Mega Knockdown
A fighting game where the action only moves when you do. Plan your next move, then strike, evade and punish! Knock 'em down and press the advantage! Fight colorful hand-drawn characters, and challenge your friends to an epic battle of wits!
Price
-20%$7.99
$9.99
Reviews
100%
37 · Positive
Playing now
1
sampled 1d ago
24h peak
1
all-time seen 1
Followers
—
Steam community hub
Owners (est.)
~1.1K
555 – 1.8K
YouTube activity
—
videos · 30 d—
creators—
views · 1 yTwitch activity
0
avg viewers · 30 d4
hours watched · 30 d1
streamers · 30 dProduct info
from Steam's PICS · read 2d ago- Change number
- 40,851,542 · seen 2d ago
- Public build
- 26,603,209 · Nov 11, 2026 (2d ago)
- Operating systems
- windows, macos, linux
- Architecture
- —
- Install size
- 3.4 GB · 887 MB download
- Install folder
Mega Knockdown- Controller support
- Full
- Metacritic
- —
- Homepage
- megaknockdown.com/
- Release state
- released
- Community
- hub · stats
Steam Deck
VerifiedTested Apr 12, 2023 on build 10,965,377
- ✓Default controller config fully functional
- ✓Controller glyphs match deck device
- ✓Interface text is legible
- ✓Default configuration is performant
- iExternal controllers not supported primary player
Branches · 2
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,603,209 | Nov 11, 2026 · 2d ago | |
| beta | 26,603,209 | Nov 11, 2026 · 2d ago | experimental branch |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,603,209 | public | Nov 11, 2026 22:43 | 2d ago |
| 26,603,209 | beta | Nov 11, 2026 22:43 | 2d ago |
| 25,554,733 | beta | Sep 27, 2026 01:39 | 4d ago |
| 24,728,011 | public | Aug 14, 2026 05:44 | 4d ago |
Depots · 3
content of the public branchLaunch options · 3
| Executable | OS | Description |
|---|---|---|
Mega Knockdown.exe |
windows | |
mkd.app |
macos | |
mkdlinux.x86_64 |
linux |
Languages · 5
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Spanish - Latin America | ✓ | — | — |
| English | ✓ | — | — |
| Japanese | ✓ | — | — |
| Simplified Chinese | ✓ | — | — |
| Portuguese - Brazil | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 526148 | Mega Knockdown | Store or CD key | $9.99 |
Bundles · 1
all bundles| Bundle | Games | Bundle discount | Price |
|---|---|---|---|
| Mega Knockdown Supporter Bundle | 1 | -10% | $17.97 |
DLC in product info · 2
includes DLC not sold separatelyChange numbers
all changes#40,851,542 · 2d ago#40,851,349 · 2d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Jun 5, 2026 | Version 0.985 Update Patch Notes The Combo Breaker Event stage (based on our WIP stage 'The Gig') has been reverted to Paul's old 'mountain' stage... for now. 'The Gig' and its unique stage music will both return once they're fully ready to go in, although it will no longer be set in front of the Renaissance Schaumburg Hotel. Slightly extended the hurtbox of fireballs for the purposes of hit detection. This should fix |
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| May 21, 2026 | Version 0.984 Update (Hotfix) In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up and put black bars in anyway in the future for 16:10 screens, like most fighting games do. Paul temporary new stage theme |
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| Apr 27, 2026 | Version 0.982 Update (Hotfix) This patch mostly tunes up the timing and chroeography of attacks, which is a sensitive system that was changed a lot in the previous update. If you are -10 or -20, but about to avoid the hitbox of an attack, you will appear to delay at the start of the turn for only half the usual frames as you would normally. This should prevent some unclear situations where a player did not get hit, but visuall |
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| Mar 25, 2026 | Version 0.981 Update Lewis' HP has increased from 1350 to 1400. Although his small HP pool emphasized his allergy to blocking, Lewis has seen some nerfs in the past year or two and might be better off with a more 'normal' HP value. If there are other players online, the "HOP IN!" or "QUEUE UP!" message next to the Online mode will now appear even if you haven't started the tutorial yet. This might make it just a littl |
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| Mar 12, 2026 | Version 0.9805 Update Tutorial Improvements When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose. After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly. If you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson. Other Changes and Fixes All "t |
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| Oct 13, 2025 | Version 0.9791 update (Hotfix) Fixed an issue in the Arcade mode where clicking to advance would skip dialogue instead of first advancing to the end of the current dialogue. Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. |
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| Aug 30, 2025 | Version 0.9776 Update (Hotfix) Fixed a rare issue causing Maria's Cruel Intentions to trigger the punish state too early after a certain (frame perfect) series of events. Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. |
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| Aug 1, 2025 | Version 0.9751 Update (Hotfix) Fixed a rare hit detection issue involving Maria's jumping C vs Nils' Paulcano or Paul's Void Cutter at a specific spacing and timing. Thanks to MegaS for reporting this. Fixed a couple small typos in the most recent draft of the story mode. Thanks to SuperHC for reporting this. Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct mes |
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