loadCanceled remaining support calculations early - this may fix some physics crashesTrader now has a proper timerNo longer select reposition tools through UI |
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| Jun 25, 2026 | Update 1.2.0 and 25% Summer Sale Discount! Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some more l |
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| Jun 15, 2026 | Patch 1.1.4 - Small Update and Fixes Hello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths savedFixed Building Event empty tooltipModern Apartment Debris is now gatherableHe |
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| May 27, 2026 | Patch 1.1.3 - More Fixes Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completionsFixed Oilrig map sometimes not spawning crashed boatFix Advanced Boat crane animationMake Scaffolding paintableAdd Pusher animationsRemoved Fireplaces that were audible in main menuFix Resource labels displaying incorrect average valuesFix Tree b |
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| May 24, 2026 | Patch 1.1.2 - Hotfix A little Sunday hotfix has arrived:1.1.2 patch notes: Increase allowed Camera distance outside of mapFix progress check for Crumbling City scenario - it will no longer be blocked after constructing required FoundationsFix Group Fight event not firing due to delay never allowing it to passPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCOR |
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| May 20, 2026 | Patch 1.1.1 - Tweaks, Fixes and Improvements Hey, everyone! A little of everything for you today.1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on themTweaked some sound volumesAdded new weather ambient soundsThe game now streams music files instead of preloading themCitizens no longer get stuck in a Sleeper role after sleepingRank shown Workshop items by trend, not by rating in the game menuThe game will for |
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| May 19, 2026 | Patch 1.1.0 - Major Procedural Generation Update Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.1.1.0 patch notes: Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized. Stability updates and bug fixes took some time as wellAdded more buffing bui |
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| May 12, 2026 | Patch 1.0.19 - Stability is what we need While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Docks)Fixed Building list Bubbles not showing tooltips correctlyBoat List also has Bubbles nowFixed Flame shader sometimes producing visual artifacts due to negative color valuesOptimize |
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| Apr 29, 2026 | Patch 1.0.18 - Massive Polishing and UI improvements Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we didn |
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