Olympius
Lion's Shade · lansat pe 18 oct. 2026
Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.
Preț
17,99 $
magazinul din SUA
Recenzii
87%
253 · Foarte pozitive
Jucători acum
7
măsurat acum 12 ore
Vârf 24 h
7
maxim înregistrat 15
Urmăritori
4.390
acum 22 de ore
Proprietari (estim.)
~7,6K
3,8K – 12,1K
Activitate YouTube
16
videoclipuri · 30 z29
creatori51K
vizualizări · 1 anActivitate Twitch
0
spectatori medii · 30 z5
ore vizionate · 30 z1
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum 2 ore- Număr de schimbare
- 40.920.634 · văzut acum 2 ore
- Build public
- 26.648.829 · 13 nov. 2026 (acum 2 ore)
- Sisteme de operare
- windows
- Arhitectură
- 64 de biți
- Mărime instalare
- 5,0 GB · descărcare 2,3 GB
- Dosar de instalare
Olympius- Suport controler
- Parțial
- Metacritic
- —
- Pagină web
- www.lionsshade.com/olympius
- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
JucabilTestat pe 13 dec. 2023, pe buildul 12.352.207
- !Textul interfeței nu e lizibil
- !Configurația implicită nu are performanțe bune
- ✓Configurația implicită a controlerului e complet funcțională
- ✓Simbolurile butoanelor corespund cu Steam Deck
Ramuri · 1
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 26.648.829 | 13 nov. 2026 · acum 2 ore |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 26.648.829 | public | 13 nov. 2026, 16:18 | acum 2 ore |
| 26.587.313 | public | 11 nov. 2026, 10:40 | acum 2 zile |
| 26.523.732 | public | 8 nov. 2026, 18:35 | acum 3 zile |
Depozite · 1
conținutul ramurii publice| Depozit | Nume | OS | Limbă | DLC / partajat | Dimensiune | Descarcă | Manifest |
|---|---|---|---|---|---|---|---|
| 1478971 | toate | 5,0 GB | 2,3 GB | 7672644779800513328 |
Opțiuni de lansare · 1
| Executabil | OS | Descriere |
|---|---|---|
AI Olympius.exe |
windows |
Limbi · 11
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Franceză | ✓ | — | ✓ |
| Germană | ✓ | — | ✓ |
| Poloneză | ✓ | — | ✓ |
| Engleză | ✓ | ✓ | ✓ |
| Italiană | ✓ | — | ✓ |
| Coreeană | ✓ | — | ✓ |
| Spaniolă | ✓ | — | ✓ |
| Japoneză | ✓ | — | ✓ |
| Chineză simplificată | ✓ | — | ✓ |
| Chineză tradițională | ✓ | — | ✓ |
| Ucraineană | ✓ | ✓ | ✓ |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 520897 | Olympius | Magazin sau cheie CD | $17.99 |
Bundle-uri · 1
toate bundle-urile| Bundle | Jocuri | Reducere de bundle | Preț |
|---|---|---|---|
| Cliff Empire universe | 2 | -20% | $28.78 |
Numere de schimbare
toate schimbările#40.920.634 · acum 2 ore#40.919.954 · acum 3 ore#40.829.309 · acum 2 zile#40.826.581 · acum 2 zile#40.778.694 · acum 3 zile
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 13 nov. 2026 | Update 1.0.11 Construction is no longer required in the main storyline. The corresponding parts have been carefully rewritten, and the storyline has been adapted to reflect these changes. The "Elysium core / Spatial Rift" mission no longer requires players to build Server units to progress through the main storyline. Server unit is temporarily hidden from the build menu. "The Peak" no longer requires building a |
26.648.829 | +15,1 MB |
| 11 nov. 2026 | Update 1.0.10 The Rail Manipulator can now service the Medical Extractor, Radio-emitter, and Olympic Forge. The first intro cutscene now features English voice acting by Angus "Deus Blackheart" Shepherd. The "Abandoned Cliff" level has been slightly changed in the data center. A spider has been added to the city, and the ground-floor interior of another bank is now accessible, making combat possible through the |
26.587.313 | -12,0 MB |
| 8 nov. 2026 | Update 1.0.9 Added a new equipment item. (Nuclear Desert level) Added a new equipment item. (Swamp Terra level) Renamed the Engineer equipment set items to make it clearer that they belong to the same set. Minor visual adjustments were also made to give the full set a more cohesive look. Improved the firing sound of the standard rifle (less metallic, with more bass). Made minor adjustments to the Ancient Crate |
26.523.732 | 4,7 GB în total |
| 4 nov. 2026 | Update 1.0.8 Rebuilt for even newer versions of Unity (according to yet another announcement from Unity itself regarding a recently discovered vulnerability…) Reduced the character’s body rotation speed, resulting in smoother transitions in animations when changing direction. Fixed a bug where flying rocks would appear near the start of the Nuclear Desert level, close to the starting point; there were also iss |
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| 3 nov. 2026 | Changing the Name and prices. Update 1.0.7 During this historic period, the game’s current name has negatively impacted its reach and the attraction of new players, so I’ve been forced to remove this strange barrier and change the project’s name after 16 years since the concept was first created. The new name is Olympius. Thank you to everyone who participated in the vote on Discord. The game will appear lower on the list in the library du |
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| 28 oct. 2026 | Update 1.0.6 Changed the way split-screen co-op is activated. There is now a toggle button for it in the main menu. While split-screen is disabled, the main player's controls will dynamically switch between gamepad and keyboard/mouse. Pressing any button, key, or mouse button will switch the active input method. Changed the way you switch between “Special Actions 1/2”. Instead of opening the inventory, you can |
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| 26 oct. 2026 | Update 1.0.5 Added Italian localization. Fixed the arm movement in the turning animation while running with a rifle. Movement animations while holding a pistol have been improved once again (changes to the range of leg movement). The movement speed and animations for the pistol, rifle, and unarmed movement have been standardized. The sprint animation is now slightly faster (+10%), which also speeds up the spri |
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| 22 oct. 2026 | Update 1.0.4 Added “Camera rotation smooth” option in the settings (will be off by default) Potentially fixed an issue with ladders at high FPS Improved the quality of walking and running animations with a pistol. Basic speed of running animations has been slightly reduced. (Upgrades increase it.) Abandoned Cliff Level: colliders have been adjusted to reduce the chance of falling during the main ascent; additi |
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| 20 oct. 2026 | Update 1.0.3 The first package of minor fixes based on feedback! I’ve also seen some complaints about the quality of the translations, which weren’t given much attention during the Early Access phase, since the game wasn’t very widespread. I’m happy to report that I’ve already started looking for a professional localization team. Added a new difficulty level and slightly adjusted the normal difficulty. (Can be |
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| 19 oct. 2026 | Update 1.0.2 The first wave of players provided quite a lot of feedback, so further improvements will follow. Fixed an issue where players could get stuck due to a full inventory in the early levels. Minor optimization. |
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| 14 oct. 2026 | Update 1.0.1 Fixed a bug where grenade or bow attacks would not trigger while jumping. The settings interface has been updated (categories added). Minor fixes to interface text in various languages. Minor changes based on player feedback. |
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| 8 oct. 2026 | Update 1.0.0 So, after 6.5 years of development and more than 170 updates during the Early Access years, active development of the game has come to an end. I’m excited to present the version of the game that will be released this month. Thank you to all the players who took a chance on the game during Early Access. Polishing the game would have been impossible without your feedback. This was also a personal "a |
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| 6 oct. 2026 | Update 0.9.70 Data blocks can now be stored in a chest. Pistol and rifle can now also be stored in a chest. If a pistol or rifle is completely lost, it can be restored at the corresponding upgrade table. Minor interface changes. Minor system fixes. |
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| 5 oct. 2026 | Update 0.9.69 The maximum inventory capacity has been increased (+4 slots), and the expansion parameters for backpacks have been revised. Fixed a bug where some items would not be dropped from the inventory. Minor system optimization. |
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| 3 oct. 2026 | Update 0.9.68 Built using a newer version of Unity (so the update is slightly larger than usual) Fixed a bug where time slowdown from the first player did not work in local co-op. Fixed a bug where target lock sometimes did not work for Scouts. Capturing enemy systems is no longer listed among the secondary objectives (now it’s only included if it’s part of the main objective). It wasn’t even an objective—it wa |
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| 30 sept. 2026 | Update 0.9.67 The Island mission requires 36 fewer capsules. (Now 76; previously 112) Updated Spanish localization. Thanks to user Dante (Dragonvers) Technical changes to the Construction Terminal and building system, should be more convenient in some cases. |
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| 27 sept. 2026 | Update 0.9.66 Added the ability to build from a flying drone! The "Camera Terminal" is now called the "Construction Terminal" and allows you to build from a freely flying camera. Welding behavior has been changed. It now always aligns with the crosshairs, without any strange misalignments. Fixed a bug that caused controls to lock up in photo mode during co-op gameplay. Default key bindings have been changed (th |
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| 25 sept. 2026 | Update 0.9.65 This update focuses on improving the gameplay experience with a gamepad and expanding the control settings. For gamepads, the D-Pad buttons now function differently (they previously cycled through quick-access slots): D-Pad Up now opens the radial menu, D-Pad Down changes the camera side, and D-Pad Left/Right select the Olympic rifle modes. A radial quick-slot selection panel (1 2 3 4 5 6) has bee |
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| 22 sept. 2026 | Update 0.9.64 Added 15 tablets with notes (mostly in the first half of the game), which add a bit of depth to the lore. Quantum Shift now restores 3 blocks per jump (up from 2). Fixed an issue where switching between backpacks of different sizes could hide certain items in additional inventory slots. |
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| 18 sept. 2026 | Update 0.9.63 “Lost bastion” level: improved perimeter design, additional enemies, and a new small area to explore. “Medieval siege” level now includes a settlement near the castle. “Ancient crater” level: Fixed a bug where the side shield near the second anti-aircraft gun wasn’t working. “Ancient crater” level has been significantly changed and expanded (more freedom of movement, new area to explore) Multiplay |
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| 14 sept. 2026 | Update 0.9.62 Minor difficulty adjustments. Minor changes at the first level. Additional changes to the controls settings interface. The Ubermatter Capsule and the Empty Capsule can now be stored in a chest (max 1 per chest) |
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