SteamRadar
RO
Joc Aplicația 1271150

Elsewhere

Four White Cats · lansat pe 16 oct. 2026

A sandbox crafting adventure with quests, magic, automation, and exploration. Gather resources, build your base, unlock new technologies, and shape your own path through a world full of secrets and progression. Inspired by Yogscast and classic Minecraft modpacks with many new and unique features.

Magazinul Steam
Promovează

Elsewhere

Apare în partea de sus a listei de dezvoltatori, cu insigna galbenă „Promovat” — până la 5 jocuri odată, prin rotație. Clicurile duc direct la pagina jocului din magazinul Steam.

Perioadă

Nu ai nevoie de cont — chitanța și confirmarea ajung aici. Cu un cont gratuit pe această adresă poți urmări și afișările și clicurile în timp real.

Plată securizată prin Stripe. Promovarea începe imediat ce plata e confirmată și se eliberează un loc.

Contactează dezvoltatorul Urmărește Date actualizate acum 21 de ore · Căutat pe YouTube acum 2 zile
Preț
15,99 $
magazinul din SUA
Recenzii
95%
107 · Foarte pozitive
Jucători acum
4
măsurat acum 15 ore
Vârf 24 h
4
maxim înregistrat 12
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~3,2K
1,6K – 5,1K
Venituri (estim.)
~28,2K $
brut, total · cum se calculează
Activitate YouTube
4
videoclipuri · 30 z
9
creatori
4,8K
vizualizări · 1 an
Activitate Twitch
0
spectatori medii · 30 z
2
ore vizionate · 30 z
1
streameri · 30 z

Informații produs

din PICS-ul Steam · citit acum o zi
Număr de schimbare
40.883.122 · văzut acum o zi
Build public
26.623.881 · 12 nov. 2026 (acum o zi)
Sisteme de operare
windows
Arhitectură
64 de biți
Mărime instalare
467 MB · descărcare 319 MB
Dosar de instalare
Elsewhere
Suport controler
—
Metacritic
—
Stare lansare
lansat
Comunitate
hub · statistici

Steam Deck

Neacceptat

Testat pe 5 dec. 2025, pe buildul 20.626.763

  • ✕SteamOS nu acceptă acest titlu

Ramuri · 1

fiecare build pe care Steam îl oferă pentru această aplicație
RamurăBuildActualizatDescriere
public 26.623.88112 nov. 2026 · acum o zi

Istoric builduri

fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)
BuildRamurăLansatVăzut prima dată
26.623.881public 12 nov. 2026, 17:45acum o zi
26.544.078public 9 nov. 2026, 16:18acum 3 zile

Depozite · 3

conținutul ramurii publice
DepozitNumeOSLimbăDLC / partajatDimensiuneDescarcăManifest
1271151 toate 467 MB319 MB 5544943120080313230
228988 windows partajat din #228980 ——
229006 windows partajat din #228980 ——

Opțiuni de lansare · 2

ExecutabilOSDescriere
Launcher.exe windows
elsewhere.sh linux

Limbi · 1

LimbăInterfațăAudio completSubtitrări
Engleză ✓——

Pachete · 1

toate pachetele
SubNumeFacturarePreț
442421Elsewhere Magazin sau cheie CD $15.99

Bundle-uri · 1

toate bundle-urile
BundleJocuriReducere de bundlePreț
Four White Cats Bundle2 -30%$25.87

Numere de schimbare

toate schimbările
#40.883.122 · acum o zi

Actualizări · note de actualizare

Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
toate jocurile →
CândNotăBuildDimensiunea actualizării
12 nov. 2026 What's new in 1.0.9
+ Added Steam multiplayer (experimental!). Both the server and clients have to be running in Steam mode in order to connect to each other. See Help for instructions + Added 'Multiplayer' section to the Help. + Added 'server_id' command. In Steam multiplayer it prints out server id * More refactoring of the multiplayer code * Improved how connection errors are displayed * Fixed how fractional numbe
26.623.881 +88,9 KB
9 nov. 2026 What's new in 1.0.8
* Fixed a few bugs in multiplayer and rewrote a bunch of the multiplayer code * Changed networking protocol, added data validation and checksum * Added the number of packets lost on the debug screen * Added separate log_server.txt for servers * Fixed axle rotation * Fixed buggy interaction between a half-filled canister and a liquid tank * Fixed a bug with renaming waypoints * Inventory button clo
26.544.078 444,9 MB în total
5 nov. 2026 What's new in 1.0.7
* Changed how time between frames is calculated, which might not be noticeable, but nice to have nontheless * Limited maximum FPS to 300 * Changed how buttons for FPS, FOV, and max render distance work (similar to volume) * Fixed left and right arrow button positions on the shop screen + Added an option to hide/show IP address and server password * Fixed players shaking in third-person view * Fixe
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3 nov. 2026 What's new in 1.0.6
* Added world locking to prevent loading the same world in two game instances which could cause the world to be corrupted * Reworked file management to hopefully prevent data corruption if the game exits unexpectedly due to a crash or a power outage + Added a unique painting for each of the NPC quest lines * Fixed filters being able to push stuff through a wrong type of pipe + Zoom, 'C' by default
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29 oct. 2026 What's new in 1.0.5
* Added a tooltip for machines that require heat source * Added a tooltip for heat sources to clarify how they work * Shift and Ctrl clicking reworked again to be more intuitive * Fixed grey goo only spreading in one direction * Added feeding trough and nest box to quest rewards * Made multi-blocks a bit less restrictive - controllers the heat sources can be anywhere within the structure for examp
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27 oct. 2026 What's new in 1.0.4
* Mouse sensitivity setting changed to allow lower or higher mouse sensitivity (the default level stayed the same) * Flying for mobs reworked slightly to prevent them from twitching * Changed how mobs spawn from random blocks to allow more mobs to spawn * Steam API updated to a newer version * Catalysts only need stuff on four adjacent sides to work * Magic fertiliser and magic kibble are transmut
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23 oct. 2026 What's new in 1.0.3
* Fixed a crash with the builder * Key binding for "Crouch" now correctly registers for Shift-clicking blocks * waypoint_teleporting rule is now On by default * Saplings for 2x2 and 3x3 trees mention that in the tooltip + Added "world_name" command that changes the name of the current world + Added farmer's market to the shop. This block sells seeds for tokens + Added forester's market to the shop
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20 oct. 2026 What's new in 1.0.2
+ Added an option not to show waypoints in game * Renamed "Show Tips" to "Show Tutorial" * Golden glass domes emit particles and can be picked up with a "Nimble" tool * Potentially fixed another bug with the stockpile in multiplayer
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20 oct. 2026 What's new in 1.0.1
+ Added an option to hide version number from the UI * Fixed some typos and made description for some of the multi-block machines clearer * Jaffa towers are more rare, but fewer golden jaffas are required for Adaephon's quests * Fixed stockpile errors in multiplayer
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11 oct. 2026 What's new in 0.9.1
* Minions pick up only melee weapons * Bosses have increased aggro range and ranged attack power * Fixed particles not being spawned properly * Fixed water not being rendered propely behind broken glass
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8 oct. 2026 What's new in 0.9.0
+ NPC quests! Adaephon, Grizwold, and Fumblemore have different quests + NPC quest rewards: templar's sword, amulet of perseverance, quantum backpack, ion blaster, dungeon finder + Golden jaffas are found in special towers and are needed for Adaephon's quests + Late game quests + New Steam achievements + Bosses drop energy cubes (needed for late game stuff) * Bosses get tougher the more bosses are
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28 sept. 2026 What's new in 0.7.0
+ Added game tips for new players (go to UI Settings to disable) * Fixed minimap behaving weirdly * Fixed mob attributes being reset with a soul jar * Fixed clickable areas on the Controls screen
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18 sept. 2026 What's new in 0.6.9
+ A few new banners * Placing cheese in the fission reactor causes meltdown * Jump boost sound effect changed slightly * Since red coral is needed for philosopher's stone and special worlds have none, corals added to rewards from level 1 bags and to a few of the structures * Pre-built bases don't change the biome they spawn in * Desert World and Evil Wasteland can have pre-built bases + Game rule
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5 sept. 2026 What's new in 0.6.8
+ Added an option to center mouse cursor whenever it becomes visible (in Controls) + Added a few more building templates * Fixed a bug with duplicating packets in multiplayer * Changed how mini maps work - the map will fill in explored regions gradually when opened instead of loading them all at once * Some rendering optimisations * Completely reworked the game loop (hopefully will make the game s
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31 aug. 2026 What's new in 0.6.7
* More optimisations * Sandbox worlds have at the end of their name * Changed precision assembler sound + Added an option to enable/disable movement bobbing (in Video Settings) * Increased the radius of the pump * Quarries and other machines that remove blocks with spawn them above the machine if there's no room to store it, rather than dropping it in place * All mobs (except bosses) can be picked
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29 aug. 2026 What's new in 0.6.6
* Fixed mobs being lit up wrong at the edge of the render distance * Fixed banner textures + Added banners for Czech Republic and New Zealand * Adjusted skin template to show where hands are * Fixed potential memory leak in multiplayer * GC optimisations * Massive memory optimisations + Press F7 to show debug info * Removed machine_type property from skulls (there are thousands of skulls in caves,
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25 aug. 2026 What's new in 0.6.5
+ New banners + New pre-made skins and custom skin options + New trophies + Animal box (single-use alternative to soul jars for catching and transporting animals) + A few decorative blocks (for the shop) * Each building template has it's own icon with a rough representation of the building * Other small changes and fixes
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18 aug. 2026 What's new in 0.6.4
+ Added a skin template * Fixed Place Recipe button being absent if the recipe was opened from the quest screen * Fixed recipe list not showing up for carpentry, alchemy, and design stations + New paintings * Fixed cardboard blocks not dropping anything when broken + Added tooltips to Create World screen + New animal: chinchilla * Lots of other changes
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