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Game App 2624080 Has a demo

MycoRelic

Sandy Dingo Games · released Nov 11, 2026

MycoRelic is a cooperative third person action-RPG set on islands inhabited by tribal mushroom robots. Loot derelict foundries to upgrade your robotic body. Explore ancient temples to infuse your fungus with forgotten elemental powers.

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Contact developer Follow Data updated 20h ago · YouTube searched 2d ago
Price
-15%$16.99
$19.99
Reviews
89%
195 · Very Positive
Playing now
76
sampled 13h ago
24h peak
76
all-time seen 116
Followers
—
Steam community hub
Owners (est.)
~5.9K
2.9K – 9.4K
Revenue (est.)
~$64.3K
gross, lifetime · how
YouTube activity
3
videos · 30 d
18
creators
1.2K
views · 1 y
Twitch activity 4 watching · 1 live
5
avg viewers · 30 d
500
hours watched · 30 d
17
streamers · 30 d

Product info

from Steam's PICS · read 11h ago
Change number
40,907,194 · seen 11h ago
Public build
26,630,645 · Nov 12, 2026 (21h ago)
Operating systems
windows
Architecture
64-bit
Install size
1.9 GB · 874 MB download
Install folder
MycoRelic
Controller support
Full
Metacritic
—
Release state
released
Community
hub · stats

Steam Deck

Playable

Tested Nov 1, 2025 on build 20,115,774

  • !Controller glyphs do not match deck device
  • !Text input does not automatically invokes keyboard
  • !Interface text is not legible
  • ✓Default controller config fully functional
  • ✓Default configuration is performant

Branches · 3

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,630,645Nov 12, 2026 · 21h ago
dev_branch 26,630,020Nov 12, 2026 · 22h ago development build with live changes
development 23,867,007Jun 23, 2026 · 4mo ago dev branch with frequent changes

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,630,645public Nov 12, 2026 23:3421h ago
26,630,020dev_branch Nov 12, 2026 22:4822h ago
26,603,081public Nov 11, 2026 22:351d ago
26,602,944dev_branch Nov 11, 2026 22:211d ago
26,602,530dev_branch Nov 11, 2026 21:561d ago
26,598,548public Nov 11, 2026 18:432d ago
26,598,316dev_branch Nov 11, 2026 18:132d ago
26,586,876dev_branch Nov 11, 2026 08:442d ago
26,584,888dev_branch Nov 11, 2026 06:252d ago
26,578,340dev_branch Nov 10, 2026 23:172d ago
26,515,610dev_branch Nov 8, 2026 03:273d ago
26,419,007public Nov 3, 2026 23:573d ago
23,867,007development Jun 23, 2026 02:173d ago

Depots · 4

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
2624081 windows 64-bit 1.9 GB874 MB 5246370320513469146
228988 windows shared from #228980 ——
228989 windows shared from #228980 ——
228990 windows shared from #228980 ——

Launch options · 3

ExecutableOSDescription
MycoRelic.exe
-NoVerifyGC
windows 64-bit
MycoRelic.exe
-NoVerifyGC -dx12
windows 64-bit Play MycoRelic using DirectX 12
MycoRelic.exe
-NoVerifyGC -dx11
windows 64-bit Play MycoRelic using DirectX 11

Languages · 1

LanguageInterfaceFull audioSubtitles
English ✓✓✓

Packages · 1

all packages
SubNameBillingPrice
941240MycoRelic Store or CD key $19.99

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,907,194 · 11h ago#40,899,100 · 17h ago#40,893,430 · 21h ago#40,893,226 · 21h ago#40,892,367 · 22h ago#40,864,626 · 1d ago#40,851,335 · 1d ago#40,851,184 · 1d ago#40,850,981 · 1d ago#40,850,398 · 1d ago#40,844,854 · 2d ago#40,826,217 · 2d ago#40,825,826 · 2d ago#40,822,991 · 2d ago#40,822,430 · 2d ago#40,813,085 · 2d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 12, 2026 Patch v1.0.631
We noticed several exploits with the final boss, and felt that it was a bit undertuned Fixed issue where final boss could be kited indefinitely. Fixed issue where final boss could be taunted out of the search for body parts. Increased the frequency and urgency of the attempt to search for a new body part. Slightly reduced the damage it takes to enter the standing and search phases. Added blast wav
26,630,645 +107.1 KB
Nov 3, 2026 Early Access Patch v0.9.552
Last night we claimed to have fixed two issues: Made it so waterbosses have a progress flag, dropping sacred sap. Fixed a softlock in the instant strike boss room now that the new boss resummon system exists. These issues should now be fixed for real this time.
26,419,007 1.7 GB total
Nov 2, 2026 Early Access Patch v0.9.549
A few random things related to recent feedback and stuff. Made it so waterbosses have a progress flag, dropping sacred sap. Updated default step meshes. Some minor updates to giant mushroom. Fixed issue with teleporting from polestar island to crab island. Gave all yellow leaf trees custom complex collision to hopefully resolve any issues getting stuck in them. Teleported destination selector adju
— —
Sep 25, 2026 Early Access Patch v0.9.485
Bugfixes: Fixed issue where consumables unequipped via menu/controller input into a full inventory were lost forever. Fixed issue where controllers were unable to hold down the ability key for channeled abilities. Fixed issue that caused blocking to stop movement, resulting in the player being able to yeet themselves. Consumable amount text no longer persists on the HUD even when no consumable is
— —
Sep 22, 2026 Early Access Patch 0.9.477
Some Fixes: Enemies with dusk empowerment now only apply dusk infusion when damage occurs. Gave slowfall a description. Gave teleporters a display name variable so the displayed name doesn't have to match the ID. Healing Balance: Removed the flat myco bonus from fertilize but increased the base heal. Removed the flat +1 life infusion from fertilize. Reduced the base heal for infusion healing from
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Sep 18, 2026 Early Access Patch 0.9.475
ChangelogCombat & AbilitiesDeflect no longer has a delay before it triggers.Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even.Summon Storm now damages enemies correctly when the player casts it, and it respects crit.Soothing Rains no longer heals enemies, but still applies water infusion (wet) to them.Life infusion's base heal now scales with the number of infusions.Impro
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Jul 4, 2026 Early Access Patch v0.352
Balance & Other Changes Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). Reduced the amount of flinch resistance per point of armor from 2 to 1. All melee attacks can hit multiple targets. Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack. Dodge inputs will now cancel lower priority actions (
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Jun 26, 2026 Early Access Patch v0.342
Fixes Players should no longer drown outside of water. (This should fix a bunker related soft lock). Fixed issue where capsules could linger and block the player after an enemy was killed. Removed in-dev duo fight from a certain boss arena. Fixed issue occasionally causing enemies to attack each other unintentionally. Added a redundant trigger to the Hyphae of the Rift that takes you from Crab Isl
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May 12, 2026 Early Access Patch v0.3.276
Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode. Settings Fixed some visual issues that could occur when setting shadow settings to Ultra. Added a field of view slider. Added controller cursor sensitivity setting. Added separ
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Apr 27, 2026 Early Access Patch v0.3.262
Fixes: Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix for parameters less than zero (weaknesses) not displaying on item cards. Fixed an icon issue with ziggy pot. Fixed a stat issue with bodkin spear. Changes: Added a few new bank kiosks to certain areas. Removed parry behavi
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Apr 24, 2026 Early Access Patch v0.3.256
Combat & BalanceBlockingBlock has been reworked to be percentage-based rather than a flat value. Block rating now directly scales how much incoming damage is absorbed, and applies after resistances.Blocking damage now reduces your stamina by 50% of the damage blocked.Fixed an exploit where spamming block could allow energy to regenerate while blocking.Block now supports elemental damage types.Enem
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Mar 28, 2026 Early Access Patch v0.3.213
Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in multiplayer. Residual Spirits passive should work correctly now. Crossroads Area Reworked crossroads between the central village and scrapped factory. Re-added relic bloom in this area. Reworked access to the volcano and the sto
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Mar 11, 2026 Early Access Patch v0.3.191
Adjustments to zizifek damage zones and montages to reduce the feeling that you get hit when you shouldn't. Made spirit empower actually cost what it says in the UI (1 charge). Fixed a config issue that made shield bash not work. Updated staff icons to reflect 1h vs 2h. Refactored fire sconce puzzle to work in multiplayer. Fixed issue where players could obtain negative stamina regen pause, perman
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Dec 9, 2025 Early Access Patch v0.3.010
Protochasm Changes: Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate. Enabled level streaming for all floors of the protochasm, this should boost fps significantly especially on floor 3. Floor 1 and 2 are slightly more complex. Fix for issue where clients in multiplayer would see the entrance door being closed when it
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Dec 6, 2025 Early Access Patch v0.3.003
Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. Fixed blade traps dealing damage every tick Fixed enemy spiritballs dealing double damage Fixed a fungal mind having 200 charge Fixed some collision issues preventing AI from traversing across modules in the Protochasm Fixed issue with a certain miniboss not being retriggerable after failing the fight Fixing t
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Dec 4, 2025 Into the Protochasm - Early Access Patch v0.3.000
This update brings performance improvements, reworks, balance changes, and new content focused around the Protochasm. Below is a full breakdown of everything included.Ability System StabilityA major issue causing crashes during ability use has been addressed. This substantially improves stability and we are confident that we can now add new abilities at an increased pace. All known ability-related
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