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Human Host

Virtual Matrix Studio · lansat pe 5 apr. 2026

Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!

MagazinMagazinul Steam
Promovează

Human Host

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

ContacteazăContactează dezvoltatorul
Date actualizate acum 9 ore · Căutat pe YouTube acum 3 zile
Preț
16,88 $
magazinul din SUA
Recenzii
82%
1.068 · Foarte pozitive
Jucători acum
48
măsurat acum o zi
Vârf 24 h
48
maxim înregistrat 56
Urmăritori
8.483
acum 13 ore
Proprietari (estim.)
~32K
16K – 51,3K
Venituri (estim.)
~297K $
brut, total · cum se calculează
Activitate YouTube
4
videoclipuri · 30 z
21
creatori
279K
vizualizări · 1 an
Activitate Twitch 1 spectatori · 1 live
1
spectatori medii · 30 z
58
ore vizionate · 30 z
8
streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum o zi
Număr de schimbare
40.875.546 · văzut acum o zi
Build public
26.619.057 · 12 nov. 2026 (acum o zi)
Sisteme de operare
windows
Arhitectură
64 de biți
Mărime instalare
52 GB · descărcare 48 GB
Dosar de instalare
Human Host
Suport controler
—
Metacritic
—
Pagină web
—
Stare lansare
lansat
Comunitate
hub · Workshop

Steam Deck

Neacceptat

Testat pe 9 oct. 2026, pe buildul 25.752.290

  • ✕Performanță grafică neacceptată

Ramuri · 2

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.619.05712 nov. 2026 · acum o zi
prior_working_version 26.270.91128 oct. 2026 · acum 16 zile Each update preserves the last functional build for rollback if critical bugs appear.

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.619.057public 12 nov. 2026, 14:12acum o zi
26.586.882public 11 nov. 2026, 08:50acum 3 zile
26.574.988public 10 nov. 2026, 20:09acum 3 zile
26.571.393public 10 nov. 2026, 17:14acum 3 zile
26.542.382public 9 nov. 2026, 15:05acum 4 zile
26.270.911prior_working_version 28 oct. 2026, 13:00acum 4 zile

Depozite · 1

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
2393972 windows 64 de biți 52 GB48 GB 2027430055251634660

Opțiuni de lansare · 1

ExecutabilOSDescriere
Human Host.exe windows 64 de biți

Limbi · 14

LimbăInterfațăAudio completSubtitrări
Thailandeză ✓—✓
Franceză ✓—✓
Germană ✓—✓
Poloneză ✓—✓
Engleză ✓—✓
Italiană ✓—✓
Coreeană ✓—✓
Rusă ✓—✓
Spaniolă ✓—✓
Turcă ✓—✓
Japoneză ✓—✓
Chineză simplificată ✓—✓
Chineză tradițională ✓—✓
Portugheză ✓—✓

Pachete · 1

toate pachetele
SubNumeFacturarePreț
861257Human Host Magazin sau cheie CD $16.88

Bundle-uri · 0

toate bundle-urile
Nu face parte din niciun bundle cunoscut.

Numere de schimbare

toate schimbările
#40.875.546 · acum o zi#40.826.003 · acum 3 zile#40.808.357 · acum 3 zile#40.802.886 · acum 3 zile

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
7 nov. 2026 [EA 0.8.330] The co-op mod is out—thanks to MDsxt for making it.
● We plan to add a bunch of abandoned cities with enterable interiors to every biome, and then launch co-op mode. Luckily, the co-op mod is available now, and we're super grateful to MDsxt for making it! Definitely worth a try. ● Added a Frame Generation option with both FSR and DLSS support. Even without an RTX 40-series or newer GPU, you can use FSR Frame Generation. FSR 4 Frame Generation curre
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28 oct. 2026 [EA 0.8.329] Update Notes
● Resolved the game freeze issue caused by spawning a large number of models while moving. Now, when continuously moving in one direction, there should only be a slight frame rate drop instead of the game freezing. In our tests on low-end PCs, the game no longer freezes suddenly when quickly traversing multiple biomes, but we need more test results from players. ● Fixed the bug where some abandone
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27 oct. 2026 [EA 0.8.327] Update Notes
● Optimized the chunk generation system. It now takes advantage of brief windows when the player opens the UI or stands still to generate distant chunks, minimizing stutter from loading/generating chunks while moving. A fallback loading measure is also in place: if the player keeps moving, chunks will eventually be force-loaded. ● We found that after entering the game for the first time, VRAM usag
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24 oct. 2026 [EA 0.8.36] Update Notes
● Fixed a bug where small trees and low vegetation occasionally disappeared from view and then immediately reappeared.● Fixed a bug where ladders could not be placed on the concrete supports under the rails.● Fixed a bug where large patches of trees could be seen falling while the train was moving.● Fixed the train duplication bug. Duplicated trains already present in saves will be automatically d
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14 oct. 2026 [EA 0.8.32] Update Notes
● Completely reworked the map system. It can now be zoomed out very far, and dragging it is very smooth. However, in old saves, areas where the fog of war has already been revealed require the player to run there before that area's map is permanently generated. New saves do not have this issue. Also, map-related mods may stop working. ● Greatly improved vehicle tire stability. Tires hitting other
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6 oct. 2026 [EA 0.8.319] Update Notes
● Added automatic calculation of the recommended value for the committed memory setting, making it easier for players to adjust. If this setting is too low, it can cause the game to crash. Players who have never experienced a crash can ignore this reminder for now and press F5 to hide it. ● Thanks to NF, the author of the "Buttered Host" mod, for providing the smoothing solution; we have finally c
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4 oct. 2026 [EA 0.8.3182] Update Notes
● Fixed a bug that caused "movement jitter" on high-end PCs. This bug had been fixed before, but a patch that fixed other issues accidentally caused it to reappear. It has now been fixed again. ● Fixed an issue where memory was not fully released on some systems after returning to the main menu scene. ● Fixed a bug where the game crashed immediately on launch. ● Fixed a bug where zombies' bodies s
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3 oct. 2026 [EA 0.8.3181] Update Notes
● Based on player feedback, game crashes are very likely caused by low Commit memory (RAM + page file). Now, when this value is detected as too low, a prompt will automatically pop up and tell you the specific steps to adjust it. ● Fixed an issue where the axis was incorrect when fine-tuning the position of preview objects in build mode. ● Fixed some minor bugs.
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2 oct. 2026 [EA 0.8.318] Update Notes
● Added auto-snapping for curved Tracks, and you can now switch a curved Track between turning left and right with a single press of Q/E. Auto-snapping for straight Tracks has also become much better, and when adjusting the angle, the anchor is now the nearest endpoint, making fine-tuning the angle much easier. ● Fixed an issue where trains would derail when hitting zombies. ● Fixed an issue where
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29 sept. 2026 [EA 0.8.316-2] Update Notes
● Fixed an issue where loading a game save would throw an error after uninstalling a new Perk mod. ● Fixed a bug reported by a player that could cause the game to crash. ● Fixed an object pool recycling race condition bug caused by the "Explosives" mod killing a group of zombies at the same time.
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28 sept. 2026 [EA 0.8.316-2] Update Notes
● Fixed a bug where trains would teleport.
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28 sept. 2026 [EA 0.8.316] Update Notes
● Completely fixed the occasional "disco" light spot visual bug that appeared after enabling "High Quality Global Illumination." ● Added a "Ghost Zombie" self-healing system. The next time this issue occurs, it will automatically attempt a fix and pop up an error log. Players who receive this log, please report it to us. This way, we can completely fix the bug. ● Fixed a bug where deleting Mods re
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26 sept. 2026 [EA 0.8.315] Update Notes
● Added third-person looting and pickup animations. ● Arrows now have a trail effect, making it a bit easier to hit targets. ● Added a self-healing feature: when an item with quality has its quality reduced to level 1 due to an error caused by a mod, it will automatically restore to its original quality. This issue is not caused by a bug in the game itself, but we have received several bug reports
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23 sept. 2026 [EA 0.8.314] Update Notes
● You can now hook multiple train chassis together. The total mass and Output in the bottom right will now automatically show the combined totals for all connected trains. ● The train feature is done. Next, we'll continue working on the merchant system. Actually, the bike and train features we've already shipped were originally supposed to be part of the merchant system—we just released them separ
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21 sept. 2026 [EA 0.8.313] Update Notes
● When building tracks, two concrete pillars are now automatically generated underneath, which means you can quickly build an elevated high-speed railway between two mountain peaks. ● You can now drive a train while laying tracks as you move forward. This feature can greatly reduce the time it takes to lay tracks. Curved tracks still need to be laid manually. ● Tracks, wooden plank platforms, log
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19 sept. 2026 [EA 0.8.312] Hotfix - 01
● Optimized the ladder system again; you should no longer suddenly fall off ladders. You'll also stick to ladders better when climbing down. ● Fixed a bug where bullets from certain rifles would fail at a specific firing angle when hip-firing.
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19 sept. 2026 [EA 0.8.312] Update Notes
● Fixed a bug where vehicles would teleport. ● Fixed a bug where the character's pose was abnormal when sitting on a vehicle. ● Fixed a bug where wall collision detection for the camera did not work when sitting on a vehicle. ● Fixed a bug where inventory quantity was occasionally not deducted when placing building structures. ● Fixed a bug where zombie corpses could occasionally not be looted. ●
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19 sept. 2026 [EA 0.8.311] Hotfix - 01
● Fixed an issue where the zombie running animation swayed too much from side to side.
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16 sept. 2026 [EA 0.8.311] Added Railroad Track System
● New feature — Railroad Track System (Mechanical Workbench). Players can lay their own tracks, build a train chassis on them and freely expand it. Track switching is supported, and tracks can even be laid as roller coaster tracks. The train's max speed is 100 km/h, much higher than vehicles' 55 km/h. Also, the train's mass has little effect on its movement speed, so very few motors can drive a ve
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10 sept. 2026 [EA 0.8.310] Update Notes
● Fixed the continuous stuttering that occurred while the player was moving. This fix is significantly effective; now only occasional minor stutters occur. However, this change causes all model packages to change, so this update is still very large. We sincerely apologize for this. ● Added an “Off-road bike” with an excellent suspension system, making it ideal for riding on uneven terrain. We also
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