Darwinia
Introversion Software · released Dec 1, 2005
Darwinia blends real-time strategy, action, and puzzles with a unique gesture-based control system. Save the Darwinians, battle viruses, and restore order in a retro-inspired digital world. Winner of multiple prestigious awards, including the Seumas McNally Grand Prize at IGF 2006.
Price
-70%$3.59
$11.99
Reviews
78%
786 · Mostly Positive
Playing now
7
sampled 17h ago
24h peak
7
all-time seen 15
Followers
—
Steam community hub
Owners (est.)
~47.2K
23.6K – 75.5K
YouTube activity
10
videos · 30 d23
creators670
views · 1 yTwitch activity
—
avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 2d ago- Change number
- 40,848,496 · seen 2d ago
- Public build
- 24,935,044 · Aug 25, 2026 (2mo ago)
- Operating systems
- windows, macos, linux
- Architecture
- 64-bit
- Install size
- 221 MB · 142 MB download
- Install folder
Darwinia- Controller support
- Full
- Metacritic
- 84
- Homepage
- www.darwinia.co.uk/
- Release state
- —
- Community
- hub
Steam Deck
PlayableTested Aug 31, 2026 on build 24,935,044
- !Interface text is not legible
- ✓Default controller config fully functional
- ✓Controller glyphs match deck device
- ✓Default configuration is performant
Branches · 4
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 24,935,044 | Aug 25, 2026 · 2mo ago | |
| beta | 25,265,926 | Sep 12, 2026 · 2mo ago | Prerelease Open Beta |
| previous | 14,033,910 | Sep 17, 2024 · 2y ago | Previous release version |
| legacy | 4,316,058 | Jun 14, 2021 · 5y ago | Legacy OpenGL 2.x and Direct3D 9 version |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 25,265,926 | beta | Sep 12, 2026 02:13 | 3d ago |
| 24,935,044 | public | Aug 25, 2026 19:12 | 3d ago |
| 14,033,910 | previous | Sep 17, 2024 13:10 | 3d ago |
| 4,316,058 | legacy | Jun 14, 2021 07:36 | 3d ago |
Depots · 5
content of the public branchLaunch options · 6
| Executable | OS | Description |
|---|---|---|
darwinia.exe |
windows 64-bit | |
Darwinia.app |
macos | |
run.sh |
linux 64-bit | |
run_steam.sh |
linux beta: legacy | |
Darwinia.app |
macos beta: legacy | |
Darwinia.exe |
windows beta: legacy |
Languages · 5
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| French | ✓ | — | — |
| German | ✓ | — | — |
| English | ✓ | — | — |
| Italian | ✓ | — | — |
| Spanish | ✓ | — | — |
Packages · 4
all packagesBundles · 1
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Introversion Game Bundle | 5 | -25% | $34.90 |
DLC in product info · 2
includes DLC not sold separatelyChange numbers
all changes#40,848,496 · 2d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Aug 24, 2026 | Darwinia 2.4.1 Mission difficulty is respected again. Your chosen difficulty setting now correctly applies to all normal missions (cutscenes and tutorials excepted). Spirit collection fixes. Spirit Receivers reliably attract and pick up drifting spirits again, fixing timing issues where spirits could be missed. Improved mod support. Fixed corrupted text when loading mods, and mods that fail to load now recover g |
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| Mar 31, 2026 | Darwinia 2.4.0-16 hotfix release Bug Fixes Fixed language table corruption after loading a mod. Improved user experience when attempting to load a corrupted mod. Updated ANGLE to pull in some upstream bug fixes. |
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| Mar 30, 2026 | Darwinia 2.4.0-9 hotfix release Bug Fixes Fixed a crash on startup for some users caused by the renderer attempting to use an unsupported color format. Fixed mouse scroll wheel not working on macOS and Linux. Fixed shader compilation failures on some ANGLE configurations that prevented the game from launching. Fixed EGL initialization bugs that could prevent the game from starting. |
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| Mar 29, 2026 | Darwinia 2.4.0 release Gameplay Grenades and Triffid Eggs now bounce off buildings (with sound effects) Anthills: smarter about objectives. Ants are sent to clusters of spirits rather than individual distant spirits, and ants on attack orders focus on the enemy first instead of getting distracted by spirits along the way Army Ants: resume previous orders if interrupted, increased search radius Virii: no longer target Da |
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| Apr 12, 2024 | Darwinia 2.3.3-45 hotfix This update contains a major bugfix for the 2.3.3 release. Major changes: Fixed broken music playback. Known issues: macOS: On MacBook Pro 14"/16" with 120Hz displays (or in fact any Mac with > 60Hz displays) there is stuttering in full screen mode. This is caused by the "Direct-to-Display" feature in Metal, which cannot be opted out of. We have implemented a partial workaround to this problem, bu |
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| Apr 9, 2024 | Darwinia 2.3.3-40 hotfix This update contains significant fixes and enhancements since the 2.3.3 release. Major changes: Fixed crashes on macOS versions older than 14.0. Fixed a crash when closing certain level editor and options windows. Fixed some prediction bugs causing incorrect rendering of lasers and other weapons. Fixed calculation of spirits-per-minute on the Receiver map, and reduced spirits-per-minute goal to 50 |
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| Mar 6, 2024 | Darwinia 2.3.3 release This update contains significant fixes and enhancements since the 2.3.2 release. Major changes: The Vulkan renderer now requires a minimum of Vulkan 1.1. If your driver does not support Vulkan 1.1, it will try to use other renderers available on your platform. Fixed a crash on NVIDIA GPUs when running on recent graphics driver versions. NVIDIA's driver is one of the few to actually implement VK_SW |
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| Aug 27, 2023 | Darwinia 2.3.2 release This update contains fixes and enhancements since the 2.3.1 release. Major changes: Added a native OpenGL ES rendering backend. Fixed a crash triggered by entering/leaving levels several times. Fixed a bug where radar dishes would forget how to rotate if the renderer was restarted (e.g. if the Screen settings were changed while in a level). Fixed a bug where cutscenes did not correctly preserve th |
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| Dec 2, 2022 | Darwinia 2.3.1 release This update contains fixes and enhancements since the 2.3.0-25 release. Major changes: Armour will now try to avoid collisions with buildings, and will not allow deploying gun turrets too close to other buildings. Gun turrets were incorrectly accounting for Darwinians, which caused only two of the four ports to be required to operate them. Some mods do not specify any lights in their level files, |
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| Nov 13, 2022 | Darwinia 2.3.0-25 hotfix release This update contains some urgent fixes for bugs introduced in the 2.3.0 release. Major changes: FIxed a heap corruption bug that was causing numerous other difficult-to-analyze failures. Fixed a crash caused by changing input bindings. Windows: Fixed a possible crash in the sound system when changing the output device in Windows sound settings. Minor changes: Fixed some gesture input rendering bug |
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| Nov 12, 2022 | Darwinia 2.3.0 release There have been several changes since the previous release, v2.2.0-296. Major changes: Vulkan/Metal: Multi-sampling Antialiasing (MSAA) performance is dramatically improved on some systems. When supported, we now use Multisampled Render To Texture (MSRTT) instead of a render followed by an explicit blit to resolve. This benefits tile-based rendering GPUs especially (e.g. Apple M1/M2, etc), since V |
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| Jun 8, 2022 | Darwinia 2.2.0-296 hotfix release Changes since 2.2.0-292: macOS: Fix landscape render on Vulkan (MoltenVK) backend. Removed some unused and buggy features in the shader preprocessing code. Updated ANGLE and MoltenVK. |
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| Jun 7, 2022 | Darwinia 2.2.0-292 bugfix release Changes since 2.2.0-169: Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable. Vulkan: improved frame latency macOS: improved color profile on Metal/Vulkan renderers, to match the macOS-d |
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| May 3, 2022 | Darwinia 2.2.0-169 bugfix release Changes since 2.2.0-138: Armour units will now prioritize movement orders over collision avoidance Armour units will no longer sometimes fly into orbit when reaching their destination Spider animation fixes Fixed a possible level editor crash when editing the landscape Fixed an incompatibility with systems using a Colemak keyboard layout Implemented a new Field of View option in Graphics settings |
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| Apr 25, 2022 | Darwinia 2.2.0-138 bugfix release Game fixes: Armour collision is now more reasonable, and armour units should now follow orders immediately even when doing collision avoidance. Failure to resume audio after alt-tabbing back into the game is no longer fatal. When this occurs, the sound system will attempt to restart instead. The gesture input render now looks as intended (more blocky) User profile names are checked at creation tim |
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| Apr 21, 2022 | Darwinia 2.2.0-107 hotfix A bunch of level editor fixes in this one. Fixed bugs: Leaving the level editor with the "flatten area" window open could crash the game Moving a landscape flatten area in the level editor would not automatically regenerate the landscape mesh If no lights were defined for a level (e.g. unfinished maps in mods or similar) the game could crash on entering the level The circle around SafeArea buildin |
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| Apr 20, 2022 | Darwinia 2.2.0-100 hotfix Changes: Static vertex buffer uploads now work without fallbacks, even on Vulkan devices with weird heap layouts. Huge thanks to the ANGLE developers for finding a solution. A user on the forums tested it and it solved the problem on their machine. |
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| Apr 20, 2022 | Darwinia 2.2.0-97 hotfix Fix for buffer upload failures in ANGLE with GL_STATIC_DRAW on Vulkan devices with unusual heap layouts Fix for OpenGL shader compilation on older GPU drivers which don't understand precision qualifiers for anything other than float/int types Update SDL game controller database Minor localization fixes |
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| Apr 20, 2022 | Darwinia 2.2.0-83 hotfix Changes: Fix crash caused by unusual Vulkan memory heap layouts on some devices. ANGLE was requiring memory types that have both the DEVICE_LOCAL and HOST_VISIBLE flags, but some uncommon devices only have very small heaps with those properties. This caused the Vulkan renderer to exhaust the small heap and fail to upload any buffers after that point. Fix possible crash when entering a location |
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| Apr 19, 2022 | Darwinia 2.2.0-77 hotfix Changes: Fix possible hangs in the Vulkan renderer on the Windows NVIDIA driver Update ANGLE version |
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