MycoRelic
Sandy Dingo Games · released Nov 11, 2026
MycoRelic is a cooperative third person action-RPG set on islands inhabited by tribal mushroom robots. Loot derelict foundries to upgrade your robotic body. Explore ancient temples to infuse your fungus with forgotten elemental powers.
Price
-15%$16.99
$19.99
Reviews
89%
195 · Very Positive
Playing now
76
sampled 13h ago
24h peak
76
all-time seen 116
Followers
—
Steam community hub
Owners (est.)
~5.9K
2.9K – 9.4K
YouTube activity
3
videos · 30 d18
creators1.2K
views · 1 yTwitch activity 4 watching · 1 live
5
avg viewers · 30 d500
hours watched · 30 d17
streamers · 30 dProduct info
from Steam's PICS · read 11h ago- Change number
- 40,907,194 · seen 11h ago
- Public build
- 26,630,645 · Nov 12, 2026 (21h ago)
- Operating systems
- windows
- Architecture
- 64-bit
- Install size
- 1.9 GB · 874 MB download
- Install folder
MycoRelic- Controller support
- Full
- Metacritic
- —
- Homepage
- www.mycorelic.com/
- Release state
- released
- Community
- hub · stats
Steam Deck
PlayableTested Nov 1, 2025 on build 20,115,774
- !Controller glyphs do not match deck device
- !Text input does not automatically invokes keyboard
- !Interface text is not legible
- ✓Default controller config fully functional
- ✓Default configuration is performant
Branches · 3
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,630,645 | Nov 12, 2026 · 21h ago | |
| dev_branch | 26,630,020 | Nov 12, 2026 · 22h ago | development build with live changes |
| development | 23,867,007 | Jun 23, 2026 · 4mo ago | dev branch with frequent changes |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,630,645 | public | Nov 12, 2026 23:34 | 21h ago |
| 26,630,020 | dev_branch | Nov 12, 2026 22:48 | 22h ago |
| 26,603,081 | public | Nov 11, 2026 22:35 | 1d ago |
| 26,602,944 | dev_branch | Nov 11, 2026 22:21 | 1d ago |
| 26,602,530 | dev_branch | Nov 11, 2026 21:56 | 1d ago |
| 26,598,548 | public | Nov 11, 2026 18:43 | 2d ago |
| 26,598,316 | dev_branch | Nov 11, 2026 18:13 | 2d ago |
| 26,586,876 | dev_branch | Nov 11, 2026 08:44 | 2d ago |
| 26,584,888 | dev_branch | Nov 11, 2026 06:25 | 2d ago |
| 26,578,340 | dev_branch | Nov 10, 2026 23:17 | 2d ago |
| 26,515,610 | dev_branch | Nov 8, 2026 03:27 | 3d ago |
| 26,419,007 | public | Nov 3, 2026 23:57 | 3d ago |
| 23,867,007 | development | Jun 23, 2026 02:17 | 3d ago |
Depots · 4
content of the public branchLaunch options · 3
| Executable | OS | Description |
|---|---|---|
MycoRelic.exe-NoVerifyGC |
windows 64-bit | |
MycoRelic.exe-NoVerifyGC -dx12 |
windows 64-bit | Play MycoRelic using DirectX 12 |
MycoRelic.exe-NoVerifyGC -dx11 |
windows 64-bit | Play MycoRelic using DirectX 11 |
Languages · 1
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | ✓ | ✓ | ✓ |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 941240 | MycoRelic | Store or CD key | $19.99 |
Bundles · 0
all bundlesNot part of any bundle we know.
Change numbers
all changes#40,907,194 · 11h ago#40,899,100 · 17h ago#40,893,430 · 21h ago#40,893,226 · 21h ago#40,892,367 · 22h ago#40,864,626 · 1d ago#40,851,335 · 1d ago#40,851,184 · 1d ago#40,850,981 · 1d ago#40,850,398 · 1d ago#40,844,854 · 2d ago#40,826,217 · 2d ago#40,825,826 · 2d ago#40,822,991 · 2d ago#40,822,430 · 2d ago#40,813,085 · 2d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 12, 2026 | Patch v1.0.631 We noticed several exploits with the final boss, and felt that it was a bit undertuned Fixed issue where final boss could be kited indefinitely. Fixed issue where final boss could be taunted out of the search for body parts. Increased the frequency and urgency of the attempt to search for a new body part. Slightly reduced the damage it takes to enter the standing and search phases. Added blast wav |
26,630,645 | +107.1 KB |
| Nov 3, 2026 | Early Access Patch v0.9.552 Last night we claimed to have fixed two issues: Made it so waterbosses have a progress flag, dropping sacred sap. Fixed a softlock in the instant strike boss room now that the new boss resummon system exists. These issues should now be fixed for real this time. |
26,419,007 | 1.7 GB total |
| Nov 2, 2026 | Early Access Patch v0.9.549 A few random things related to recent feedback and stuff. Made it so waterbosses have a progress flag, dropping sacred sap. Updated default step meshes. Some minor updates to giant mushroom. Fixed issue with teleporting from polestar island to crab island. Gave all yellow leaf trees custom complex collision to hopefully resolve any issues getting stuck in them. Teleported destination selector adju |
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| Sep 25, 2026 | Early Access Patch v0.9.485 Bugfixes: Fixed issue where consumables unequipped via menu/controller input into a full inventory were lost forever. Fixed issue where controllers were unable to hold down the ability key for channeled abilities. Fixed issue that caused blocking to stop movement, resulting in the player being able to yeet themselves. Consumable amount text no longer persists on the HUD even when no consumable is |
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| Sep 22, 2026 | Early Access Patch 0.9.477 Some Fixes: Enemies with dusk empowerment now only apply dusk infusion when damage occurs. Gave slowfall a description. Gave teleporters a display name variable so the displayed name doesn't have to match the ID. Healing Balance: Removed the flat myco bonus from fertilize but increased the base heal. Removed the flat +1 life infusion from fertilize. Reduced the base heal for infusion healing from |
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| Sep 18, 2026 | Early Access Patch 0.9.475 ChangelogCombat & AbilitiesDeflect no longer has a delay before it triggers.Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even.Summon Storm now damages enemies correctly when the player casts it, and it respects crit.Soothing Rains no longer heals enemies, but still applies water infusion (wet) to them.Life infusion's base heal now scales with the number of infusions.Impro |
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| Jul 4, 2026 | Early Access Patch v0.352 Balance & Other Changes Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). Reduced the amount of flinch resistance per point of armor from 2 to 1. All melee attacks can hit multiple targets. Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack. Dodge inputs will now cancel lower priority actions ( |
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| Jun 26, 2026 | Early Access Patch v0.342 Fixes Players should no longer drown outside of water. (This should fix a bunker related soft lock). Fixed issue where capsules could linger and block the player after an enemy was killed. Removed in-dev duo fight from a certain boss arena. Fixed issue occasionally causing enemies to attack each other unintentionally. Added a redundant trigger to the Hyphae of the Rift that takes you from Crab Isl |
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| May 12, 2026 | Early Access Patch v0.3.276 Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode. Settings Fixed some visual issues that could occur when setting shadow settings to Ultra. Added a field of view slider. Added controller cursor sensitivity setting. Added separ |
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| Apr 27, 2026 | Early Access Patch v0.3.262 Fixes: Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix for parameters less than zero (weaknesses) not displaying on item cards. Fixed an icon issue with ziggy pot. Fixed a stat issue with bodkin spear. Changes: Added a few new bank kiosks to certain areas. Removed parry behavi |
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| Apr 24, 2026 | Early Access Patch v0.3.256 Combat & BalanceBlockingBlock has been reworked to be percentage-based rather than a flat value. Block rating now directly scales how much incoming damage is absorbed, and applies after resistances.Blocking damage now reduces your stamina by 50% of the damage blocked.Fixed an exploit where spamming block could allow energy to regenerate while blocking.Block now supports elemental damage types.Enem |
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| Mar 28, 2026 | Early Access Patch v0.3.213 Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in multiplayer. Residual Spirits passive should work correctly now. Crossroads Area Reworked crossroads between the central village and scrapped factory. Re-added relic bloom in this area. Reworked access to the volcano and the sto |
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| Mar 11, 2026 | Early Access Patch v0.3.191 Adjustments to zizifek damage zones and montages to reduce the feeling that you get hit when you shouldn't. Made spirit empower actually cost what it says in the UI (1 charge). Fixed a config issue that made shield bash not work. Updated staff icons to reflect 1h vs 2h. Refactored fire sconce puzzle to work in multiplayer. Fixed issue where players could obtain negative stamina regen pause, perman |
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| Dec 9, 2025 | Early Access Patch v0.3.010 Protochasm Changes: Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate. Enabled level streaming for all floors of the protochasm, this should boost fps significantly especially on floor 3. Floor 1 and 2 are slightly more complex. Fix for issue where clients in multiplayer would see the entrance door being closed when it |
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| Dec 6, 2025 | Early Access Patch v0.3.003 Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. Fixed blade traps dealing damage every tick Fixed enemy spiritballs dealing double damage Fixed a fungal mind having 200 charge Fixed some collision issues preventing AI from traversing across modules in the Protochasm Fixed issue with a certain miniboss not being retriggerable after failing the fight Fixing t |
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| Dec 4, 2025 | Into the Protochasm - Early Access Patch v0.3.000 This update brings performance improvements, reworks, balance changes, and new content focused around the Protochasm. Below is a full breakdown of everything included.Ability System StabilityA major issue causing crashes during ability use has been addressed. This substantially improves stability and we are confident that we can now add new abilities at an increased pace. All known ability-related |
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