Game
Early Access App 1569240
Evolve Lab
SiRen Games · released Aug 29, 2025
In this roguelike auto battler, every enemy you face was created by another player! Modify and improve your creatures' behaviour after each battle and see how far down you can make it. Do you have what it takes to be the first to reach depths, where no one has gone before?
Price
$14.99
US store
Reviews
94%
69 · Very Positive
Playing now
0
sampled 1d ago
24h peak
0
all-time seen 0
Followers
—
Steam community hub
Owners (est.)
~2.1K
1K – 3.3K
YouTube activity
0
videos · 30 d5
creators2.3K
views · 1 yTwitch activity
—
avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 23h ago- Change number
- 40,910,994 · seen 23h ago
- Public build
- 26,642,953 · Nov 13, 2026 (23h ago)
- Operating systems
- windows
- Architecture
- —
- Install size
- 508 MB · 373 MB download
- Install folder
EvolveLab- Controller support
- —
- Metacritic
- —
- Homepage
- —
- Release state
- released
- Community
- hub
Steam Deck
PlayableTested Oct 8, 2025 on build 19,828,304
- !Text input does not automatically invokes keyboard
- ✓Default controller config fully functional
- ✓Controller glyphs match deck device
- ✓Interface text is legible
- ✓Default configuration is performant
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,642,953 | Nov 13, 2026 · 23h ago |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,642,953 | public | Nov 13, 2026 11:33 | 23h ago |
| 25,708,622 | public | Oct 4, 2026 10:56 | 4d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 1569241 | windows | 508 MB | 373 MB | 714253346728719337 |
Launch options · 1
| Executable | OS | Description |
|---|---|---|
EvolveLab.exe |
windows |
Languages · 2
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| German | ✓ | — | — |
| English | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 554451 | Evolve Lab | Store or CD key | $14.99 |
Bundles · 2
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Tiny Auto Lab | 2 | -10% | $26.98 |
| Konfronto and Evolve Lab | 2 | -10% | $26.98 |
Change numbers
all changes#40,910,994 · 23h ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Oct 1, 2026 | Patch 1.0.16 Patch 1.0.16 is now live!This patch adds a new reward item and some balance changes and bug fixes.New Reward Item:Action Synthesizer: Adds a buyable copy of an action of your choice to your inventory. This reward can appear on SEBOS IV and NICAOS.Balance Changes:Stinger: Damage increased to 4 (from 3), base size increased slightly. No longer shares stats with all other Stinger actions.New Features |
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| Sep 2, 2026 | Patch 1.0.15 Patch 1.0.15 is now live!This patch adds a new action and includes a much needed game engine update.New Action:Stinger: Extend a stinger towards the enemy. All stinger actions in a state machine share their stats and modules. Stinger actions are executed in fast succession, one after the other.Engine Update:Updated the underlying Game Engine to the newest version. This should increase the stabilit |
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| Aug 2, 2026 | Patch 1.0.14 Patch 1.0.14 is now live! This batch adds a new action, three new cores and some balance changes.I am still working on a patch with some UI improvements and bugfixes that should be ready later this month. New Action:Fishing Hook: Spawn a fishing hook, that stuns the enemy on hit.New Cores:Nirvana: Gain a new state at the end of your state machine with 1s transition time. This state can not have an |
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| Jul 1, 2026 | Patch 1.0.13 Patch 1.0.13 is now live!I am pretty excited about this patch since it is a bigger one and includes many new features that I have been working on.New Features:Post Combat Stats:After each combat you now get the chance to inspect the enemy creature again and see which action dealt how much damage and what effects it applied. I also plan to expand this later on with more information such as damage p |
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| Jun 1, 2026 | Patch 1.0.12 Patch 1.0.12 is now live!Changes to extinction events:Public GalaxiesExtinction Events now only delete all creatures on depth 12 and onward on the first four planets.Extinction Events will still reset all creatures on NICOAS. (monthly rotating planet)Private GalaxiesExtinction Events no longer delete any creatures in private galaxies on the first four planets. 🦑Extinction Events will still reset a |
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| May 1, 2026 | Patch 1.0.11 part 1 Patch 1.0.11 part 1 is now live! I am not quite done with the bigger features that I wanted to add with this patch and therefore I will release another patch with them later this month.Balance Changes:Tribal: Gives 1 strength (up from 0)No longer gives boomerangs +1 damageHas a 50% chance to spawn a new boomerang, whenever a boomerang is caught for the first time (down from always spawning 1)New e |
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| Apr 1, 2026 | Patch 1.0.10 Patch 1.0.10 is now live!New Actions!Two new actions have been added to NICAOS!As always, these actions will be part of Planet 5 once it releases, and they will also join the pool for NICAOS effective immediately. These actions are still subject to change and may receive further adjustments during this month if necessary. The scales are also still missing sounds and visual effects for when they mi |
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| Mar 1, 2026 | Patch 1.0.9 Patch 1.0.9 is now live!This patch mostly consists of balance changes and the new NICAOS rotation, as I am still working on the next part of the UI rework.Balance Changes:Tinkerer Core: Health decreased to 2 (down from 5)Tribal Core: No longer gives strength (gave 1 strength before). Now gives each boomerang +1 damage.Swap Shot: Cost decreased to 5 (down from 10)Mine: Speed increased to 5 (up from |
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| Feb 1, 2026 | Patch 1.0.8 Patch 1.0.8 is now live!New Comeback Feature:Whenever a player reaches a research station, he will get an extra life, as long as he has less than three extra lives and creature lives.The lab header now shows you how many extra lives and creature lives you have (This header will also be added to all other scenes in order for that information to always be visible).My goal with this change was to inc |
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| Jan 17, 2026 | Patch 1.0.7 Patch 1.0.7 is now live!New Features:Added icons to open Settings, Compendium, and Research to the labHovering over the enemy in the lab now shows its state machine 🦑Balance Changes:Wonder Pill:If eaten by the creature, it gets +2 strength and +2 energy (up from +1 each)Now has size statBase size has been slightly increasedNet: Base duration has been increased to 2.5s (up from 2.0s)Convert: No lon |
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| Jan 4, 2026 | Patch 1.0.6 Patch 1.0.6 is now live! Interface Rework Part 1: I have decided to release the rework of the game interface in stages in order to get earlier feedback and not have a too long delay between patches. This means that some parts are still work in progress and I will be adding more polish and features over the next few patches.State machine interface has been reworkedCreature Interface has been rework |
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| Dec 1, 2025 | Small Colossus Hotifx I just deployed a small hotfix that fixes the colossus core not applying size increase to actions. |
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| Nov 9, 2025 | Patch 1.0.5 Part 2 Patch 1.0.5 Part 2 is now live!Balance ChangesThe intent of the balance changes was to tune down some of the actions and cores that had counters, but were still a bit too reliable in comparison to other builds. The Ambush and Companion Core changes mean that every core can now be stacked for some benefit. Ambush Core: Gained the additional effect: Repeat this at the end of the state machine for ea |
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| Oct 31, 2025 | Patch 1.0.5 Part 1 Patch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements. New FeaturesAdded the planet NICAOS. This planet gets a randomized set of 25 actions, 10 modules and 30 cores with every extinction event!Default enemy difficulty has been adjusted, and the |
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| Oct 12, 2025 | Patch 1.0.4 Patch 1.0.4 is now live! New FeaturesAdded new on hit particle effects and soundsAdded sound effects for the following cores: (Ambush, Time Bomb, Matryoshka)Core selection now prevents 3 or more of the same core from being offered 🦑Reward items can now be used on options in the creature shop 🦑The game now remembers your last selected starting loadout 🦑Damage number size now scales with damageBest |
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| Sep 29, 2025 | Patch 1.0.3 Part 2 Patch 1.0.3 Part 2 is now live! New FeaturesAll creatures in a team that reaches a new depth will now gain a gold silver or bronze badge as a reward. The most dangerous creature from the team gets the gold badge and if there are more creatures in the team they get the silver and then bronze badge.Added a sound for the resurrection core. Balance ChangesPurity core no longer gives duration or size. |
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| Sep 28, 2025 | Patch 1.0.3 Part 1 Patch 1.0.3 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen later tonight to add some more features / bugfixes / balance changes and preparations for the extinction event. New FeaturesAdded a back button to planet selection 🦑Improved load times after combat 🦑Added a new, shorter defeat soundThe next extinction event is now displayed with a |
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